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- reversed sub and revsub in LLVM drawers
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parent
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commit
ea1aeb3cdc
2 changed files with 3 additions and 3 deletions
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@ -185,7 +185,7 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const Vec4f &clipPla
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{
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args.uniforms.destalpha = (uint32_t)(1.0 * 256);
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256);
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blendmode = args.translation ? TriBlendMode::TranslateSub : TriBlendMode::Sub;
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blendmode = args.translation ? TriBlendMode::TranslateRevSub : TriBlendMode::RevSub;
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_SoulTrans])
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{
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@ -119,7 +119,7 @@ SSAVec4i DrawerCodegen::blend_sub(SSAVec4i fg, SSAVec4i bg, SSAInt srcalpha, SSA
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SSAInt alpha = fg[3];
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alpha = alpha + (alpha >> 7); // 255 -> 256
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srcalpha = (alpha * srcalpha + 128) >> 8;
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SSAVec4i color = (bg * destalpha - fg * srcalpha) / 256;
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SSAVec4i color = (fg * srcalpha - bg * destalpha) / 256;
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return color.insert(3, 255);
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}
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@ -128,7 +128,7 @@ SSAVec4i DrawerCodegen::blend_revsub(SSAVec4i fg, SSAVec4i bg, SSAInt srcalpha,
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SSAInt alpha = fg[3];
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alpha = alpha + (alpha >> 7); // 255 -> 256
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srcalpha = (alpha * srcalpha + 128) >> 8;
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SSAVec4i color = (fg * srcalpha - bg * destalpha) / 256;
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SSAVec4i color = (bg * destalpha - fg * srcalpha) / 256;
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return color.insert(3, 255);
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}
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