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- fix wrong fog color used for ssao when using multisampling
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1 changed files with 1 additions and 4 deletions
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@ -22,10 +22,7 @@ void main()
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ivec2 ipos = ivec2(uv * vec2(texSize));
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#if defined(MULTISAMPLE)
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vec3 fogColor = vec3(0.0);
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for (int i = 0; i < SampleCount; i++)
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fogColor += texelFetch(SceneFogTexture, ipos, i).rgb;
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fogColor /= float(SampleCount);
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vec3 fogColor = texelFetch(SceneFogTexture, ipos, 0).rgb;
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#else
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vec3 fogColor = texelFetch(SceneFogTexture, ipos, 0).rgb;
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#endif
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