mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 06:53:58 +00:00
- Fixed: Popups weren't shown on the alt hud.
SVN r4030 (trunk)
This commit is contained in:
parent
76b5757dab
commit
e86f27a7a6
4 changed files with 52 additions and 42 deletions
|
@ -803,9 +803,10 @@ void D_Display ()
|
|||
|
||||
if (hud_althud && viewheight == SCREENHEIGHT && screenblocks > 10)
|
||||
{
|
||||
StatusBar->DrawBottomStuff (HUD_None);
|
||||
StatusBar->DrawBottomStuff (HUD_AltHud);
|
||||
if (DrawFSHUD || automapactive) DrawHUD();
|
||||
StatusBar->DrawTopStuff (HUD_None);
|
||||
StatusBar->Draw (HUD_AltHud);
|
||||
StatusBar->DrawTopStuff (HUD_AltHud);
|
||||
}
|
||||
else
|
||||
if (viewheight == SCREENHEIGHT && viewactive && screenblocks > 10)
|
||||
|
|
|
@ -48,7 +48,9 @@ enum EHudState
|
|||
{
|
||||
HUD_StatusBar,
|
||||
HUD_Fullscreen,
|
||||
HUD_None
|
||||
HUD_None,
|
||||
|
||||
HUD_AltHud // Used for passing through popups to the alt hud
|
||||
};
|
||||
|
||||
class AWeapon;
|
||||
|
|
|
@ -1040,37 +1040,41 @@ public:
|
|||
//prepare ammo counts
|
||||
GetCurrentAmmo(ammo1, ammo2, ammocount1, ammocount2);
|
||||
armor = CPlayer->mo->FindInventory<ABasicArmor>();
|
||||
if(hud != lastHud)
|
||||
{
|
||||
script->huds[hud]->Tick(NULL, this, true);
|
||||
|
||||
// Restore scaling if need be.
|
||||
if(scalingWasForced)
|
||||
if(state != HUD_AltHud)
|
||||
{
|
||||
if(hud != lastHud)
|
||||
{
|
||||
scalingWasForced = false;
|
||||
SetScaled(false);
|
||||
setsizeneeded = true;
|
||||
script->huds[hud]->Tick(NULL, this, true);
|
||||
|
||||
// Restore scaling if need be.
|
||||
if(scalingWasForced)
|
||||
{
|
||||
scalingWasForced = false;
|
||||
SetScaled(false);
|
||||
setsizeneeded = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(currentPopup != POP_None && !script->huds[hud]->FullScreenOffsets())
|
||||
script->huds[hud]->Draw(NULL, this, script->popups[currentPopup-1].getXDisplacement(), script->popups[currentPopup-1].getYDisplacement(), FRACUNIT);
|
||||
else
|
||||
script->huds[hud]->Draw(NULL, this, 0, 0, FRACUNIT);
|
||||
lastHud = hud;
|
||||
|
||||
// Handle inventory bar drawing
|
||||
if(CPlayer->inventorytics > 0 && !(level.flags & LEVEL_NOINVENTORYBAR) && (state == HUD_StatusBar || state == HUD_Fullscreen))
|
||||
{
|
||||
SBarInfoMainBlock *inventoryBar = state == HUD_StatusBar ? script->huds[STBAR_INVENTORY] : script->huds[STBAR_INVENTORYFULLSCREEN];
|
||||
if(inventoryBar != lastInventoryBar)
|
||||
inventoryBar->Tick(NULL, this, true);
|
||||
|
||||
// No overlay? Lets cancel it.
|
||||
if(inventoryBar->NumCommands() == 0)
|
||||
CPlayer->inventorytics = 0;
|
||||
if(currentPopup != POP_None && !script->huds[hud]->FullScreenOffsets())
|
||||
script->huds[hud]->Draw(NULL, this, script->popups[currentPopup-1].getXDisplacement(), script->popups[currentPopup-1].getYDisplacement(), FRACUNIT);
|
||||
else
|
||||
inventoryBar->DrawAux(NULL, this, 0, 0, FRACUNIT);
|
||||
script->huds[hud]->Draw(NULL, this, 0, 0, FRACUNIT);
|
||||
lastHud = hud;
|
||||
|
||||
// Handle inventory bar drawing
|
||||
if(CPlayer->inventorytics > 0 && !(level.flags & LEVEL_NOINVENTORYBAR) && (state == HUD_StatusBar || state == HUD_Fullscreen))
|
||||
{
|
||||
SBarInfoMainBlock *inventoryBar = state == HUD_StatusBar ? script->huds[STBAR_INVENTORY] : script->huds[STBAR_INVENTORYFULLSCREEN];
|
||||
if(inventoryBar != lastInventoryBar)
|
||||
inventoryBar->Tick(NULL, this, true);
|
||||
|
||||
// No overlay? Lets cancel it.
|
||||
if(inventoryBar->NumCommands() == 0)
|
||||
CPlayer->inventorytics = 0;
|
||||
else
|
||||
inventoryBar->DrawAux(NULL, this, 0, 0, FRACUNIT);
|
||||
}
|
||||
}
|
||||
|
||||
// Handle popups
|
||||
|
|
|
@ -222,12 +222,7 @@ public:
|
|||
{
|
||||
DBaseStatusBar::Draw (state);
|
||||
|
||||
if (state == HUD_Fullscreen)
|
||||
{
|
||||
SB_state = screen->GetPageCount ();
|
||||
DrawFullScreenStuff ();
|
||||
}
|
||||
else if (state == HUD_StatusBar)
|
||||
if (state == HUD_StatusBar)
|
||||
{
|
||||
if (SB_state != 0)
|
||||
{
|
||||
|
@ -235,6 +230,20 @@ public:
|
|||
}
|
||||
DrawMainBar ();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (state == HUD_Fullscreen)
|
||||
{
|
||||
SB_state = screen->GetPageCount ();
|
||||
DrawFullScreenStuff ();
|
||||
}
|
||||
|
||||
// Draw pop screen (log, keys, and status)
|
||||
if (CurrentPop != POP_None && PopHeight < 0)
|
||||
{
|
||||
DrawPopScreen (screen->GetHeight());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ShowPop (int popnum)
|
||||
|
@ -279,7 +288,7 @@ public:
|
|||
bool MustDrawLog(EHudState state)
|
||||
{
|
||||
// Tell the base class to draw the log if the pop screen won't be displayed.
|
||||
return (state == HUD_None);
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
|
@ -554,12 +563,6 @@ private:
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw pop screen (log, keys, and status)
|
||||
if (CurrentPop != POP_None && PopHeight < 0)
|
||||
{
|
||||
DrawPopScreen (screen->GetHeight());
|
||||
}
|
||||
}
|
||||
|
||||
void DrawPopScreen (int bottom)
|
||||
|
|
Loading…
Reference in a new issue