- remove some redundant variables

This commit is contained in:
Magnus Norddahl 2018-12-06 04:34:19 +01:00
parent 2aefeb6401
commit e83af15907
4 changed files with 45 additions and 52 deletions

View file

@ -169,16 +169,7 @@ void PolyTriangleThreadData::DrawElements(const PolyDrawArgs &drawargs, const vo
return;
TriDrawTriangleArgs args;
args.dest = dest;
args.pitch = dest_pitch;
args.clipright = dest_width;
args.clipbottom = dest_height;
args.uniforms = &drawargs;
args.destBgra = dest_bgra;
args.stencilbuffer = PolyStencilBuffer::Instance()->Values();
args.stencilpitch = PolyStencilBuffer::Instance()->Width();
args.zbuffer = PolyZBuffer::Instance()->Values();
args.depthOffset = weaponScene ? 1.0f : 0.0f;
ShadedTriVertex vert[3];
if (drawmode == PolyDrawMode::Triangles)
@ -223,16 +214,7 @@ void PolyTriangleThreadData::DrawArray(const PolyDrawArgs &drawargs, const void
return;
TriDrawTriangleArgs args;
args.dest = dest;
args.pitch = dest_pitch;
args.clipright = dest_width;
args.clipbottom = dest_height;
args.uniforms = &drawargs;
args.destBgra = dest_bgra;
args.stencilbuffer = PolyStencilBuffer::Instance()->Values();
args.stencilpitch = PolyStencilBuffer::Instance()->Width();
args.zbuffer = PolyZBuffer::Instance()->Values();
args.depthOffset = weaponScene ? 1.0f : 0.0f;
int vinput = 0;

View file

@ -29,6 +29,8 @@
#include "polyrenderer/drawers/poly_buffer.h"
#include "polyrenderer/drawers/poly_draw_args.h"
class PolyDrawerCommand;
class PolyTriangleDrawer
{
public:
@ -88,6 +90,13 @@ public:
static PolyTriangleThreadData *Get(DrawerThread *thread);
int dest_pitch = 0;
int dest_width = 0;
int dest_height = 0;
bool dest_bgra = false;
uint8_t *dest = nullptr;
bool weaponScene = false;
private:
ShadedTriVertex ShadeVertex(const PolyDrawArgs &drawargs, const void *vertices, int index);
void DrawShadedTriangle(const ShadedTriVertex *vertices, bool ccw, TriDrawTriangleArgs *args);
@ -99,14 +108,8 @@ private:
int viewport_y = 0;
int viewport_width = 0;
int viewport_height = 0;
int dest_pitch = 0;
int dest_width = 0;
int dest_height = 0;
bool dest_bgra = false;
uint8_t *dest = nullptr;
bool ccw = true;
bool twosided = false;
bool weaponScene = false;
const Mat4f *objectToClip = nullptr;
const Mat4f *objectToWorld = nullptr;
int modelFrame1 = -1;
@ -116,7 +119,12 @@ private:
enum { max_additional_vertices = 16 };
};
class PolySetTransformCommand : public DrawerCommand
class PolyDrawerCommand : public DrawerCommand
{
public:
};
class PolySetTransformCommand : public PolyDrawerCommand
{
public:
PolySetTransformCommand(const Mat4f *objectToClip, const Mat4f *objectToWorld);
@ -128,7 +136,7 @@ private:
const Mat4f *objectToWorld;
};
class PolySetCullCCWCommand : public DrawerCommand
class PolySetCullCCWCommand : public PolyDrawerCommand
{
public:
PolySetCullCCWCommand(bool ccw);
@ -139,7 +147,7 @@ private:
bool ccw;
};
class PolySetTwoSidedCommand : public DrawerCommand
class PolySetTwoSidedCommand : public PolyDrawerCommand
{
public:
PolySetTwoSidedCommand(bool twosided);
@ -150,7 +158,7 @@ private:
bool twosided;
};
class PolySetWeaponSceneCommand : public DrawerCommand
class PolySetWeaponSceneCommand : public PolyDrawerCommand
{
public:
PolySetWeaponSceneCommand(bool value);
@ -161,7 +169,7 @@ private:
bool value;
};
class PolySetModelVertexShaderCommand : public DrawerCommand
class PolySetModelVertexShaderCommand : public PolyDrawerCommand
{
public:
PolySetModelVertexShaderCommand(int frame1, int frame2, float interpolationFactor);
@ -174,7 +182,7 @@ private:
float interpolationFactor;
};
class PolyClearStencilCommand : public DrawerCommand
class PolyClearStencilCommand : public PolyDrawerCommand
{
public:
PolyClearStencilCommand(uint8_t value);
@ -185,7 +193,7 @@ private:
uint8_t value;
};
class PolySetViewportCommand : public DrawerCommand
class PolySetViewportCommand : public PolyDrawerCommand
{
public:
PolySetViewportCommand(int x, int y, int width, int height, uint8_t *dest, int dest_width, int dest_height, int dest_pitch, bool dest_bgra);
@ -204,7 +212,7 @@ private:
bool dest_bgra;
};
class DrawPolyTrianglesCommand : public DrawerCommand
class DrawPolyTrianglesCommand : public PolyDrawerCommand
{
public:
DrawPolyTrianglesCommand(const PolyDrawArgs &args, const void *vertices, const unsigned int *elements, int count, PolyDrawMode mode);
@ -219,7 +227,7 @@ private:
PolyDrawMode mode;
};
class DrawRectCommand : public DrawerCommand
class DrawRectCommand : public PolyDrawerCommand
{
public:
DrawRectCommand(const RectDrawArgs &args) : args(args) { }

View file

@ -60,9 +60,9 @@ void ScreenTriangle::Draw(const TriDrawTriangleArgs *args, PolyTriangleThreadDat
ShadedTriVertex *sortedVertices[3];
SortVertices(args, sortedVertices);
int clipright = args->clipright;
int clipright = thread->dest_width;
int cliptop = thread->numa_start_y;
int clipbottom = MIN(args->clipbottom, thread->numa_end_y);
int clipbottom = MIN(thread->dest_height, thread->numa_end_y);
int topY = (int)(sortedVertices[0]->y + 0.5f);
int midY = (int)(sortedVertices[1]->y + 0.5f);
@ -148,13 +148,16 @@ void DrawTriangle(const TriDrawTriangleArgs *args, PolyTriangleThreadData *threa
void(*drawfunc)(int y, int x0, int x1, const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread);
float stepXW, v1X, v1Y, v1W, posXW;
uint8_t stencilTestValue, stencilWriteValue;
float *zbuffer;
float *zbufferLine;
uint8_t *stencilbuffer;
uint8_t *stencilLine;
int pitch;
if (OptT::Flags & SWTRI_WriteColor)
{
int bmode = (int)args->uniforms->BlendMode();
drawfunc = args->destBgra ? ScreenTriangle::SpanDrawers32[bmode] : ScreenTriangle::SpanDrawers8[bmode];
drawfunc = thread->dest_bgra ? ScreenTriangle::SpanDrawers32[bmode] : ScreenTriangle::SpanDrawers8[bmode];
}
if ((OptT::Flags & SWTRI_DepthTest) || (OptT::Flags & SWTRI_WriteDepth))
@ -163,8 +166,17 @@ void DrawTriangle(const TriDrawTriangleArgs *args, PolyTriangleThreadData *threa
v1X = args->v1->x;
v1Y = args->v1->y;
v1W = args->v1->w;
zbuffer = PolyZBuffer::Instance()->Values();
}
if ((OptT::Flags & SWTRI_StencilTest) || (OptT::Flags & SWTRI_WriteStencil))
{
stencilbuffer = PolyStencilBuffer::Instance()->Values();
}
if ((OptT::Flags & SWTRI_StencilTest) || (OptT::Flags & SWTRI_WriteStencil) || (OptT::Flags & SWTRI_DepthTest) || (OptT::Flags & SWTRI_WriteDepth))
pitch = PolyStencilBuffer::Instance()->Width();
if (OptT::Flags & SWTRI_StencilTest)
stencilTestValue = args->uniforms->StencilTestValue();
@ -178,15 +190,15 @@ void DrawTriangle(const TriDrawTriangleArgs *args, PolyTriangleThreadData *threa
int xend = edges[(y << 1) + 1];
if ((OptT::Flags & SWTRI_StencilTest) || (OptT::Flags & SWTRI_WriteStencil))
stencilLine = args->stencilbuffer + args->stencilpitch * y;
stencilLine = stencilbuffer + pitch * y;
if ((OptT::Flags & SWTRI_DepthTest) || (OptT::Flags & SWTRI_WriteDepth))
{
zbufferLine = args->zbuffer + args->stencilpitch * y;
zbufferLine = zbuffer + pitch * y;
float startX = x + (0.5f - v1X);
float startY = y + (0.5f - v1Y);
posXW = v1W + stepXW * startX + args->gradientY.W * startY + args->depthOffset;
posXW = v1W + stepXW * startX + args->gradientY.W * startY + (thread->weaponScene ? 1.0f : 0.0f);
}
#ifndef NO_SSE
@ -859,8 +871,8 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args, PolyT
_fuzzpos = swrenderer::fuzzpos;
}
uint32_t *dest = (uint32_t*)args->dest;
uint32_t *destLine = dest + args->pitch * y;
uint32_t *dest = (uint32_t*)thread->dest;
uint32_t *destLine = dest + thread->dest_pitch * y;
int sseend = x0;
#ifndef NO_SSE
@ -1286,8 +1298,8 @@ void DrawSpanOpt8(int y, int x0, int x1, const TriDrawTriangleArgs *args, PolyTr
_fuzzpos = swrenderer::fuzzpos;
}
uint8_t *dest = (uint8_t*)args->dest;
uint8_t *destLine = dest + args->pitch * y;
uint8_t *dest = (uint8_t*)thread->dest;
uint8_t *destLine = dest + thread->dest_pitch * y;
for (int x = x0; x < x1; x++)
{

View file

@ -45,21 +45,12 @@ struct ScreenTriangleStepVariables
struct TriDrawTriangleArgs
{
uint8_t *dest;
int32_t pitch;
ShadedTriVertex *v1;
ShadedTriVertex *v2;
ShadedTriVertex *v3;
int32_t clipright;
int32_t clipbottom;
uint8_t *stencilbuffer;
int stencilpitch;
float *zbuffer;
const PolyDrawArgs *uniforms;
bool destBgra;
ScreenTriangleStepVariables gradientX;
ScreenTriangleStepVariables gradientY;
float depthOffset;
bool CalculateGradients()
{