From ecb1c2ee4a0451c4881f46f312e8cbb2959ba1e7 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 20 Feb 2019 19:30:39 +0100 Subject: [PATCH] - initialize the language right after reading the strings. --- src/d_main.cpp | 1 - src/gamedata/stringtable.cpp | 1 + 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/src/d_main.cpp b/src/d_main.cpp index 762a0f015..c6ee1dddc 100644 --- a/src/d_main.cpp +++ b/src/d_main.cpp @@ -2045,7 +2045,6 @@ static void D_DoomInit() if (!batchrun) Printf ("M_LoadDefaults: Load system defaults.\n"); M_LoadDefaults (); // load before initing other systems - SetLanguageIDs (); } //========================================================================== diff --git a/src/gamedata/stringtable.cpp b/src/gamedata/stringtable.cpp index 679735c12..d57361eac 100644 --- a/src/gamedata/stringtable.cpp +++ b/src/gamedata/stringtable.cpp @@ -54,6 +54,7 @@ void FStringTable::LoadStrings () { LoadLanguage (lump); } + SetLanguageIDs(); UpdateLanguage(); }