- added Gez's automap patch to mark trigger lines.

SVN r3040 (trunk)
This commit is contained in:
Christoph Oelckers 2010-12-15 00:14:42 +00:00
parent 770a879f6a
commit e7eb43a343
5 changed files with 31 additions and 6 deletions

View file

@ -91,7 +91,7 @@ struct AMColor
static AMColor Background, YourColor, WallColor, TSWallColor,
FDWallColor, CDWallColor, ThingColor,
ThingColor_Item, ThingColor_CountItem, ThingColor_Monster, ThingColor_Friend,
SecretWallColor, GridColor, XHairColor,
SpecialWallColor, SecretWallColor, GridColor, XHairColor,
NotSeenColor,
LockedColor,
AlmostBackground,
@ -167,6 +167,7 @@ CVAR (Color, am_backcolor, 0x6c5440, CVAR_ARCHIVE);
CVAR (Color, am_yourcolor, 0xfce8d8, CVAR_ARCHIVE);
CVAR (Color, am_wallcolor, 0x2c1808, CVAR_ARCHIVE);
CVAR (Color, am_secretwallcolor, 0x000000, CVAR_ARCHIVE);
CVAR (Color, am_specialwallcolor, 0xffffff, CVAR_ARCHIVE);
CVAR (Color, am_tswallcolor, 0x888888, CVAR_ARCHIVE);
CVAR (Color, am_fdwallcolor, 0x887058, CVAR_ARCHIVE);
CVAR (Color, am_cdwallcolor, 0x4c3820, CVAR_ARCHIVE);
@ -177,6 +178,7 @@ CVAR (Color, am_notseencolor, 0x6c6c6c, CVAR_ARCHIVE);
CVAR (Color, am_lockedcolor, 0x007800, CVAR_ARCHIVE);
CVAR (Color, am_ovyourcolor, 0xfce8d8, CVAR_ARCHIVE);
CVAR (Color, am_ovwallcolor, 0x00ff00, CVAR_ARCHIVE);
CVAR (Color, am_ovspecialwallcolor, 0xffffff, CVAR_ARCHIVE);
CVAR (Color, am_ovthingcolor, 0xe88800, CVAR_ARCHIVE);
CVAR (Color, am_ovotherwallscolor, 0x008844, CVAR_ARCHIVE);
CVAR (Color, am_ovunseencolor, 0x00226e, CVAR_ARCHIVE);
@ -188,6 +190,7 @@ CVAR (Color, am_ovsecretsectorcolor,0x00ffff, CVAR_ARCHIVE);
CVAR (Int, am_map_secrets, 1, CVAR_ARCHIVE);
CVAR (Bool, am_drawmapback, true, CVAR_ARCHIVE);
CVAR (Bool, am_showkeys, true, CVAR_ARCHIVE);
CVAR (Bool, am_showtriggerlines, false, CVAR_ARCHIVE);
CVAR (Color, am_thingcolor_friend, 0xfcfcfc, CVAR_ARCHIVE);
CVAR (Color, am_thingcolor_monster, 0xfcfcfc, CVAR_ARCHIVE);
CVAR (Color, am_thingcolor_item, 0xfcfcfc, CVAR_ARCHIVE);
@ -897,6 +900,7 @@ static void AM_initColors (bool overlayed)
{
YourColor.FromCVar (am_ovyourcolor);
WallColor.FromCVar (am_ovwallcolor);
SpecialWallColor.FromCVar(am_ovspecialwallcolor);
SecretWallColor = WallColor;
SecretSectorColor.FromCVar (am_ovsecretsectorcolor);
ThingColor_Item.FromCVar (am_ovthingcolor_item);
@ -919,6 +923,7 @@ static void AM_initColors (bool overlayed)
Background.FromCVar (am_backcolor);
YourColor.FromCVar (am_yourcolor);
SecretWallColor.FromCVar (am_secretwallcolor);
SpecialWallColor.FromCVar (am_specialwallcolor);
WallColor.FromCVar (am_wallcolor);
TSWallColor.FromCVar (am_tswallcolor);
FDWallColor.FromCVar (am_fdwallcolor);
@ -960,6 +965,7 @@ static void AM_initColors (bool overlayed)
AlmostBackground = DoomColors[2];
SecretSectorColor =
SecretWallColor =
SpecialWallColor =
WallColor = DoomColors[3];
TSWallColor = DoomColors[4];
FDWallColor = DoomColors[5];
@ -981,6 +987,7 @@ static void AM_initColors (bool overlayed)
AlmostBackground = DoomColors[2];
SecretSectorColor =
SecretWallColor =
SpecialWallColor =
WallColor = StrifeColors[3];
TSWallColor = StrifeColors[4];
FDWallColor = StrifeColors[5];
@ -1002,6 +1009,7 @@ static void AM_initColors (bool overlayed)
AlmostBackground = DoomColors[2];
SecretSectorColor =
SecretWallColor =
SpecialWallColor =
WallColor = RavenColors[3];
TSWallColor = RavenColors[4];
FDWallColor = RavenColors[5];
@ -1836,14 +1844,16 @@ void AM_drawWalls (bool allmap)
else if (lines[i].special == Door_LockedRaise ||
lines[i].special == ACS_LockedExecute ||
lines[i].special == ACS_LockedExecuteDoor ||
(lines[i].special == Generic_Door && lines[i].args[4] !=0 ))
(lines[i].special == Door_Animated && lines[i].args[3] != 0) ||
(lines[i].special == Generic_Door && lines[i].args[4] != 0))
{
if (am_colorset == 0 || am_colorset == 3) // Raven games show door colors
{
int P_GetMapColorForLock(int lock);
int lock;
if (lines[i].special==Door_LockedRaise) lock=lines[i].args[3];
if (lines[i].special==Door_LockedRaise || lines[i].special==Door_Animated)
lock=lines[i].args[3];
else lock=lines[i].args[4];
int color = P_GetMapColorForLock(lock);
@ -1860,6 +1870,17 @@ void AM_drawWalls (bool allmap)
AM_drawMline (&l, LockedColor); // locked special
}
}
else if (am_showtriggerlines && am_colorset == 0 && lines[i].special != 0
&& lines[i].special != Door_Open
&& lines[i].special != Door_Close
&& lines[i].special != Door_CloseWaitOpen
&& lines[i].special != Door_Raise
&& lines[i].special != Door_Animated
&& lines[i].special != Generic_Door
&& (lines[i].activation & SPAC_PlayerActivate))
{
AM_drawMline(&l, SpecialWallColor); // wall with special non-door action the player can do
}
else if (lines[i].backsector == NULL)
{
AM_drawMline(&l, WallColor); // one-sided wall

View file

@ -46,8 +46,8 @@
#define GI_COMPATSTAIRS 0x00000020 // same for stairbuilding
#define GI_COMPATPOLY1 0x00000040 // Hexen's MAP36 needs old polyobject drawing
#define GI_COMPATPOLY2 0x00000080 // so does HEXDD's MAP47
#define GI_NOTEXTCOLOR 0x00000100
#define GI_COMPATPORTAL 0x00000200 // same for stairbuilding
#define GI_NOTEXTCOLOR 0x00000100 // Chex Quest 3 would have everything green
#define GI_COMPATPORTAL 0x00000200 // Urban Brawl relies on the old portal code
#include "gametype.h"

View file

@ -1781,6 +1781,7 @@ void P_SetLineID (line_t *ld)
{
ld->id = ld->args[0];
}
ld->special = 0;
break;
case TranslucentLine:

View file

@ -491,7 +491,7 @@ BEGIN
VALUE "FileDescription", "ZDoom"
VALUE "FileVersion", RC_FILEVERSION2
VALUE "InternalName", "ZDoom"
VALUE "LegalCopyright", "Copyright © 1993-1996 id Software, 1998-2007 Randy Heit"
VALUE "LegalCopyright", "Copyright © 1993-1996 id Software, 1998-2010 Randy Heit"
VALUE "LegalTrademarks", "Doom® is a Registered Trademark of id Software, Inc."
VALUE "OriginalFilename", "zdoom.exe"
VALUE "ProductName", "ZDoom"

View file

@ -870,6 +870,7 @@ OptionMenu AutomapOptions
Option "Show map label", "am_showmaplabel", "MaplabelTypes"
Option "Draw map background", "am_drawmapback", "OnOff"
Option "Show keys (cheat)", "am_showkeys", "OnOff"
Option "Show trigger lines", "am_showtriggerlines", "OnOff"
}
//-------------------------------------------------------------------------------------------
@ -922,6 +923,7 @@ OptionMenu MapColorMenu
ColorPicker "Teleporter to the same map", "am_intralevelcolor"
ColorPicker "Teleporter to a different map", "am_interlevelcolor"
ColorPicker "Secret sector", "am_secretsectorcolor"
ColorPicker "Special trigger lines", "am_specialwallcolor"
StaticText " "
StaticText "Cheat Mode", 1
ColorPicker "Invisible 2-sided walls", "am_tswallcolor"
@ -939,6 +941,7 @@ OptionMenu MapColorMenu
ColorPicker "Not-yet-seen walls", "am_ovunseencolor"
ColorPicker "Teleporter", "am_ovtelecolor"
ColorPicker "Secret sector", "am_ovsecretsectorcolor"
ColorPicker "Special trigger lines", "am_ovspecialwallcolor"
StaticText " "
StaticText "Overlay Cheat Mode", 1
ColorPicker "Actors", "am_ovthingcolor"