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- Always clear bEvilGrin after checking it in FMugShot::UpdateState(). If
it's not an appropriate time to show the grin when the flag is set, it shouldn't be saved until later.
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1 changed files with 1 additions and 4 deletions
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@ -352,11 +352,8 @@ int FMugShot::UpdateState(player_t *player, StateFlags stateflags)
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SetState("grin", false);
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return 0;
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}
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else if (CurrentState == NULL)
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{
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}
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bEvilGrin = false;
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}
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}
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bool ouch = (!st_oldouch && FaceHealth - player->health > ST_MUCHPAIN) || (st_oldouch && player->health - FaceHealth > ST_MUCHPAIN);
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if (player->damagecount &&
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