mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 13:01:47 +00:00
- use a wide string for the console input buffer.
Since this needs to do cursor positioning calculations it's the one spot in the entire engine where UTF-8 would simply be to messy, especially when having to deal with double wide characters.
This commit is contained in:
parent
0884057ae1
commit
eb4eb1ac00
10 changed files with 116 additions and 94 deletions
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@ -164,13 +164,13 @@ struct History
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struct FCommandBuffer
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{
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private:
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FString Text; // The actual command line text
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std::u32string Text;
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unsigned CursorPos = 0;
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unsigned StartPos = 0; // First character to display
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unsigned CursorPosChars = 0;
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unsigned StartPosChars = 0;
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unsigned CursorPosCells = 0;
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unsigned StartPosCells = 0;
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FString YankBuffer; // Deleted text buffer
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std::u32string YankBuffer; // Deleted text buffer
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public:
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bool AppendToYankBuffer = false; // Append consecutive deletes to buffer
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@ -186,12 +186,14 @@ public:
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FString GetText() const
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{
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return Text;
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FString build;
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for (auto chr : Text) build.AppendCharacter(chr);
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return build;
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}
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size_t TextLength() const
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{
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return Text.Len();
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return Text.length();
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}
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void Draw(int x, int y, int scale, bool cursor)
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@ -205,7 +207,7 @@ public:
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if (cursor)
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{
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screen->DrawChar(CurrentConsoleFont, CR_YELLOW,
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x + CurrentConsoleFont->GetCharWidth(0x1c) + (CursorPosChars - StartPosChars) * CurrentConsoleFont->GetCharWidth(0xb),
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x + CurrentConsoleFont->GetCharWidth(0x1c) + (CursorPosCells - StartPosCells) * CurrentConsoleFont->GetCharWidth(0xb),
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y, '\xb', TAG_DONE);
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}
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}
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@ -225,7 +227,7 @@ public:
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if (cursor)
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{
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screen->DrawChar(CurrentConsoleFont, CR_YELLOW,
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x + CurrentConsoleFont->GetCharWidth(0x1c) + (CursorPosChars - StartPosChars) * CurrentConsoleFont->GetCharWidth(0xb),
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x + CurrentConsoleFont->GetCharWidth(0x1c) + (CursorPosCells - StartPosCells) * CurrentConsoleFont->GetCharWidth(0xb),
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y, '\xb',
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DTA_VirtualWidth, screen->GetWidth() / scale,
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DTA_VirtualHeight, screen->GetHeight() / scale,
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@ -234,72 +236,57 @@ public:
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}
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}
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unsigned BytesForChars(unsigned chars)
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{
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unsigned bytes = 0;
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while (chars > 0)
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{
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if ((Text[bytes++] & 0xc0) != 0x80) chars--;
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}
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return bytes;
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}
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void MakeStartPosGood()
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{
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int n = StartPosChars;
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int n = StartPos;
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unsigned cols = ConCols / active_con_scale();
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if (StartPosChars >= Text.CharacterCount())
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if (StartPos >= Text.length())
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{ // Start of visible line is beyond end of line
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n = CursorPosChars - cols + 2;
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n = CursorPos - cols + 2;
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}
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if ((CursorPosChars - StartPosChars) >= cols - 2)
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if ((CursorPos - StartPos) >= cols - 2)
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{ // The cursor is beyond the visible part of the line
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n = CursorPosChars - cols + 2;
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n = CursorPos - cols + 2;
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}
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if (StartPosChars > CursorPosChars)
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if (StartPos > CursorPos)
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{ // The cursor is in front of the visible part of the line
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n = CursorPosChars;
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n = CursorPos;
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}
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StartPosChars = MAX(0, n);
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StartPos = BytesForChars(StartPosChars);
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StartPos = MAX(0, n);
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CursorPosCells = CursorPos;
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StartPosCells = StartPos;
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}
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void CursorStart()
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{
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CursorPos = 0;
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StartPos = 0;
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CursorPosChars = 0;
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StartPosChars = 0;
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CursorPosCells = 0;
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StartPosCells = 0;
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}
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void CursorEnd()
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{
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CursorPos = (unsigned)Text.Len();
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CursorPosChars = (unsigned)Text.CharacterCount();
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StartPosChars = 0;
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CursorPos = (unsigned)Text.length();
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MakeStartPosGood();
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}
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private:
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void MoveCursorLeft()
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{
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CursorPosChars--;
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do CursorPos--;
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while ((Text[CursorPos] & 0xc0) == 0x80); // Step back to the last non-continuation byte.
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CursorPos--;
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}
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void MoveCursorRight()
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{
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CursorPosChars++;
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do CursorPos++;
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while ((Text[CursorPos] & 0xc0) == 0x80); // Step back to the last non-continuation byte.
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CursorPos++;
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}
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public:
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void CursorLeft()
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{
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if (CursorPosChars > 0)
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if (CursorPos > 0)
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{
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MoveCursorLeft();
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MakeStartPosGood();
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@ -308,7 +295,7 @@ public:
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void CursorRight()
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{
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if (CursorPosChars < Text.CharacterCount())
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if (CursorPos < Text.length())
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{
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MoveCursorRight();
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MakeStartPosGood();
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@ -317,20 +304,20 @@ public:
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void CursorWordLeft()
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{
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if (CursorPosChars > 0)
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if (CursorPos > 0)
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{
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do MoveCursorLeft();
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while (CursorPosChars > 0 && Text[CursorPos - 1] != ' ');
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while (CursorPos > 0 && Text[CursorPos - 1] != ' ');
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MakeStartPosGood();
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}
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}
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void CursorWordRight()
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{
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if (CursorPosChars < Text.CharacterCount())
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if (CursorPos < Text.length())
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{
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do MoveCursorRight();
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while (CursorPosChars < Text.CharacterCount() && Text[CursorPos] != ' ');
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while (CursorPos < Text.length() && Text[CursorPos] != ' ');
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MakeStartPosGood();
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}
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}
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@ -339,22 +326,17 @@ public:
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{
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if (CursorPos > 0)
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{
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auto now = CursorPos;
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MoveCursorLeft();
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Text.Remove(CursorPos, now - CursorPos);
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Text.erase(CursorPos, 1);
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MakeStartPosGood();
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}
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}
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void DeleteRight()
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{
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if (CursorPosChars < Text.CharacterCount())
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if (CursorPos < Text.length())
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{
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auto now = CursorPos;
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MoveCursorRight();
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Text.Remove(now, CursorPos - now);
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CursorPos = now;
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CursorPosChars--;
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Text.erase(CursorPos, 1);
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MakeStartPosGood();
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}
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}
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@ -368,11 +350,11 @@ public:
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CursorWordLeft();
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if (AppendToYankBuffer) {
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YankBuffer = FString(&Text[CursorPos], now - CursorPos) + YankBuffer;
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YankBuffer = Text.substr(CursorPos, now - CursorPos) + YankBuffer;
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} else {
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YankBuffer = FString(&Text[CursorPos], now - CursorPos);
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YankBuffer = Text.substr(CursorPos, now - CursorPos);
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}
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Text.Remove(CursorPos, now - CursorPos);
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Text.erase(CursorPos, now - CursorPos);
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MakeStartPosGood();
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}
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}
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@ -382,47 +364,41 @@ public:
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if (CursorPos > 0)
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{
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if (AppendToYankBuffer) {
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YankBuffer = FString(&Text[0], CursorPos) + YankBuffer;
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YankBuffer = Text.substr(0, CursorPos) + YankBuffer;
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} else {
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YankBuffer = FString(&Text[0], CursorPos);
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YankBuffer = Text.substr(0, CursorPos);
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}
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Text.Remove(0, CursorPos);
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Text.erase(0, CursorPos);
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CursorStart();
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}
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}
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void DeleteLineRight()
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{
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if (CursorPos < Text.Len())
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if (CursorPos < Text.length())
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{
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if (AppendToYankBuffer) {
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YankBuffer += FString(&Text[CursorPos], Text.Len() - CursorPos);
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YankBuffer += Text.substr(CursorPos, Text.length() - CursorPos);
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} else {
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YankBuffer = FString(&Text[CursorPos], Text.Len() - CursorPos);
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YankBuffer = Text.substr(CursorPos, Text.length() - CursorPos);
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}
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Text.Truncate(CursorPos);
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Text.resize(CursorPos);
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CursorEnd();
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}
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}
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void AddChar(int character)
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{
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int size;
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auto encoded = MakeUTF8(character, &size);
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if (*encoded != 0)
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if (Text.length() == 0)
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{
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if (Text.IsEmpty())
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{
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Text = encoded;
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}
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else
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{
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Text.Insert(CursorPos, (char*)encoded);
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}
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CursorPos += size;
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CursorPosChars++;
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MakeStartPosGood();
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Text += character;
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}
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else
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{
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Text.insert(CursorPos, 1, character);
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}
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CursorPos++;
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MakeStartPosGood();
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}
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void AddString(FString clip)
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@ -431,35 +407,52 @@ public:
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{
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// Only paste the first line.
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long brk = clip.IndexOfAny("\r\n\b");
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std::u32string build;
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if (brk >= 0)
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{
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clip.Truncate(brk);
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clip = MakeUTF8(clip.GetChars()); // Make sure that we actually have UTF-8 text.
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}
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if (Text.IsEmpty())
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auto strp = (const uint8_t*)clip.GetChars();
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while (auto chr = GetCharFromString(strp)) build += chr;
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if (Text.length() == 0)
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{
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Text = clip;
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Text = build;
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}
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else
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{
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Text.Insert(CursorPos, clip);
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Text.insert(CursorPos, build);
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}
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CursorPos += (unsigned)clip.Len();
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CursorPosChars += (unsigned)clip.CharacterCount();
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CursorPos += (unsigned)build.length();
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MakeStartPosGood();
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}
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}
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void SetString(const FString &str)
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{
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Text = MakeUTF8(str);
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Text.clear();
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auto strp = (const uint8_t*)str.GetChars();
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while (auto chr = GetCharFromString(strp)) Text += chr;
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CursorEnd();
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MakeStartPosGood();
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}
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void AddYankBuffer()
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{
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AddString(YankBuffer);
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if (YankBuffer.length() > 0)
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{
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if (Text.length() == 0)
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{
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Text = YankBuffer;
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}
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else
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{
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Text.insert(CursorPos, YankBuffer);
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}
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CursorPos += (unsigned)YankBuffer.length();
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MakeStartPosGood();
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}
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}
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};
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static FCommandBuffer CmdLine;
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@ -48,6 +48,7 @@
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#include "g_levellocals.h"
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#include "vm.h"
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#include "i_system.h"
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#include "utf8.h"
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#define ARTIFLASH_OFFSET (statusBar->invBarOffset+6)
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enum
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@ -58,6 +58,7 @@
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#include "gstrings.h"
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#include "events.h"
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#include "g_game.h"
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#include "utf8.h"
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#include "../version.h"
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@ -220,9 +220,7 @@ public:
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else Chars[i - FirstChar].XMove = spacing;
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}
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Printf("----------------------------\n");
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BuildTranslations (luminosity, nullptr, &TranslationParms[1][0], ActiveColors, nullptr);
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Printf("----------------------------\n");
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}
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};
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@ -38,6 +38,7 @@
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#include <wctype.h>
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#include "v_text.h"
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#include "utf8.h"
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#include "v_video.h"
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@ -85,6 +85,4 @@ inline TArray<FBrokenLines> V_BreakLines (FFont *font, int maxwidth, const char
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inline TArray<FBrokenLines> V_BreakLines (FFont *font, int maxwidth, const FString &str, bool preservecolor = false)
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{ return V_BreakLines (font, maxwidth, (const uint8_t *)str.GetChars(), preservecolor); }
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int GetCharFromString(const uint8_t *&string);
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#endif //__V_TEXT_H__
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@ -38,6 +38,7 @@
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#include <wctype.h>
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#include "v_text.h"
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#include "utf8.h"
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#include "v_video.h"
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@ -248,10 +249,14 @@ DEFINE_ACTION_FUNCTION(_Screen, DrawChar)
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//
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//==========================================================================
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void DFrameBuffer::DrawTextCommon(FFont *font, int normalcolor, double x, double y, const char *string, DrawParms &parms)
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// This is only needed as a dummy. The code using wide strings does not need color control.
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EColorRange V_ParseFontColor(const char32_t *&color_value, int normalcolor, int boldcolor) { return CR_UNTRANSLATED; }
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template<class chartype>
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void DFrameBuffer::DrawTextCommon(FFont *font, int normalcolor, double x, double y, const chartype *string, DrawParms &parms)
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{
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int w;
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const uint8_t *ch;
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const chartype *ch;
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int c;
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double cx;
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double cy;
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@ -274,13 +279,13 @@ void DFrameBuffer::DrawTextCommon(FFont *font, int normalcolor, double x, double
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kerning = font->GetDefaultKerning();
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ch = (const uint8_t *)string;
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ch = string;
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cx = x;
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cy = y;
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auto currentcolor = normalcolor;
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while ((const char *)ch - string < parms.maxstrlen)
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while (ch - string < parms.maxstrlen)
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{
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c = GetCharFromString(ch);
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if (!c)
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@ -327,6 +332,24 @@ void DFrameBuffer::DrawText(FFont *font, int normalcolor, double x, double y, co
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Va_List tags;
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DrawParms parms;
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if (font == NULL || string == NULL)
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return;
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va_start(tags.list, tag_first);
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bool res = ParseDrawTextureTags(nullptr, 0, 0, tag_first, tags, &parms, true);
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va_end(tags.list);
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if (!res)
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{
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return;
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}
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DrawTextCommon(font, normalcolor, x, y, (const uint8_t*)string, parms);
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}
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void DFrameBuffer::DrawText(FFont *font, int normalcolor, double x, double y, const char32_t *string, int tag_first, ...)
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{
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Va_List tags;
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DrawParms parms;
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if (font == NULL || string == NULL)
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return;
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@ -353,7 +376,7 @@ void DFrameBuffer::DrawText(FFont *font, int normalcolor, double x, double y, co
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{
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return;
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}
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DrawTextCommon(font, normalcolor, x, y, string, parms);
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DrawTextCommon(font, normalcolor, x, y, (const uint8_t*)string, parms);
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}
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DEFINE_ACTION_FUNCTION(_Screen, DrawText)
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@ -3,6 +3,10 @@
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int utf8_encode(int32_t codepoint, uint8_t *buffer, int *size);
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int utf8_decode(const uint8_t *src, int *size);
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int GetCharFromString(const uint8_t *&string);
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inline int GetCharFromString(const char32_t *&string)
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{
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return *string++;
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}
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const char *MakeUTF8(const char *outline, int *numchars = nullptr); // returns a pointer to a static buffer, assuming that its caller will immediately process the result.
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const char *MakeUTF8(int codepoint, int *psize = nullptr);
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@ -343,7 +343,8 @@ protected:
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template<class T>
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bool ParseDrawTextureTags(FTexture *img, double x, double y, uint32_t tag, T& tags, DrawParms *parms, bool fortext) const;
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void DrawTextCommon(FFont *font, int normalcolor, double x, double y, const char *string, DrawParms &parms);
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template<class T>
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void DrawTextCommon(FFont *font, int normalcolor, double x, double y, const T *string, DrawParms &parms);
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F2DDrawer m2DDrawer;
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private:
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@ -529,6 +530,7 @@ public:
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void DrawText(FFont *font, int normalcolor, double x, double y, const char *string, VMVa_List &args);
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void DrawChar(FFont *font, int normalcolor, double x, double y, int character, int tag_first, ...);
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void DrawChar(FFont *font, int normalcolor, double x, double y, int character, VMVa_List &args);
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void DrawText(FFont *font, int normalcolor, double x, double y, const char32_t *string, int tag_first, ...);
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void DrawFrame(int left, int top, int width, int height);
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void DrawBorder(FTextureID, int x1, int y1, int x2, int y2);
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|
|
|
@ -70,6 +70,7 @@
|
|||
#include "x86.h"
|
||||
#include "stats.h"
|
||||
#include "v_text.h"
|
||||
#include "utf8.h"
|
||||
|
||||
#include "d_main.h"
|
||||
#include "d_net.h"
|
||||
|
|
Loading…
Reference in a new issue