- Fixed: Strife's MiniMissile pickup amount was still incorrect.

- Moved Strife's random dialogs into the string table. Now it should also be
  possible to define dialogs for other actors as well.


SVN r109 (trunk)
This commit is contained in:
Christoph Oelckers 2006-05-11 12:11:59 +00:00
parent 2b391c69a1
commit e89867489c
4 changed files with 80 additions and 92 deletions

View file

@ -1,3 +1,8 @@
May 11, 2006 (Changes by Graf Zahl)
- Fixed: Strife's MiniMissile pickup amount was still incorrect.
- Moved Strife's random dialogs into the string table. Now it should also be
possible to define dialogs for other actors as well.
May 10, 2006
- Fixed: When revisiting a map in a hub, the player could spawn at the wrong
height if the floor had moved while they were there before. This was because

View file

@ -133,7 +133,7 @@ IMPLEMENT_ACTOR (AMiniMissiles, Strife, 2010, 140)
PROP_StrifeType (181)
PROP_StrifeTeaserType (175)
PROP_StrifeTeaserType2 (179)
PROP_Inventory_Amount (8)
PROP_Inventory_Amount (4)
PROP_Inventory_MaxAmount (100)
PROP_Ammo_BackpackAmount (4)
PROP_Ammo_BackpackMaxAmount (200)

View file

@ -15,6 +15,7 @@
#include "a_strifeglobal.h"
#include "a_keys.h"
#include "p_enemy.h"
#include "gstrings.h"
#include "sound/i_music.h"
// The conversations as they exist inside a SCRIPTxx lump.
@ -84,90 +85,9 @@ static brokenlines_t *DialogueLines;
static AActor *ConversationNPC, *ConversationPC;
static angle_t ConversationNPCAngle;
#define NUM_RANDOM_TALKERS 5
#define NUM_RANDOM_LINES 10
#define NUM_RANDOM_GOODBYES 3
static char *const RandomGoodbyes[NUM_RANDOM_GOODBYES] =
{
"Bye!",
"Thanks, bye!",
"See you later!"
};
static const char *const RandomLines[NUM_RANDOM_TALKERS][NUM_RANDOM_LINES+1] =
{
{
"PEASANT",
"Please don't hurt me.",
"If you're looking to hurt me, I'm not really worth the effort.",
"I don't know anything.",
"Go away or I'll call the guards!",
"I wish sometimes that all these rebels would just learn their place and stop this nonsense.",
"Just leave me alone, OK?",
"I'm not sure, but sometimes I think that I know some of the acolytes.",
"The order's got everything around here pretty well locked up tight.",
"There's no way that this is just a security force.",
"I've heard that the order is really nervous about the front's actions around here."
},
{
"REBEL",
"There's no way the order will stand against us.",
"We're almost ready to strike. Macil's plans are falling in place.",
"We're all behind you, don't worry.",
"Don't get too close to any of those big robots. They'll melt you down for scrap!",
"The day of our glory will soon come, and those who oppose us will be crushed!",
"Don't get too comfortable. We've still got our work cut out for us.",
"Macil says that you're the new hope. Bear that in mind.",
"Once we've taken these charlatans down, we'll be able to rebuild this world as it should be.",
"Remember that you aren't fighting just for yourself, but for everyone here and outside.",
"As long as one of us still stands, we will win."
},
{
"AGUARD",
"Move along, peasant.",
"Follow the true faith, only then will you begin to understand.",
"Only through death can one be truly reborn.",
"I'm not interested in your useless drivel.",
"If I had wanted to talk to you I would have told you so.",
"Go and annoy someone else!",
"Keep moving!",
"If the alarm goes off, just stay out of our way!",
"The order will cleanse the world and usher it into the new era.",
"Problem? No, I thought not."
},
{
"BEGGAR",
"Alms for the poor?",
"What are you looking at, surfacer?",
"You wouldn't have any extra food, would you?",
"You surface people will never understand us.",
"Ha, the guards can't find us. Those idiots don't even know we exist.",
"One day everyone but those who serve the order will be forced to join us.",
"Stare now, but you know that this will be your own face one day.",
"There's nothing more annoying than a surfacer with an attitude!",
"The order will make short work of your pathetic front.",
"Watch yourself, surfacer. We know our enemies!"
},
{
"PGUARD",
"We are the hands of fate. To earn our wrath is to find oblivion!",
"The order will cleanse the world of the weak and corrupt!",
"Obey the will of the masters!",
"Long life to the brothers of the order!",
"Free will is an illusion that binds the weak minded.",
"Power is the path to glory. To follow the order is to walk that path!",
"Take your place among the righteous, join us!",
"The order protects its own.",
"Acolytes? They have yet to see the full glory of the order.",
"If there is any honor inside that pathetic shell of a body, you'll enter into the arms of the order."
}
};
//============================================================================
//
// GetStrifeType
@ -224,7 +144,8 @@ void P_FreeStrifeConversations ()
{
if (StrifeTypes[i] != NULL)
{
GetDefaultByType (StrifeTypes[i])->Conversation = NULL;
AActor * ac = GetDefaultByType (StrifeTypes[i]);
if (ac != NULL) ac->Conversation = NULL;
}
}
@ -742,14 +663,11 @@ void P_StartConversation (AActor *npc, AActor *pc)
toSay = CurNode->Dialogue;
if (strncmp (toSay, "RANDOM_", 7) == 0)
{
for (i = 0; i < NUM_RANDOM_TALKERS; ++i)
{
if (strcmp (RandomLines[i][0], toSay + 7) == 0)
{
toSay = RandomLines[i][1 + (pr_randomspeech() % NUM_RANDOM_LINES)];
break;
}
}
FString dlgtext;
dlgtext.Format("TXT_%s_%02d", toSay, 1+(pr_randomspeech() % NUM_RANDOM_LINES));
toSay = GStrings[dlgtext.GetChars()];
if (toSay==NULL) toSay = "Go away!"; // Ok, it's lame - but it doesn't look like an error to the player. ;)
}
DialogueLines = V_BreakLines (screen->GetWidth()/CleanXfac-24*2, toSay);
@ -774,7 +692,10 @@ void P_StartConversation (AActor *npc, AActor *pc)
}
++i;
}
item.label = RandomGoodbyes[pr_randomspeech() % NUM_RANDOM_GOODBYES];
char goodbye[25];
sprintf(goodbye, "TXT_RANDOMGOODBYE_%d", 1+(pr_randomspeech() % NUM_RANDOM_GOODBYES));
item.label = (char*)GStrings[goodbye];
if (item.label == NULL) item.label = "Bye.";
item.b.position = i;
item.c.extra = NULL;
ConversationItems.Push (item);

View file

@ -1046,6 +1046,68 @@ TXT_MINEKEY = "You picked up the Mine Key.";
TXT_NEWKEY5 = "You picked up the New Key5.";
TXT_ORACLEPASS = "You picked up the Oracle Pass.";
// Random dialogs
TXT_RANDOM_PEASANT_01 = "Please don't hurt me.";
TXT_RANDOM_PEASANT_02 = "If you're looking to hurt me, I'm not really worth the effort.";
TXT_RANDOM_PEASANT_03 = "I don't know anything.";
TXT_RANDOM_PEASANT_04 = "Go away or I'll call the guards!";
TXT_RANDOM_PEASANT_05 = "I wish sometimes that all these rebels would just learn their place and stop this nonsense.";
TXT_RANDOM_PEASANT_06 = "Just leave me alone, OK?";
TXT_RANDOM_PEASANT_07 = "I'm not sure, but sometimes I think that I know some of the acolytes.";
TXT_RANDOM_PEASANT_08 = "The order's got everything around here pretty well locked up tight.";
TXT_RANDOM_PEASANT_09 = "There's no way that this is just a security force.";
TXT_RANDOM_PEASANT_10 = "I've heard that the order is really nervous about the front's actions around here.";
TXT_RANDOM_REBEL_01 = "There's no way the order will stand against us.";
TXT_RANDOM_REBEL_02 = "We're almost ready to strike. Macil's plans are falling in place.";
TXT_RANDOM_REBEL_03 = "We're all behind you, don't worry.";
TXT_RANDOM_REBEL_04 = "Don't get too close to any of those big robots. They'll melt you down for scrap!";
TXT_RANDOM_REBEL_05 = "The day of our glory will soon come, and those who oppose us will be crushed!";
TXT_RANDOM_REBEL_06 = "Don't get too comfortable. We've still got our work cut out for us.";
TXT_RANDOM_REBEL_07 = "Macil says that you're the new hope. Bear that in mind.";
TXT_RANDOM_REBEL_08 = "Once we've taken these charlatans down, we'll be able to rebuild this world as it should be.";
TXT_RANDOM_REBEL_09 = "Remember that you aren't fighting just for yourself, but for everyone here and outside.";
TXT_RANDOM_REBEL_10 = "As long as one of us still stands, we will win.";
TXT_RANDOM_AGUARD_01 = "Move along, peasant.";
TXT_RANDOM_AGUARD_02 = "Follow the true faith, only then will you begin to understand.";
TXT_RANDOM_AGUARD_03 = "Only through death can one be truly reborn.";
TXT_RANDOM_AGUARD_04 = "I'm not interested in your useless drivel.";
TXT_RANDOM_AGUARD_05 = "If I had wanted to talk to you I would have told you so.";
TXT_RANDOM_AGUARD_06 = "Go and annoy someone else!";
TXT_RANDOM_AGUARD_07 = "Keep moving!";
TXT_RANDOM_AGUARD_08 = "If the alarm goes off, just stay out of our way!";
TXT_RANDOM_AGUARD_09 = "The order will cleanse the world and usher it into the new era.";
TXT_RANDOM_AGUARD_10 = "Problem? No, I thought not.";
TXT_RANDOM_BEGGAR_01 = "Alms for the poor?";
TXT_RANDOM_BEGGAR_02 = "What are you looking at, surfacer?";
TXT_RANDOM_BEGGAR_03 = "You wouldn't have any extra food, would you?";
TXT_RANDOM_BEGGAR_04 = "You surface people will never understand us.";
TXT_RANDOM_BEGGAR_05 = "Ha, the guards can't find us. Those idiots don't even know we exist.";
TXT_RANDOM_BEGGAR_06 = "One day everyone but those who serve the order will be forced to join us.";
TXT_RANDOM_BEGGAR_07 = "Stare now, but you know that this will be your own face one day.";
TXT_RANDOM_BEGGAR_08 = "There's nothing more annoying than a surfacer with an attitude!";
TXT_RANDOM_BEGGAR_09 = "The order will make short work of your pathetic front.";
TXT_RANDOM_BEGGAR_10 = "Watch yourself, surfacer. We know our enemies!";
TXT_RANDOM_PGUARD_01 = "We are the hands of fate. To earn our wrath is to find oblivion!";
TXT_RANDOM_PGUARD_02 = "The order will cleanse the world of the weak and corrupt!";
TXT_RANDOM_PGUARD_03 = "Obey the will of the masters!";
TXT_RANDOM_PGUARD_04 = "Long life to the brothers of the order!";
TXT_RANDOM_PGUARD_05 = "Free will is an illusion that binds the weak minded.";
TXT_RANDOM_PGUARD_06 = "Power is the path to glory. To follow the order is to walk that path!";
TXT_RANDOM_PGUARD_07 = "Take your place among the righteous, join us!";
TXT_RANDOM_PGUARD_08 = "The order protects its own.";
TXT_RANDOM_PGUARD_09 = "Acolytes? They have yet to see the full glory of the order.";
TXT_RANDOM_PGUARD_10 = "If there is any honor inside that pathetic shell of a body, you'll enter into the arms of the order.";
TXT_RANDOMGOODBYE_1 = "Bye!";
TXT_RANDOMGOODBYE_2 = "Thanks, bye!";
TXT_RANDOMGOODBYE_3 = "See you later!";
// Bloodbath announcer
BBA_BONED = "%k boned %o like a fish";