Merge branch 'maint'

This commit is contained in:
Randy Heit 2014-02-24 19:26:50 -06:00
commit e7f427aa60
13 changed files with 56 additions and 38 deletions

View file

@ -106,6 +106,7 @@ static FCompatOption Options[] =
{ "ignoreteleporttags", BCOMPATF_BADTELEPORTERS, SLOT_BCOMPAT },
{ "rebuildnodes", BCOMPATF_REBUILDNODES, SLOT_BCOMPAT },
{ "linkfrozenprops", BCOMPATF_LINKFROZENPROPS, SLOT_BCOMPAT },
{ "disablepushwindowcheck", BCOMPATF_NOWINDOWCHECK, SLOT_BCOMPAT },
// list copied from g_mapinfo.cpp
{ "shorttex", COMPATF_SHORTTEX, SLOT_COMPAT },

View file

@ -387,7 +387,7 @@ void D_SetupUserInfo ()
{
// Some cvars don't copy their original value directly.
case NAME_Team: coninfo->TeamChanged(team); break;
case NAME_Skin: coninfo->SkinChanged(skin); break;
case NAME_Skin: coninfo->SkinChanged(skin, players[consoleplayer].CurrentPlayerClass); break;
case NAME_Gender: coninfo->GenderChanged(gender); break;
case NAME_PlayerClass: coninfo->PlayerClassChanged(playerclass); break;
// The rest do.
@ -447,9 +447,9 @@ int userinfo_t::TeamChanged(int team)
return team;
}
int userinfo_t::SkinChanged(const char *skinname)
int userinfo_t::SkinChanged(const char *skinname, int playerclass)
{
int skinnum = R_FindSkin(skinname, 0);
int skinnum = R_FindSkin(skinname, playerclass);
*static_cast<FIntCVar *>((*this)[NAME_Skin]) = skinnum;
return skinnum;
}
@ -821,7 +821,7 @@ void D_ReadUserInfoStrings (int pnum, BYTE **stream, bool update)
break;
case NAME_Skin:
info->SkinChanged(value);
info->SkinChanged(value, players[pnum].CurrentPlayerClass);
if (players[pnum].mo != NULL)
{
if (players[pnum].cls != NULL &&
@ -941,14 +941,21 @@ void WriteUserInfo(FArchive &arc, userinfo_t &info)
arc << name;
}
void ReadUserInfo(FArchive &arc, userinfo_t &info)
void ReadUserInfo(FArchive &arc, userinfo_t &info, FString &skin)
{
FName name;
FBaseCVar **cvar;
char *str = NULL;
UCVarValue val;
if (SaveVersion < 4253)
{
ReadCompatibleUserInfo(arc, info);
return;
}
info.Reset();
skin = NULL;
for (arc << name; name != NAME_None; arc << name)
{
cvar = info.CheckKey(name);
@ -958,7 +965,7 @@ void ReadUserInfo(FArchive &arc, userinfo_t &info)
switch (name)
{
case NAME_Team: info.TeamChanged(atoi(str)); break;
case NAME_Skin: info.SkinChanged(str); break;
case NAME_Skin: skin = str; break; // Caller must call SkinChanged() once current calss is known
case NAME_PlayerClass: info.PlayerClassChanged(str); break;
default:
val.String = str;
@ -973,23 +980,6 @@ void ReadUserInfo(FArchive &arc, userinfo_t &info)
}
}
FArchive &operator<< (FArchive &arc, userinfo_t &info)
{
if (SaveVersion < 4253)
{
ReadCompatibleUserInfo(arc, info);
}
else if (arc.IsStoring())
{
WriteUserInfo(arc, info);
}
else
{
ReadUserInfo(arc, info);
}
return arc;
}
CCMD (playerinfo)
{
if (argv.argc() < 2)

View file

@ -333,7 +333,7 @@ struct userinfo_t : TMap<FName,FBaseCVar *>
void Reset();
int TeamChanged(int team);
int SkinChanged(const char *skinname);
int SkinChanged(const char *skinname, int playerclass);
int SkinNumChanged(int skinnum);
int GenderChanged(const char *gendername);
int PlayerClassChanged(const char *classname);
@ -343,8 +343,8 @@ struct userinfo_t : TMap<FName,FBaseCVar *>
int ColorSetChanged(int setnum);
};
FArchive &operator<< (FArchive &arc, userinfo_t &info);
void ReadUserInfo(FArchive &arc, userinfo_t &info, FString &skin);
void WriteUserInfo(FArchive &arc, userinfo_t &info);
//
// Extended player object info: player_t

View file

@ -351,6 +351,7 @@ enum
BCOMPATF_BADPORTALS = 1 << 4, // Restores the old unstable portal behavior
BCOMPATF_REBUILDNODES = 1 << 5, // Force node rebuild
BCOMPATF_LINKFROZENPROPS = 1 << 6, // Clearing PROP_TOTALLYFROZEN or PROP_FROZEN also clears the other
BCOMPATF_NOWINDOWCHECK = 1 << 7, // Disable the window check in CheckForPushSpecial()
};
// phares 3/20/98:

View file

@ -96,7 +96,7 @@ fail: delete[] scoredata;
else if (((DWORD *)scoredata)[0] == MAKE_ID('D','B','R','A') &&
((DWORD *)scoredata)[1] == MAKE_ID('W','O','P','L'))
{
if (((DWORD *)scoredata)[2] == MAKE_ID(0,0,1,0))
if (LittleShort(((WORD *)scoredata)[5]) == 1)
{
RawPlayer = DosBox1;
SamplesPerTick = OPL_SAMPLE_RATE / 1000;

View file

@ -1640,7 +1640,7 @@ static void CheckForPushSpecial (line_t *line, int side, AActor *mobj, bool wind
{
if (line->special && !(mobj->flags6 & MF6_NOTRIGGER))
{
if (windowcheck && line->backsector != NULL)
if (windowcheck && !(ib_compatflags & BCOMPATF_NOWINDOWCHECK) && line->backsector != NULL)
{ // Make sure this line actually blocks us and is not a window
// or similar construct we are standing inside of.
fixed_t fzt = line->frontsector->ceilingplane.ZatPoint(mobj->x, mobj->y);

View file

@ -178,6 +178,12 @@ void P_SetSlope (secplane_t *plane, bool setCeil, int xyangi, int zangi,
}
zang >>= ANGLETOFINESHIFT;
// Sanitize xyangi to [0,360) range
xyangi = xyangi % 360;
if (xyangi < 0)
{
xyangi = 360 + xyangi;
}
xyang = (angle_t)Scale (xyangi, ANGLE_90, 90 << ANGLETOFINESHIFT);
FVector3 norm;
@ -446,11 +452,11 @@ void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt, const int *oldve
P_VavoomSlope(sec, mt->thingid, x, y, mt->z, mt->type & 1);
}
else if (mt->type <= THING_SlopeCeilingPointLine)
{
{ // THING_SlopeFloorPointLine and THING_SlopCeilingPointLine
P_SlopeLineToPoint (mt->args[0], x, y, z, mt->type & 1);
}
else
{
{ // THING_SetFloorSlope and THING_SetCeilingSlope
P_SetSlope (refplane, mt->type & 1, mt->angle, mt->args[0], x, y, z);
}
mt->type = 0;

View file

@ -2746,14 +2746,22 @@ void P_UnPredictPlayer ()
void player_t::Serialize (FArchive &arc)
{
int i;
FString skinname;
arc << cls
<< mo
<< camera
<< playerstate
<< cmd
<< userinfo
<< DesiredFOV << FOV
<< cmd;
if (arc.IsLoading())
{
ReadUserInfo(arc, userinfo, skinname);
}
else
{
WriteUserInfo(arc, userinfo);
}
arc << DesiredFOV << FOV
<< viewz
<< viewheight
<< deltaviewheight
@ -2904,6 +2912,10 @@ void player_t::Serialize (FArchive &arc)
oldbuttons = ~0;
original_oldbuttons = ~0;
}
if (skinname.IsNotEmpty())
{
userinfo.SkinChanged(skinname, CurrentPlayerClass);
}
}

View file

@ -244,7 +244,6 @@ FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchl
Height = SAFESHORT(mtexture.d->height);
strncpy (Name, (const char *)mtexture.d->name, 8);
Name[8] = 0;
CalcBitSize ();
xScale = mtexture.d->ScaleX ? mtexture.d->ScaleX*(FRACUNIT/8) : FRACUNIT;
@ -280,6 +279,10 @@ FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchl
NumParts--;
i--;
}
else
{
Parts[i].Texture->bKeepAround = true;
}
if (strife)
mpatch.s++;
else
@ -859,7 +862,6 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
{
pnames.Read (patchlookup[i].Name, 8);
patchlookup[i].Name[8] = 0;
FTextureID j = CheckForTexture (patchlookup[i].Name, FTexture::TEX_WallPatch);
if (j.isValid())
{

View file

@ -146,7 +146,7 @@ FTexture::FTexture (const char *name, int lumpnum)
: LeftOffset(0), TopOffset(0),
WidthBits(0), HeightBits(0), xScale(FRACUNIT), yScale(FRACUNIT), SourceLump(lumpnum),
UseType(TEX_Any), bNoDecals(false), bNoRemap0(false), bWorldPanning(false),
bMasked(true), bAlphaTexture(false), bHasCanvas(false), bWarped(0), bComplex(false), bMultiPatch(false),
bMasked(true), bAlphaTexture(false), bHasCanvas(false), bWarped(0), bComplex(false), bMultiPatch(false), bKeepAround(false),
Rotations(0xFFFF), SkyOffset(0), Width(0), Height(0), WidthMask(0), Native(NULL)
{
id.SetInvalid();

View file

@ -428,7 +428,7 @@ void FTextureManager::ReplaceTexture (FTextureID picnum, FTexture *newtexture, b
Textures[index].Texture = newtexture;
newtexture->id = oldtexture->id;
if (free)
if (free && !oldtexture->bKeepAround)
{
delete oldtexture;
}

View file

@ -177,6 +177,7 @@ public:
// fully composited before subjected to any kind of postprocessing instead of
// doing it per patch.
BYTE bMultiPatch:1; // This is a multipatch texture (we really could use real type info for textures...)
BYTE bKeepAround:1; // This texture was used as part of a multi-patch texture. Do not free it.
WORD Rotations;
SWORD SkyOffset;

View file

@ -376,3 +376,8 @@ D62DCA9EC226DE49108D5DD9271F7631 // Cheogsh 2 map04
setthingz 1648 528
setthingz 1649 528
}
B9DFF13207EACAC675C71D82624D0007 // XtheaterIII map01
{
DisablePushWindowCheck
}