Merge branch 'master' into zscript

This commit is contained in:
Christoph Oelckers 2016-10-29 11:20:32 +02:00
commit e94b4cc74e
8 changed files with 89 additions and 180 deletions

View File

@ -94,6 +94,15 @@ function( add_pk3 PK3_NAME PK3_DIR )
SOURCES ${PK3_SRCS})
# Phase 3: Assign source files to a nice folder structure in the IDE
assort_pk3_source_folder("Source Files" ${PK3_DIR})
# Phase 4: Add the resulting PK3 to the install target.
if( WIN32 )
set( INSTALL_PK3_PATH . CACHE STRING "Directory where zdoom.pk3 will be placed during install." )
else()
set( INSTALL_PK3_PATH share/games/doom CACHE STRING "Directory where zdoom.pk3 will be placed during install." )
endif()
install(FILES "${PROJECT_BINARY_DIR}/${PK3_NAME}"
DESTINATION ${INSTALL_PK3_PATH}
COMPONENT "Game resources")
endfunction()
# Macro for building libraries without debugging information
@ -252,6 +261,7 @@ if( ZLIB_FOUND AND NOT FORCE_INTERNAL_ZLIB )
message( STATUS "Using system zlib, includes found at ${ZLIB_INCLUDE_DIR}" )
else()
message( STATUS "Using internal zlib" )
set( SKIP_INSTALL_ALL TRUE ) # Avoid installing zlib alongside zdoom
add_subdirectory( zlib )
set( ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/zlib )
set( ZLIB_LIBRARIES z )
@ -295,6 +305,16 @@ if( NOT CMAKE_CROSSCOMPILING )
endif()
endif()
# Install the entire docs directory in the distributed zip package
if( WIN32 )
set( INSTALL_DOCS_PATH docs CACHE STRING "Directory where the documentation will be placed during install." )
else()
set( INSTALL_DOCS_PATH share/doc/${ZDOOM_EXE_NAME} CACHE STRING "Directory where the zdoom documentation will be placed during install." )
endif()
install(DIRECTORY docs/
DESTINATION ${INSTALL_DOCS_PATH}
COMPONENT "Documentation")
add_subdirectory( lzma )
add_subdirectory( tools )
add_subdirectory( dumb )

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@ -1418,6 +1418,15 @@ if( APPLE )
endif()
endif()
if( WIN32 )
set( INSTALL_PATH . CACHE STRING "Directory where the zdoom executable will be placed during install." )
else()
set( INSTALL_PATH bin CACHE STRING "Directory where the zdoom executable will be placed during install." )
endif()
install(TARGETS zdoom
DESTINATION ${INSTALL_PATH}
COMPONENT "Game executable")
source_group("Assembly Files\\ia32" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/asm_ia32/.+")
source_group("Assembly Files\\x86_64" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/asm_x86_64/.+")
source_group("Audio Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/.+")

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@ -116,7 +116,6 @@ extern void (*R_DrawSpanMaskedAddClamp)(void);
// [RH] Span blit into an interleaved intermediate buffer
extern void (*R_DrawColumnHoriz)(void);
void R_DrawMaskedColumnHoriz (const BYTE *column, const FTexture::Span *spans);
// [RH] Initialize the above pointers
void R_InitColumnDrawers ();
@ -183,6 +182,7 @@ extern void (*rt_map4cols)(int sx, int yl, int yh);
#define rt_addclamp4cols rt_addclamp4cols_c
#endif
void rt_flip_posts();
void rt_draw4cols (int sx);
// [RH] Preps the temporary horizontal buffer.

View File

@ -838,6 +838,21 @@ void rt_tlaterevsubclamp4cols (int sx, int yl, int yh)
rt_revsubclamp4cols(sx, yl, yh);
}
// Reorder the posts so that they get drawn top-to-bottom instead of bottom-to-top.
void rt_flip_posts()
{
unsigned int *front = horizspan[dc_x & 3];
unsigned int *back = dc_ctspan[dc_x & 3] - 2;
while (front < back)
{
swapvalues(front[0], back[0]);
swapvalues(front[1], back[1]);
front += 2;
back -= 2;
}
}
// Copies all spans in all four columns to the screen starting at sx.
// sx should be dword-aligned.
void rt_draw4cols (int sx)
@ -1103,101 +1118,3 @@ void R_FillColumnHorizP (void)
dest += 8;
} while (--count);
}
// Same as R_DrawMaskedColumn() except that it always uses R_DrawColumnHoriz().
void R_DrawMaskedColumnHoriz (const BYTE *column, const FTexture::Span *span)
{
const fixed_t texturemid = FLOAT2FIXED(dc_texturemid);
while (span->Length != 0)
{
const int length = span->Length;
const int top = span->TopOffset;
// calculate unclipped screen coordinates for post
dc_yl = xs_RoundToInt(sprtopscreen + spryscale * top);
dc_yh = xs_RoundToInt(sprtopscreen + spryscale * (top + length) - 1);
if (sprflipvert)
{
swapvalues (dc_yl, dc_yh);
}
if (dc_yh >= mfloorclip[dc_x])
{
dc_yh = mfloorclip[dc_x] - 1;
}
if (dc_yl < mceilingclip[dc_x])
{
dc_yl = mceilingclip[dc_x];
}
if (dc_yl <= dc_yh)
{
if (sprflipvert)
{
dc_texturefrac = (dc_yl*dc_iscale) - (top << FRACBITS)
- fixed_t(CenterY * dc_iscale) - texturemid;
const fixed_t maxfrac = length << FRACBITS;
while (dc_texturefrac >= maxfrac)
{
if (++dc_yl > dc_yh)
goto nextpost;
dc_texturefrac += dc_iscale;
}
fixed_t endfrac = dc_texturefrac + (dc_yh-dc_yl)*dc_iscale;
while (endfrac < 0)
{
if (--dc_yh < dc_yl)
goto nextpost;
endfrac -= dc_iscale;
}
}
else
{
dc_texturefrac = texturemid - (top << FRACBITS)
+ (dc_yl*dc_iscale) - fixed_t((CenterY-1) * dc_iscale);
while (dc_texturefrac < 0)
{
if (++dc_yl > dc_yh)
goto nextpost;
dc_texturefrac += dc_iscale;
}
fixed_t endfrac = dc_texturefrac + (dc_yh-dc_yl)*dc_iscale;
const fixed_t maxfrac = length << FRACBITS;
if (dc_yh < mfloorclip[dc_x]-1 && endfrac < maxfrac - dc_iscale)
{
dc_yh++;
}
else while (endfrac >= maxfrac)
{
if (--dc_yh < dc_yl)
goto nextpost;
endfrac -= dc_iscale;
}
}
dc_source = column + top;
dc_dest = ylookup[dc_yl] + dc_x + dc_destorg;
dc_count = dc_yh - dc_yl + 1;
hcolfunc_pre ();
}
nextpost:
span++;
}
if (sprflipvert)
{
unsigned int *front = horizspan[dc_x&3];
unsigned int *back = dc_ctspan[dc_x&3] - 2;
// Reorder the posts so that they get drawn top-to-bottom
// instead of bottom-to-top.
while (front < back)
{
swapvalues (front[0], back[0]);
swapvalues (front[1], back[1]);
front += 2;
back -= 2;
}
}
}

View File

@ -173,7 +173,7 @@ CVAR(Bool, r_drawmirrors, true, 0)
float *MaskedSWall;
float MaskedScaleY;
static void BlastMaskedColumn (void (*blastfunc)(const BYTE *pixels, const FTexture::Span *spans), FTexture *tex)
static void BlastMaskedColumn (FTexture *tex, bool useRt)
{
// calculate lighting
if (fixedcolormap == NULL && fixedlightlev < 0)
@ -198,7 +198,7 @@ static void BlastMaskedColumn (void (*blastfunc)(const BYTE *pixels, const FText
// draw the texture
const FTexture::Span *spans;
const BYTE *pixels = tex->GetColumn (maskedtexturecol[dc_x] >> FRACBITS, &spans);
blastfunc (pixels, spans);
R_DrawMaskedColumn(pixels, spans, useRt);
rw_light += rw_lightstep;
spryscale += rw_scalestep;
}
@ -441,7 +441,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
{
for (dc_x = x1; dc_x < x2; ++dc_x)
{
BlastMaskedColumn (R_DrawMaskedColumn, tex);
BlastMaskedColumn (tex, false);
}
}
else
@ -456,24 +456,24 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
while ((dc_x < stop) && (dc_x & 3))
{
BlastMaskedColumn (R_DrawMaskedColumn, tex);
BlastMaskedColumn (tex, false);
dc_x++;
}
while (dc_x < stop)
{
rt_initcols();
BlastMaskedColumn (R_DrawMaskedColumnHoriz, tex); dc_x++;
BlastMaskedColumn (R_DrawMaskedColumnHoriz, tex); dc_x++;
BlastMaskedColumn (R_DrawMaskedColumnHoriz, tex); dc_x++;
BlastMaskedColumn (R_DrawMaskedColumnHoriz, tex);
BlastMaskedColumn (tex, true); dc_x++;
BlastMaskedColumn (tex, true); dc_x++;
BlastMaskedColumn (tex, true); dc_x++;
BlastMaskedColumn (tex, true);
rt_draw4cols (dc_x - 3);
dc_x++;
}
while (dc_x < x2)
{
BlastMaskedColumn (R_DrawMaskedColumn, tex);
BlastMaskedColumn (tex, false);
dc_x++;
}
}
@ -3245,7 +3245,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
{ // calculate lighting
dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, wallshade) << COLORMAPSHIFT);
}
R_WallSpriteColumn (R_DrawMaskedColumn);
R_WallSpriteColumn (false);
dc_x++;
}
@ -3258,7 +3258,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
rt_initcols();
for (int zz = 4; zz; --zz)
{
R_WallSpriteColumn (R_DrawMaskedColumnHoriz);
R_WallSpriteColumn (true);
dc_x++;
}
rt_draw4cols (dc_x - 4);
@ -3270,7 +3270,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
{ // calculate lighting
dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, wallshade) << COLORMAPSHIFT);
}
R_WallSpriteColumn (R_DrawMaskedColumn);
R_WallSpriteColumn (false);
dc_x++;
}
}

View File

@ -250,18 +250,16 @@ double sprtopscreen;
bool sprflipvert;
void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *span)
void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *span, bool useRt)
{
const fixed_t centeryfrac = FLOAT2FIXED(CenterY);
const fixed_t texturemid = FLOAT2FIXED(dc_texturemid);
while (span->Length != 0)
{
const int length = span->Length;
const int top = span->TopOffset;
// calculate unclipped screen coordinates for post
dc_yl = xs_RoundToInt(sprtopscreen + spryscale * top);
dc_yh = xs_RoundToInt(sprtopscreen + spryscale * (top + length)) - 1;
dc_yl = (int)(sprtopscreen + spryscale * top + 0.5);
dc_yh = (int)(sprtopscreen + spryscale * (top + length) + 0.5) - 1;
if (sprflipvert)
{
@ -279,56 +277,20 @@ void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *span)
if (dc_yl <= dc_yh)
{
if (sprflipvert)
{
dc_texturefrac = (dc_yl*dc_iscale) - (top << FRACBITS)
- FixedMul (centeryfrac, dc_iscale) - texturemid;
const fixed_t maxfrac = length << FRACBITS;
while (dc_texturefrac >= maxfrac)
{
if (++dc_yl > dc_yh)
goto nextpost;
dc_texturefrac += dc_iscale;
}
fixed_t endfrac = dc_texturefrac + (dc_yh-dc_yl)*dc_iscale;
while (endfrac < 0)
{
if (--dc_yh < dc_yl)
goto nextpost;
endfrac -= dc_iscale;
}
}
else
{
dc_texturefrac = texturemid - (top << FRACBITS)
+ (dc_yl*dc_iscale) - FixedMul (centeryfrac-FRACUNIT, dc_iscale);
while (dc_texturefrac < 0)
{
if (++dc_yl > dc_yh)
goto nextpost;
dc_texturefrac += dc_iscale;
}
fixed_t endfrac = dc_texturefrac + (dc_yh-dc_yl)*dc_iscale;
const fixed_t maxfrac = length << FRACBITS;
if (dc_yh < mfloorclip[dc_x]-1 && endfrac < maxfrac - dc_iscale)
{
dc_yh++;
}
else while (endfrac >= maxfrac)
{
if (--dc_yh < dc_yl)
goto nextpost;
endfrac -= dc_iscale;
}
}
dc_source = column + top;
dc_dest = ylookup[dc_yl] + dc_x + dc_destorg;
dc_texturefrac = FLOAT2FIXED((dc_yl + 0.5 - sprtopscreen) / spryscale);
dc_source = column;
dc_dest = (ylookup[dc_yl] + dc_x) + dc_destorg;
dc_count = dc_yh - dc_yl + 1;
colfunc ();
if (useRt)
hcolfunc_pre();
else
colfunc ();
}
nextpost:
span++;
}
if (sprflipvert && useRt)
rt_flip_posts();
}
// [ZZ]
@ -470,7 +432,7 @@ void R_DrawVisSprite (vissprite_t *vis)
{
pixels = tex->GetColumn (frac >> FRACBITS, &spans);
if (ispsprite || !R_ClipSpriteColumnWithPortals(vis))
R_DrawMaskedColumn (pixels, spans);
R_DrawMaskedColumn (pixels, spans, false);
dc_x++;
frac += xiscale;
}
@ -482,7 +444,7 @@ void R_DrawVisSprite (vissprite_t *vis)
{
pixels = tex->GetColumn (frac >> FRACBITS, &spans);
if (ispsprite || !R_ClipSpriteColumnWithPortals(vis))
R_DrawMaskedColumnHoriz (pixels, spans);
R_DrawMaskedColumn (pixels, spans, true);
dc_x++;
frac += xiscale;
}
@ -493,7 +455,7 @@ void R_DrawVisSprite (vissprite_t *vis)
{
pixels = tex->GetColumn (frac >> FRACBITS, &spans);
if (ispsprite || !R_ClipSpriteColumnWithPortals(vis))
R_DrawMaskedColumn (pixels, spans);
R_DrawMaskedColumn (pixels, spans, false);
dc_x++;
frac += xiscale;
}
@ -603,7 +565,7 @@ void R_DrawWallSprite(vissprite_t *spr)
dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, shade) << COLORMAPSHIFT);
}
if (!R_ClipSpriteColumnWithPortals(spr))
R_WallSpriteColumn(R_DrawMaskedColumn);
R_WallSpriteColumn(false);
dc_x++;
}
@ -617,7 +579,7 @@ void R_DrawWallSprite(vissprite_t *spr)
for (int zz = 4; zz; --zz)
{
if (!R_ClipSpriteColumnWithPortals(spr))
R_WallSpriteColumn(R_DrawMaskedColumnHoriz);
R_WallSpriteColumn(true);
dc_x++;
}
rt_draw4cols(dc_x - 4);
@ -630,14 +592,14 @@ void R_DrawWallSprite(vissprite_t *spr)
dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, shade) << COLORMAPSHIFT);
}
if (!R_ClipSpriteColumnWithPortals(spr))
R_WallSpriteColumn(R_DrawMaskedColumn);
R_WallSpriteColumn(false);
dc_x++;
}
}
R_FinishSetPatchStyle();
}
void R_WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Span *spans))
void R_WallSpriteColumn (bool useRt)
{
float iscale = swall[dc_x] * MaskedScaleY;
dc_iscale = FLOAT2FIXED(iscale);
@ -651,7 +613,7 @@ void R_WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Sp
const FTexture::Span *spans;
column = WallSpriteTile->GetColumn (lwall[dc_x] >> FRACBITS, &spans);
dc_texturefrac = 0;
drawfunc (column, spans);
R_DrawMaskedColumn(column, spans, useRt);
rw_light += rw_lightstep;
}
@ -984,21 +946,23 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
const double thingxscalemul = spriteScale.X / tex->Scale.X;
tx -= ((renderflags & RF_XFLIP) ? (tex->GetWidth() - tex->LeftOffset - 1) : tex->LeftOffset) * thingxscalemul;
x1 = centerx + xs_RoundToInt(tx * xscale);
double dtx1 = tx * xscale;
x1 = centerx + xs_RoundToInt(dtx1);
// off the right side?
if (x1 >= WindowRight)
return;
tx += tex->GetWidth() * thingxscalemul;
x2 = centerx + xs_RoundToInt(tx * xscale);
double dtx2 = tx * xscale;
x2 = centerx + xs_RoundToInt(dtx2);
// off the left side or too small?
if ((x2 < WindowLeft || x2 <= x1))
return;
xscale = spriteScale.X * xscale / tex->Scale.X;
iscale = (tex->GetWidth() << FRACBITS) / (x2 - x1);
iscale = (fixed_t)(tex->GetWidth() / (dtx2 - dtx1) * FRACUNIT);
double yscale = spriteScale.Y / tex->Scale.Y;
@ -1026,8 +990,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
vis->xiscale = iscale;
}
if (vis->x1 > x1)
vis->startfrac += vis->xiscale * (vis->x1 - x1);
vis->startfrac += (fixed_t)(vis->xiscale * (vis->x1 - centerx - dtx1 + 0.5 * thingxscalemul));
}
else
{

View File

@ -124,8 +124,8 @@ extern double pspriteyscale;
extern FTexture *WallSpriteTile;
void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *spans);
void R_WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Span *spans));
void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *spans, bool useRt);
void R_WallSpriteColumn (bool useRt);
void R_CacheSprite (spritedef_t *sprite);
void R_SortVisSprites (int (*compare)(const void *, const void *), size_t first);

View File

@ -299,7 +299,7 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
while ((dc_x < stop4) && (dc_x & 3))
{
pixels = img->GetColumn(frac >> FRACBITS, spanptr);
R_DrawMaskedColumn(pixels, spans);
R_DrawMaskedColumn(pixels, spans, false);
dc_x++;
frac += xiscale_i;
}
@ -310,7 +310,7 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
for (int zz = 4; zz; --zz)
{
pixels = img->GetColumn(frac >> FRACBITS, spanptr);
R_DrawMaskedColumnHoriz(pixels, spans);
R_DrawMaskedColumn(pixels, spans, true);
dc_x++;
frac += xiscale_i;
}
@ -320,7 +320,7 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
while (dc_x < x2_i)
{
pixels = img->GetColumn(frac >> FRACBITS, spanptr);
R_DrawMaskedColumn(pixels, spans);
R_DrawMaskedColumn(pixels, spans, false);
dc_x++;
frac += xiscale_i;
}