Update copyright and typo fix

This commit is contained in:
Magnus Norddahl 2016-07-27 10:23:36 +02:00 committed by Christoph Oelckers
parent aeb7df09de
commit e82c38e4f9
4 changed files with 4 additions and 4 deletions

View file

@ -3,7 +3,7 @@
** Render buffers used during rendering ** Render buffers used during rendering
** **
**--------------------------------------------------------------------------- **---------------------------------------------------------------------------
** Copyright 2008 Christoph Oelckers ** Copyright 2016 Magnus Norddahl
** All rights reserved. ** All rights reserved.
** **
** Redistribution and use in source and binary forms, with or without ** Redistribution and use in source and binary forms, with or without

View file

@ -3,7 +3,7 @@
** Copy rendered texture to back buffer, possibly with gamma correction ** Copy rendered texture to back buffer, possibly with gamma correction
** **
**--------------------------------------------------------------------------- **---------------------------------------------------------------------------
** Copyright 2008 Christoph Oelckers ** Copyright 2016 Magnus Norddahl
** All rights reserved. ** All rights reserved.
** **
** Redistribution and use in source and binary forms, with or without ** Redistribution and use in source and binary forms, with or without

View file

@ -3,7 +3,7 @@
** GLSL shader program compile and link ** GLSL shader program compile and link
** **
**--------------------------------------------------------------------------- **---------------------------------------------------------------------------
** Copyright 2008 Christoph Oelckers ** Copyright 2016 Magnus Norddahl
** All rights reserved. ** All rights reserved.
** **
** Redistribution and use in source and binary forms, with or without ** Redistribution and use in source and binary forms, with or without

View file

@ -466,5 +466,5 @@ int SDLGLFB::GetClientHeight()
{ {
int height = 0; int height = 0;
SDL_GL_GetDrawableSize(Screen, nullptr, &height); SDL_GL_GetDrawableSize(Screen, nullptr, &height);
return width; return height;
} }