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- removed the fatal errors for invalid actor->movedir.
These can be silently mapped to DI_NODIR to let the engine get the actor back on track.
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parent
43d759782d
commit
ec15c7f4c3
2 changed files with 6 additions and 8 deletions
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@ -65,11 +65,11 @@ bool DBot::Move (ticcmd_t *cmd)
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bool try_ok;
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int good;
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if (player->mo->movedir == DI_NODIR)
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if (player->mo->movedir >= DI_NODIR)
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{
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player->mo->movedir = DI_NODIR; // make sure it's valid.
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return false;
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if ((unsigned)player->mo->movedir >= 8)
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I_Error ("Weird bot movedir!");
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}
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tryx = player->mo->X() + 8*xspeed[player->mo->movedir];
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tryy = player->mo->Y() + 8*yspeed[player->mo->movedir];
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@ -570,8 +570,9 @@ bool P_Move (AActor *actor)
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return true;
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}
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if (actor->movedir == DI_NODIR)
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if (actor->movedir >= DI_NODIR)
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{
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actor->movedir = DI_NODIR; // make sure it's valid.
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return false;
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}
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@ -585,9 +586,6 @@ bool P_Move (AActor *actor)
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return false;
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}
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if ((unsigned)actor->movedir >= 8)
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I_Error ("Weird actor->movedir!");
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// killough 10/98: allow dogs to drop off of taller ledges sometimes.
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// dropoff==1 means always allow it, dropoff==2 means only up to 128 high,
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// and only if the target is immediately on the other side of the line.
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