- use a wide string for the console input buffer.

Since this needs to do cursor positioning calculations it's the one spot in the entire engine where UTF-8 would simply be to messy, especially when having to deal with double wide characters.
This commit is contained in:
Christoph Oelckers 2019-03-10 17:14:34 +01:00
parent 0884057ae1
commit eb4eb1ac00
10 changed files with 116 additions and 94 deletions

View file

@ -164,13 +164,13 @@ struct History
struct FCommandBuffer
{
private:
FString Text; // The actual command line text
std::u32string Text;
unsigned CursorPos = 0;
unsigned StartPos = 0; // First character to display
unsigned CursorPosChars = 0;
unsigned StartPosChars = 0;
unsigned CursorPosCells = 0;
unsigned StartPosCells = 0;
FString YankBuffer; // Deleted text buffer
std::u32string YankBuffer; // Deleted text buffer
public:
bool AppendToYankBuffer = false; // Append consecutive deletes to buffer
@ -186,12 +186,14 @@ public:
FString GetText() const
{
return Text;
FString build;
for (auto chr : Text) build.AppendCharacter(chr);
return build;
}
size_t TextLength() const
{
return Text.Len();
return Text.length();
}
void Draw(int x, int y, int scale, bool cursor)
@ -205,7 +207,7 @@ public:
if (cursor)
{
screen->DrawChar(CurrentConsoleFont, CR_YELLOW,
x + CurrentConsoleFont->GetCharWidth(0x1c) + (CursorPosChars - StartPosChars) * CurrentConsoleFont->GetCharWidth(0xb),
x + CurrentConsoleFont->GetCharWidth(0x1c) + (CursorPosCells - StartPosCells) * CurrentConsoleFont->GetCharWidth(0xb),
y, '\xb', TAG_DONE);
}
}
@ -225,7 +227,7 @@ public:
if (cursor)
{
screen->DrawChar(CurrentConsoleFont, CR_YELLOW,
x + CurrentConsoleFont->GetCharWidth(0x1c) + (CursorPosChars - StartPosChars) * CurrentConsoleFont->GetCharWidth(0xb),
x + CurrentConsoleFont->GetCharWidth(0x1c) + (CursorPosCells - StartPosCells) * CurrentConsoleFont->GetCharWidth(0xb),
y, '\xb',
DTA_VirtualWidth, screen->GetWidth() / scale,
DTA_VirtualHeight, screen->GetHeight() / scale,
@ -234,72 +236,57 @@ public:
}
}
unsigned BytesForChars(unsigned chars)
{
unsigned bytes = 0;
while (chars > 0)
{
if ((Text[bytes++] & 0xc0) != 0x80) chars--;
}
return bytes;
}
void MakeStartPosGood()
{
int n = StartPosChars;
int n = StartPos;
unsigned cols = ConCols / active_con_scale();
if (StartPosChars >= Text.CharacterCount())
if (StartPos >= Text.length())
{ // Start of visible line is beyond end of line
n = CursorPosChars - cols + 2;
n = CursorPos - cols + 2;
}
if ((CursorPosChars - StartPosChars) >= cols - 2)
if ((CursorPos - StartPos) >= cols - 2)
{ // The cursor is beyond the visible part of the line
n = CursorPosChars - cols + 2;
n = CursorPos - cols + 2;
}
if (StartPosChars > CursorPosChars)
if (StartPos > CursorPos)
{ // The cursor is in front of the visible part of the line
n = CursorPosChars;
n = CursorPos;
}
StartPosChars = MAX(0, n);
StartPos = BytesForChars(StartPosChars);
StartPos = MAX(0, n);
CursorPosCells = CursorPos;
StartPosCells = StartPos;
}
void CursorStart()
{
CursorPos = 0;
StartPos = 0;
CursorPosChars = 0;
StartPosChars = 0;
CursorPosCells = 0;
StartPosCells = 0;
}
void CursorEnd()
{
CursorPos = (unsigned)Text.Len();
CursorPosChars = (unsigned)Text.CharacterCount();
StartPosChars = 0;
CursorPos = (unsigned)Text.length();
MakeStartPosGood();
}
private:
void MoveCursorLeft()
{
CursorPosChars--;
do CursorPos--;
while ((Text[CursorPos] & 0xc0) == 0x80); // Step back to the last non-continuation byte.
CursorPos--;
}
void MoveCursorRight()
{
CursorPosChars++;
do CursorPos++;
while ((Text[CursorPos] & 0xc0) == 0x80); // Step back to the last non-continuation byte.
CursorPos++;
}
public:
void CursorLeft()
{
if (CursorPosChars > 0)
if (CursorPos > 0)
{
MoveCursorLeft();
MakeStartPosGood();
@ -308,7 +295,7 @@ public:
void CursorRight()
{
if (CursorPosChars < Text.CharacterCount())
if (CursorPos < Text.length())
{
MoveCursorRight();
MakeStartPosGood();
@ -317,20 +304,20 @@ public:
void CursorWordLeft()
{
if (CursorPosChars > 0)
if (CursorPos > 0)
{
do MoveCursorLeft();
while (CursorPosChars > 0 && Text[CursorPos - 1] != ' ');
while (CursorPos > 0 && Text[CursorPos - 1] != ' ');
MakeStartPosGood();
}
}
void CursorWordRight()
{
if (CursorPosChars < Text.CharacterCount())
if (CursorPos < Text.length())
{
do MoveCursorRight();
while (CursorPosChars < Text.CharacterCount() && Text[CursorPos] != ' ');
while (CursorPos < Text.length() && Text[CursorPos] != ' ');
MakeStartPosGood();
}
}
@ -339,22 +326,17 @@ public:
{
if (CursorPos > 0)
{
auto now = CursorPos;
MoveCursorLeft();
Text.Remove(CursorPos, now - CursorPos);
Text.erase(CursorPos, 1);
MakeStartPosGood();
}
}
void DeleteRight()
{
if (CursorPosChars < Text.CharacterCount())
if (CursorPos < Text.length())
{
auto now = CursorPos;
MoveCursorRight();
Text.Remove(now, CursorPos - now);
CursorPos = now;
CursorPosChars--;
Text.erase(CursorPos, 1);
MakeStartPosGood();
}
}
@ -368,11 +350,11 @@ public:
CursorWordLeft();
if (AppendToYankBuffer) {
YankBuffer = FString(&Text[CursorPos], now - CursorPos) + YankBuffer;
YankBuffer = Text.substr(CursorPos, now - CursorPos) + YankBuffer;
} else {
YankBuffer = FString(&Text[CursorPos], now - CursorPos);
YankBuffer = Text.substr(CursorPos, now - CursorPos);
}
Text.Remove(CursorPos, now - CursorPos);
Text.erase(CursorPos, now - CursorPos);
MakeStartPosGood();
}
}
@ -382,47 +364,41 @@ public:
if (CursorPos > 0)
{
if (AppendToYankBuffer) {
YankBuffer = FString(&Text[0], CursorPos) + YankBuffer;
YankBuffer = Text.substr(0, CursorPos) + YankBuffer;
} else {
YankBuffer = FString(&Text[0], CursorPos);
YankBuffer = Text.substr(0, CursorPos);
}
Text.Remove(0, CursorPos);
Text.erase(0, CursorPos);
CursorStart();
}
}
void DeleteLineRight()
{
if (CursorPos < Text.Len())
if (CursorPos < Text.length())
{
if (AppendToYankBuffer) {
YankBuffer += FString(&Text[CursorPos], Text.Len() - CursorPos);
YankBuffer += Text.substr(CursorPos, Text.length() - CursorPos);
} else {
YankBuffer = FString(&Text[CursorPos], Text.Len() - CursorPos);
YankBuffer = Text.substr(CursorPos, Text.length() - CursorPos);
}
Text.Truncate(CursorPos);
Text.resize(CursorPos);
CursorEnd();
}
}
void AddChar(int character)
{
int size;
auto encoded = MakeUTF8(character, &size);
if (*encoded != 0)
if (Text.length() == 0)
{
if (Text.IsEmpty())
{
Text = encoded;
}
else
{
Text.Insert(CursorPos, (char*)encoded);
}
CursorPos += size;
CursorPosChars++;
MakeStartPosGood();
Text += character;
}
else
{
Text.insert(CursorPos, 1, character);
}
CursorPos++;
MakeStartPosGood();
}
void AddString(FString clip)
@ -431,35 +407,52 @@ public:
{
// Only paste the first line.
long brk = clip.IndexOfAny("\r\n\b");
std::u32string build;
if (brk >= 0)
{
clip.Truncate(brk);
clip = MakeUTF8(clip.GetChars()); // Make sure that we actually have UTF-8 text.
}
if (Text.IsEmpty())
auto strp = (const uint8_t*)clip.GetChars();
while (auto chr = GetCharFromString(strp)) build += chr;
if (Text.length() == 0)
{
Text = clip;
Text = build;
}
else
{
Text.Insert(CursorPos, clip);
Text.insert(CursorPos, build);
}
CursorPos += (unsigned)clip.Len();
CursorPosChars += (unsigned)clip.CharacterCount();
CursorPos += (unsigned)build.length();
MakeStartPosGood();
}
}
void SetString(const FString &str)
{
Text = MakeUTF8(str);
Text.clear();
auto strp = (const uint8_t*)str.GetChars();
while (auto chr = GetCharFromString(strp)) Text += chr;
CursorEnd();
MakeStartPosGood();
}
void AddYankBuffer()
{
AddString(YankBuffer);
if (YankBuffer.length() > 0)
{
if (Text.length() == 0)
{
Text = YankBuffer;
}
else
{
Text.insert(CursorPos, YankBuffer);
}
CursorPos += (unsigned)YankBuffer.length();
MakeStartPosGood();
}
}
};
static FCommandBuffer CmdLine;

View file

@ -48,6 +48,7 @@
#include "g_levellocals.h"
#include "vm.h"
#include "i_system.h"
#include "utf8.h"
#define ARTIFLASH_OFFSET (statusBar->invBarOffset+6)
enum

View file

@ -58,6 +58,7 @@
#include "gstrings.h"
#include "events.h"
#include "g_game.h"
#include "utf8.h"
#include "../version.h"

View file

@ -220,9 +220,7 @@ public:
else Chars[i - FirstChar].XMove = spacing;
}
Printf("----------------------------\n");
BuildTranslations (luminosity, nullptr, &TranslationParms[1][0], ActiveColors, nullptr);
Printf("----------------------------\n");
}
};

View file

@ -38,6 +38,7 @@
#include <wctype.h>
#include "v_text.h"
#include "utf8.h"
#include "v_video.h"

View file

@ -85,6 +85,4 @@ inline TArray<FBrokenLines> V_BreakLines (FFont *font, int maxwidth, const char
inline TArray<FBrokenLines> V_BreakLines (FFont *font, int maxwidth, const FString &str, bool preservecolor = false)
{ return V_BreakLines (font, maxwidth, (const uint8_t *)str.GetChars(), preservecolor); }
int GetCharFromString(const uint8_t *&string);
#endif //__V_TEXT_H__

View file

@ -38,6 +38,7 @@
#include <wctype.h>
#include "v_text.h"
#include "utf8.h"
#include "v_video.h"
@ -248,10 +249,14 @@ DEFINE_ACTION_FUNCTION(_Screen, DrawChar)
//
//==========================================================================
void DFrameBuffer::DrawTextCommon(FFont *font, int normalcolor, double x, double y, const char *string, DrawParms &parms)
// This is only needed as a dummy. The code using wide strings does not need color control.
EColorRange V_ParseFontColor(const char32_t *&color_value, int normalcolor, int boldcolor) { return CR_UNTRANSLATED; }
template<class chartype>
void DFrameBuffer::DrawTextCommon(FFont *font, int normalcolor, double x, double y, const chartype *string, DrawParms &parms)
{
int w;
const uint8_t *ch;
const chartype *ch;
int c;
double cx;
double cy;
@ -274,13 +279,13 @@ void DFrameBuffer::DrawTextCommon(FFont *font, int normalcolor, double x, double
kerning = font->GetDefaultKerning();
ch = (const uint8_t *)string;
ch = string;
cx = x;
cy = y;
auto currentcolor = normalcolor;
while ((const char *)ch - string < parms.maxstrlen)
while (ch - string < parms.maxstrlen)
{
c = GetCharFromString(ch);
if (!c)
@ -327,6 +332,24 @@ void DFrameBuffer::DrawText(FFont *font, int normalcolor, double x, double y, co
Va_List tags;
DrawParms parms;
if (font == NULL || string == NULL)
return;
va_start(tags.list, tag_first);
bool res = ParseDrawTextureTags(nullptr, 0, 0, tag_first, tags, &parms, true);
va_end(tags.list);
if (!res)
{
return;
}
DrawTextCommon(font, normalcolor, x, y, (const uint8_t*)string, parms);
}
void DFrameBuffer::DrawText(FFont *font, int normalcolor, double x, double y, const char32_t *string, int tag_first, ...)
{
Va_List tags;
DrawParms parms;
if (font == NULL || string == NULL)
return;
@ -353,7 +376,7 @@ void DFrameBuffer::DrawText(FFont *font, int normalcolor, double x, double y, co
{
return;
}
DrawTextCommon(font, normalcolor, x, y, string, parms);
DrawTextCommon(font, normalcolor, x, y, (const uint8_t*)string, parms);
}
DEFINE_ACTION_FUNCTION(_Screen, DrawText)

View file

@ -3,6 +3,10 @@
int utf8_encode(int32_t codepoint, uint8_t *buffer, int *size);
int utf8_decode(const uint8_t *src, int *size);
int GetCharFromString(const uint8_t *&string);
inline int GetCharFromString(const char32_t *&string)
{
return *string++;
}
const char *MakeUTF8(const char *outline, int *numchars = nullptr); // returns a pointer to a static buffer, assuming that its caller will immediately process the result.
const char *MakeUTF8(int codepoint, int *psize = nullptr);

View file

@ -343,7 +343,8 @@ protected:
template<class T>
bool ParseDrawTextureTags(FTexture *img, double x, double y, uint32_t tag, T& tags, DrawParms *parms, bool fortext) const;
void DrawTextCommon(FFont *font, int normalcolor, double x, double y, const char *string, DrawParms &parms);
template<class T>
void DrawTextCommon(FFont *font, int normalcolor, double x, double y, const T *string, DrawParms &parms);
F2DDrawer m2DDrawer;
private:
@ -529,6 +530,7 @@ public:
void DrawText(FFont *font, int normalcolor, double x, double y, const char *string, VMVa_List &args);
void DrawChar(FFont *font, int normalcolor, double x, double y, int character, int tag_first, ...);
void DrawChar(FFont *font, int normalcolor, double x, double y, int character, VMVa_List &args);
void DrawText(FFont *font, int normalcolor, double x, double y, const char32_t *string, int tag_first, ...);
void DrawFrame(int left, int top, int width, int height);
void DrawBorder(FTextureID, int x1, int y1, int x2, int y2);

View file

@ -70,6 +70,7 @@
#include "x86.h"
#include "stats.h"
#include "v_text.h"
#include "utf8.h"
#include "d_main.h"
#include "d_net.h"