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- remove compute and sparse requirements as we use neither
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@ -313,7 +313,7 @@ void VulkanDevice::selectPhysicalDevice()
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for (const auto& queueFamily : queueFamilies)
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{
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// Only accept a decent GPU for now..
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VkQueueFlags gpuFlags = (VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT);
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VkQueueFlags gpuFlags = (VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_TRANSFER_BIT);
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if (queueFamily.queueCount > 0 && (queueFamily.queueFlags & gpuFlags) == gpuFlags)
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{
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graphicsFamily = i;
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