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- fixed: The texture mode implied by render style did not work for models.
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@ -753,7 +753,6 @@ void gl_RenderModel(GLSprite * spr)
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// Setup transformation.
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glDepthFunc(GL_LEQUAL);
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gl_RenderState.SetTextureMode(TM_MODULATE);
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gl_RenderState.EnableTexture(true);
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// [BB] In case the model should be rendered translucent, do back face culling.
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// This solves a few of the problems caused by the lack of depth sorting.
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