- Restored A_SpawnItemEx's "chance" to "failchance" to prevent mod breakage from named parameters.

This commit is contained in:
Major Cooke 2018-12-01 15:58:56 -06:00 committed by Christoph Oelckers
parent 117537339d
commit e9df56198c

View file

@ -400,13 +400,13 @@ extend class Actor
// Enhanced spawning function // Enhanced spawning function
// //
//=========================================================================== //===========================================================================
bool, Actor A_SpawnItemEx(class<Actor> missile, double xofs = 0, double yofs = 0, double zofs = 0, double xvel = 0, double yvel = 0, double zvel = 0, double angle = 0, int flags = 0, int chance = 0, int tid=0) bool, Actor A_SpawnItemEx(class<Actor> missile, double xofs = 0, double yofs = 0, double zofs = 0, double xvel = 0, double yvel = 0, double zvel = 0, double angle = 0, int flags = 0, int failchance = 0, int tid=0)
{ {
if (missile == NULL) if (missile == NULL)
{ {
return false, null; return false, null;
} }
if (chance > 0 && random[spawnitemex]() < chance) if (failchance > 0 && random[spawnitemex]() < failchance)
{ {
return true, null; return true, null;
} }