mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 23:12:24 +00:00
- renamed SystemFrameBuffer to SystemGLFrameBuffer.
... because with Vulkan there needs to be some hint what API this is for.
This commit is contained in:
parent
52102f3d4a
commit
e7365be0d1
8 changed files with 68 additions and 68 deletions
|
@ -9,9 +9,9 @@ class FHardwareTexture;
|
|||
class FSimpleVertexBuffer;
|
||||
class FGLDebug;
|
||||
|
||||
class OpenGLFrameBuffer : public SystemFrameBuffer
|
||||
class OpenGLFrameBuffer : public SystemGLFrameBuffer
|
||||
{
|
||||
typedef SystemFrameBuffer Super;
|
||||
typedef SystemGLFrameBuffer Super;
|
||||
|
||||
public:
|
||||
|
||||
|
|
|
@ -44,12 +44,12 @@ typedef struct objc_object NSCursor;
|
|||
typedef struct objc_object CocoaWindow;
|
||||
#endif
|
||||
|
||||
class SystemFrameBuffer : public DFrameBuffer
|
||||
class SystemGLFrameBuffer : public DFrameBuffer
|
||||
{
|
||||
public:
|
||||
// This must have the same parameters as the Windows version, even if they are not used!
|
||||
SystemFrameBuffer(void *hMonitor, bool fullscreen);
|
||||
~SystemFrameBuffer();
|
||||
SystemGLFrameBuffer(void *hMonitor, bool fullscreen);
|
||||
~SystemGLFrameBuffer();
|
||||
|
||||
virtual bool IsFullscreen();
|
||||
virtual void SetVSync(bool vsync);
|
||||
|
@ -78,7 +78,7 @@ protected:
|
|||
bool m_supportsGamma;
|
||||
uint16_t m_originalGamma[GAMMA_TABLE_SIZE];
|
||||
|
||||
SystemFrameBuffer() {}
|
||||
SystemGLFrameBuffer() {}
|
||||
|
||||
void SetFullscreenMode();
|
||||
void SetWindowedMode();
|
||||
|
|
|
@ -319,7 +319,7 @@ NSOpenGLPixelFormat* CreatePixelFormat(const NSOpenGLPixelFormatAttribute profil
|
|||
// ---------------------------------------------------------------------------
|
||||
|
||||
|
||||
SystemFrameBuffer::SystemFrameBuffer(void*, const bool fullscreen)
|
||||
SystemGLFrameBuffer::SystemGLFrameBuffer(void*, const bool fullscreen)
|
||||
: DFrameBuffer(vid_defwidth, vid_defheight)
|
||||
, m_window(CreateWindow(STYLE_MASK_WINDOWED))
|
||||
, m_fullscreen(false)
|
||||
|
@ -386,7 +386,7 @@ SystemFrameBuffer::SystemFrameBuffer(void*, const bool fullscreen)
|
|||
FConsoleWindow::GetInstance().Show(false);
|
||||
}
|
||||
|
||||
SystemFrameBuffer::~SystemFrameBuffer()
|
||||
SystemGLFrameBuffer::~SystemGLFrameBuffer()
|
||||
{
|
||||
NSNotificationCenter* nc = [NSNotificationCenter defaultCenter];
|
||||
[nc removeObserver:m_window
|
||||
|
@ -397,18 +397,18 @@ SystemFrameBuffer::~SystemFrameBuffer()
|
|||
object:nil];
|
||||
}
|
||||
|
||||
bool SystemFrameBuffer::IsFullscreen()
|
||||
bool SystemGLFrameBuffer::IsFullscreen()
|
||||
{
|
||||
return m_fullscreen;
|
||||
}
|
||||
|
||||
void SystemFrameBuffer::ToggleFullscreen(bool yes)
|
||||
void SystemGLFrameBuffer::ToggleFullscreen(bool yes)
|
||||
{
|
||||
SetMode(yes, m_hiDPI);
|
||||
}
|
||||
|
||||
|
||||
void SystemFrameBuffer::SetVSync(bool vsync)
|
||||
void SystemGLFrameBuffer::SetVSync(bool vsync)
|
||||
{
|
||||
const GLint value = vsync ? 1 : 0;
|
||||
|
||||
|
@ -417,16 +417,16 @@ void SystemFrameBuffer::SetVSync(bool vsync)
|
|||
}
|
||||
|
||||
|
||||
void SystemFrameBuffer::InitializeState()
|
||||
void SystemGLFrameBuffer::InitializeState()
|
||||
{
|
||||
}
|
||||
|
||||
void SystemFrameBuffer::SwapBuffers()
|
||||
void SystemGLFrameBuffer::SwapBuffers()
|
||||
{
|
||||
[[NSOpenGLContext currentContext] flushBuffer];
|
||||
}
|
||||
|
||||
void SystemFrameBuffer::SetGammaTable(uint16_t* table)
|
||||
void SystemGLFrameBuffer::SetGammaTable(uint16_t* table)
|
||||
{
|
||||
if (m_supportsGamma)
|
||||
{
|
||||
|
@ -442,7 +442,7 @@ void SystemFrameBuffer::SetGammaTable(uint16_t* table)
|
|||
}
|
||||
}
|
||||
|
||||
void SystemFrameBuffer::ResetGammaTable()
|
||||
void SystemGLFrameBuffer::ResetGammaTable()
|
||||
{
|
||||
if (m_supportsGamma)
|
||||
{
|
||||
|
@ -451,20 +451,20 @@ void SystemFrameBuffer::ResetGammaTable()
|
|||
}
|
||||
|
||||
|
||||
int SystemFrameBuffer::GetClientWidth()
|
||||
int SystemGLFrameBuffer::GetClientWidth()
|
||||
{
|
||||
const int clientWidth = I_GetContentViewSize(m_window).width;
|
||||
return clientWidth > 0 ? clientWidth : GetWidth();
|
||||
}
|
||||
|
||||
int SystemFrameBuffer::GetClientHeight()
|
||||
int SystemGLFrameBuffer::GetClientHeight()
|
||||
{
|
||||
const int clientHeight = I_GetContentViewSize(m_window).height;
|
||||
return clientHeight > 0 ? clientHeight : GetHeight();
|
||||
}
|
||||
|
||||
|
||||
void SystemFrameBuffer::SetFullscreenMode()
|
||||
void SystemGLFrameBuffer::SetFullscreenMode()
|
||||
{
|
||||
if (!m_fullscreen)
|
||||
{
|
||||
|
@ -478,7 +478,7 @@ void SystemFrameBuffer::SetFullscreenMode()
|
|||
[m_window setFrame:screenFrame display:YES];
|
||||
}
|
||||
|
||||
void SystemFrameBuffer::SetWindowedMode()
|
||||
void SystemGLFrameBuffer::SetWindowedMode()
|
||||
{
|
||||
if (m_fullscreen)
|
||||
{
|
||||
|
@ -498,7 +498,7 @@ void SystemFrameBuffer::SetWindowedMode()
|
|||
[m_window exitAppOnClose];
|
||||
}
|
||||
|
||||
void SystemFrameBuffer::SetMode(const bool fullscreen, const bool hiDPI)
|
||||
void SystemGLFrameBuffer::SetMode(const bool fullscreen, const bool hiDPI)
|
||||
{
|
||||
NSOpenGLView* const glView = [m_window contentView];
|
||||
[glView setWantsBestResolutionOpenGLSurface:hiDPI];
|
||||
|
@ -532,12 +532,12 @@ void SystemFrameBuffer::SetMode(const bool fullscreen, const bool hiDPI)
|
|||
}
|
||||
|
||||
|
||||
static SystemFrameBuffer* GetSystemFrameBuffer()
|
||||
static SystemGLFrameBuffer* GetSystemFrameBuffer()
|
||||
{
|
||||
return static_cast<SystemFrameBuffer*>(screen);
|
||||
return static_cast<SystemGLFrameBuffer*>(screen);
|
||||
}
|
||||
|
||||
void SystemFrameBuffer::UseHiDPI(const bool hiDPI)
|
||||
void SystemGLFrameBuffer::UseHiDPI(const bool hiDPI)
|
||||
{
|
||||
if (auto fb = GetSystemFrameBuffer())
|
||||
{
|
||||
|
@ -545,7 +545,7 @@ void SystemFrameBuffer::UseHiDPI(const bool hiDPI)
|
|||
}
|
||||
}
|
||||
|
||||
void SystemFrameBuffer::SetCursor(NSCursor* cursor)
|
||||
void SystemGLFrameBuffer::SetCursor(NSCursor* cursor)
|
||||
{
|
||||
if (auto fb = GetSystemFrameBuffer())
|
||||
{
|
||||
|
@ -557,7 +557,7 @@ void SystemFrameBuffer::SetCursor(NSCursor* cursor)
|
|||
}
|
||||
}
|
||||
|
||||
void SystemFrameBuffer::SetWindowVisible(bool visible)
|
||||
void SystemGLFrameBuffer::SetWindowVisible(bool visible)
|
||||
{
|
||||
if (auto fb = GetSystemFrameBuffer())
|
||||
{
|
||||
|
@ -574,7 +574,7 @@ void SystemFrameBuffer::SetWindowVisible(bool visible)
|
|||
}
|
||||
}
|
||||
|
||||
void SystemFrameBuffer::SetWindowTitle(const char* title)
|
||||
void SystemGLFrameBuffer::SetWindowTitle(const char* title)
|
||||
{
|
||||
if (auto fb = GetSystemFrameBuffer())
|
||||
{
|
||||
|
@ -627,7 +627,7 @@ void I_SetFPSLimit(int limit)
|
|||
|
||||
CUSTOM_CVAR(Bool, vid_hidpi, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
||||
{
|
||||
SystemFrameBuffer::UseHiDPI(self);
|
||||
SystemGLFrameBuffer::UseHiDPI(self);
|
||||
}
|
||||
|
||||
|
||||
|
@ -688,7 +688,7 @@ bool I_SetCursor(FTexture* cursorpic)
|
|||
hotSpot:NSMakePoint(0.0f, 0.0f)];
|
||||
}
|
||||
|
||||
SystemFrameBuffer::SetCursor(cursor);
|
||||
SystemGLFrameBuffer::SetCursor(cursor);
|
||||
|
||||
[pool release];
|
||||
|
||||
|
@ -708,11 +708,11 @@ NSSize I_GetContentViewSize(const NSWindow* const window)
|
|||
|
||||
void I_SetMainWindowVisible(bool visible)
|
||||
{
|
||||
SystemFrameBuffer::SetWindowVisible(visible);
|
||||
SystemGLFrameBuffer::SetWindowVisible(visible);
|
||||
}
|
||||
|
||||
// each platform has its own specific version of this function.
|
||||
void I_SetWindowTitle(const char* title)
|
||||
{
|
||||
SystemFrameBuffer::SetWindowTitle(title);
|
||||
SystemGLFrameBuffer::SetWindowTitle(title);
|
||||
}
|
||||
|
|
|
@ -5,14 +5,14 @@
|
|||
|
||||
#include "v_video.h"
|
||||
|
||||
class SystemFrameBuffer : public DFrameBuffer
|
||||
class SystemGLFrameBuffer : public DFrameBuffer
|
||||
{
|
||||
typedef DFrameBuffer Super;
|
||||
|
||||
public:
|
||||
// this must have the same parameters as the Windows version, even if they are not used!
|
||||
SystemFrameBuffer (void *hMonitor, bool fullscreen);
|
||||
~SystemFrameBuffer ();
|
||||
SystemGLFrameBuffer (void *hMonitor, bool fullscreen);
|
||||
~SystemGLFrameBuffer ();
|
||||
|
||||
void ForceBuffering (bool force);
|
||||
|
||||
|
@ -34,7 +34,7 @@ protected:
|
|||
void ResetGammaTable();
|
||||
void InitializeState();
|
||||
|
||||
SystemFrameBuffer () {}
|
||||
SystemGLFrameBuffer () {}
|
||||
uint8_t GammaTable[3][256];
|
||||
bool UpdatePending;
|
||||
|
||||
|
|
|
@ -123,7 +123,7 @@ SDLGLVideo::~SDLGLVideo ()
|
|||
|
||||
DFrameBuffer *SDLGLVideo::CreateFrameBuffer ()
|
||||
{
|
||||
SystemFrameBuffer *fb = new OpenGLFrameBuffer(0, fullscreen);
|
||||
SystemGLFrameBuffer *fb = new OpenGLFrameBuffer(0, fullscreen);
|
||||
|
||||
return fb;
|
||||
}
|
||||
|
@ -179,7 +179,7 @@ IVideo *gl_CreateVideo()
|
|||
|
||||
// FrameBuffer implementation -----------------------------------------------
|
||||
|
||||
SystemFrameBuffer::SystemFrameBuffer (void *, bool fullscreen)
|
||||
SystemGLFrameBuffer::SystemGLFrameBuffer (void *, bool fullscreen)
|
||||
: DFrameBuffer (vid_defwidth, vid_defheight)
|
||||
{
|
||||
// NOTE: Core profiles were added with GL 3.2, so there's no sense trying
|
||||
|
@ -257,7 +257,7 @@ SystemFrameBuffer::SystemFrameBuffer (void *, bool fullscreen)
|
|||
}
|
||||
}
|
||||
|
||||
SystemFrameBuffer::~SystemFrameBuffer ()
|
||||
SystemGLFrameBuffer::~SystemGLFrameBuffer ()
|
||||
{
|
||||
if (Screen)
|
||||
{
|
||||
|
@ -275,11 +275,11 @@ SystemFrameBuffer::~SystemFrameBuffer ()
|
|||
|
||||
|
||||
|
||||
void SystemFrameBuffer::InitializeState()
|
||||
void SystemGLFrameBuffer::InitializeState()
|
||||
{
|
||||
}
|
||||
|
||||
void SystemFrameBuffer::SetGammaTable(uint16_t *tbl)
|
||||
void SystemGLFrameBuffer::SetGammaTable(uint16_t *tbl)
|
||||
{
|
||||
if (m_supportsGamma)
|
||||
{
|
||||
|
@ -287,7 +287,7 @@ void SystemFrameBuffer::SetGammaTable(uint16_t *tbl)
|
|||
}
|
||||
}
|
||||
|
||||
void SystemFrameBuffer::ResetGammaTable()
|
||||
void SystemGLFrameBuffer::ResetGammaTable()
|
||||
{
|
||||
if (m_supportsGamma)
|
||||
{
|
||||
|
@ -295,12 +295,12 @@ void SystemFrameBuffer::ResetGammaTable()
|
|||
}
|
||||
}
|
||||
|
||||
bool SystemFrameBuffer::IsFullscreen ()
|
||||
bool SystemGLFrameBuffer::IsFullscreen ()
|
||||
{
|
||||
return (SDL_GetWindowFlags (Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
|
||||
}
|
||||
|
||||
void SystemFrameBuffer::SetVSync( bool vsync )
|
||||
void SystemGLFrameBuffer::SetVSync( bool vsync )
|
||||
{
|
||||
#if defined (__APPLE__)
|
||||
const GLint value = vsync ? 1 : 0;
|
||||
|
@ -318,7 +318,7 @@ void SystemFrameBuffer::SetVSync( bool vsync )
|
|||
#endif
|
||||
}
|
||||
|
||||
void SystemFrameBuffer::SwapBuffers()
|
||||
void SystemGLFrameBuffer::SwapBuffers()
|
||||
{
|
||||
#if !defined(__APPLE__) && !defined(__OpenBSD__)
|
||||
if (vid_maxfps && !cl_capfps)
|
||||
|
@ -330,19 +330,19 @@ void SystemFrameBuffer::SwapBuffers()
|
|||
SDL_GL_SwapWindow (Screen);
|
||||
}
|
||||
|
||||
void SystemFrameBuffer::ToggleFullscreen(bool yes)
|
||||
void SystemGLFrameBuffer::ToggleFullscreen(bool yes)
|
||||
{
|
||||
SDL_SetWindowFullscreen(Screen, yes ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
|
||||
}
|
||||
|
||||
int SystemFrameBuffer::GetClientWidth()
|
||||
int SystemGLFrameBuffer::GetClientWidth()
|
||||
{
|
||||
int width = 0;
|
||||
SDL_GL_GetDrawableSize(Screen, &width, nullptr);
|
||||
return width;
|
||||
}
|
||||
|
||||
int SystemFrameBuffer::GetClientHeight()
|
||||
int SystemGLFrameBuffer::GetClientHeight()
|
||||
{
|
||||
int height = 0;
|
||||
SDL_GL_GetDrawableSize(Screen, nullptr, &height);
|
||||
|
@ -388,7 +388,7 @@ void ProcessSDLWindowEvent(const SDL_WindowEvent &event)
|
|||
// each platform has its own specific version of this function.
|
||||
void I_SetWindowTitle(const char* caption)
|
||||
{
|
||||
auto window = static_cast<SystemFrameBuffer *>(screen)->GetSDLWindow();
|
||||
auto window = static_cast<SystemGLFrameBuffer *>(screen)->GetSDLWindow();
|
||||
if (caption)
|
||||
SDL_SetWindowTitle(window, caption);
|
||||
else
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include "v_video.h"
|
||||
|
||||
class SystemFrameBuffer : public DFrameBuffer
|
||||
class SystemGLFrameBuffer : public DFrameBuffer
|
||||
{
|
||||
typedef DFrameBuffer Super;
|
||||
|
||||
|
@ -11,11 +11,11 @@ class SystemFrameBuffer : public DFrameBuffer
|
|||
void RestoreWindowedPos();
|
||||
|
||||
public:
|
||||
SystemFrameBuffer() {}
|
||||
SystemGLFrameBuffer() {}
|
||||
// Actually, hMonitor is a HMONITOR, but it's passed as a void * as there
|
||||
// look to be some cross-platform bits in the way.
|
||||
SystemFrameBuffer(void *hMonitor, bool fullscreen);
|
||||
virtual ~SystemFrameBuffer();
|
||||
SystemGLFrameBuffer(void *hMonitor, bool fullscreen);
|
||||
virtual ~SystemGLFrameBuffer();
|
||||
|
||||
void SetVSync (bool vsync);
|
||||
void SwapBuffers();
|
||||
|
|
|
@ -97,7 +97,7 @@ EXTERN_CVAR(Int, vid_defheight)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static void GetCenteredPos(int in_w, int in_h, int &winx, int &winy, int &winw, int &winh, int &scrwidth, int &scrheight)
|
||||
void SystemGLFrameBuffer::GetCenteredPos(int in_w, int in_h, int &winx, int &winy, int &winw, int &winh, int &scrwidth, int &scrheight)
|
||||
{
|
||||
DEVMODE displaysettings;
|
||||
RECT rect;
|
||||
|
@ -125,7 +125,7 @@ static void GetCenteredPos(int in_w, int in_h, int &winx, int &winy, int &winw,
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static void KeepWindowOnScreen(int &winx, int &winy, int winw, int winh, int scrwidth, int scrheight)
|
||||
void SystemGLFrameBuffer::KeepWindowOnScreen(int &winx, int &winy, int winw, int winh, int scrwidth, int scrheight)
|
||||
{
|
||||
// If the window is too large to fit entirely on the screen, at least
|
||||
// keep its upperleft corner visible.
|
||||
|
@ -153,7 +153,7 @@ static void KeepWindowOnScreen(int &winx, int &winy, int winw, int winh, int scr
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void SystemFrameBuffer::SaveWindowedPos()
|
||||
void SystemGLFrameBuffer::SaveWindowedPos()
|
||||
{
|
||||
// Don't save if we were run with the -0 option.
|
||||
if (Args->CheckParm("-0"))
|
||||
|
@ -204,7 +204,7 @@ void SystemFrameBuffer::SaveWindowedPos()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void SystemFrameBuffer::RestoreWindowedPos()
|
||||
void SystemGLFrameBuffer::RestoreWindowedPos()
|
||||
{
|
||||
int winx, winy, winw, winh, scrwidth, scrheight;
|
||||
|
||||
|
@ -239,7 +239,7 @@ void SystemFrameBuffer::RestoreWindowedPos()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void SystemFrameBuffer::PositionWindow(bool fullscreen)
|
||||
void SystemGLFrameBuffer::PositionWindow(bool fullscreen)
|
||||
{
|
||||
RECT r;
|
||||
LONG style, exStyle;
|
||||
|
@ -298,7 +298,7 @@ void SystemFrameBuffer::PositionWindow(bool fullscreen)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
SystemFrameBuffer::SystemFrameBuffer(void *hMonitor, bool fullscreen) : DFrameBuffer(vid_defwidth, vid_defheight)
|
||||
SystemGLFrameBuffer::SystemGLFrameBuffer(void *hMonitor, bool fullscreen) : DFrameBuffer(vid_defwidth, vid_defheight)
|
||||
{
|
||||
m_Monitor = hMonitor;
|
||||
m_displayDeviceName = 0;
|
||||
|
@ -346,7 +346,7 @@ SystemFrameBuffer::SystemFrameBuffer(void *hMonitor, bool fullscreen) : DFrameBu
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
SystemFrameBuffer::~SystemFrameBuffer()
|
||||
SystemGLFrameBuffer::~SystemGLFrameBuffer()
|
||||
{
|
||||
ResetGammaTable();
|
||||
SaveWindowedPos();
|
||||
|
@ -367,7 +367,7 @@ SystemFrameBuffer::~SystemFrameBuffer()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void SystemFrameBuffer::InitializeState()
|
||||
void SystemGLFrameBuffer::InitializeState()
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -377,7 +377,7 @@ void SystemFrameBuffer::InitializeState()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void SystemFrameBuffer::ResetGammaTable()
|
||||
void SystemGLFrameBuffer::ResetGammaTable()
|
||||
{
|
||||
if (m_supportsGamma)
|
||||
{
|
||||
|
@ -387,7 +387,7 @@ void SystemFrameBuffer::ResetGammaTable()
|
|||
}
|
||||
}
|
||||
|
||||
void SystemFrameBuffer::SetGammaTable(uint16_t *tbl)
|
||||
void SystemGLFrameBuffer::SetGammaTable(uint16_t *tbl)
|
||||
{
|
||||
if (m_supportsGamma)
|
||||
{
|
||||
|
@ -403,7 +403,7 @@ void SystemFrameBuffer::SetGammaTable(uint16_t *tbl)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
bool SystemFrameBuffer::IsFullscreen()
|
||||
bool SystemGLFrameBuffer::IsFullscreen()
|
||||
{
|
||||
return m_Fullscreen;
|
||||
}
|
||||
|
@ -414,7 +414,7 @@ bool SystemFrameBuffer::IsFullscreen()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void SystemFrameBuffer::ToggleFullscreen(bool yes)
|
||||
void SystemGLFrameBuffer::ToggleFullscreen(bool yes)
|
||||
{
|
||||
PositionWindow(yes);
|
||||
}
|
||||
|
@ -430,12 +430,12 @@ CUSTOM_CVAR(Bool, gl_control_tear, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
|||
vid_vsync.Callback();
|
||||
}
|
||||
|
||||
void SystemFrameBuffer::SetVSync (bool vsync)
|
||||
void SystemGLFrameBuffer::SetVSync (bool vsync)
|
||||
{
|
||||
if (myWglSwapIntervalExtProc != NULL) myWglSwapIntervalExtProc(vsync ? (gl_control_tear? SwapInterval : 1) : 0);
|
||||
}
|
||||
|
||||
void SystemFrameBuffer::SwapBuffers()
|
||||
void SystemGLFrameBuffer::SwapBuffers()
|
||||
{
|
||||
// Limiting the frame rate is as simple as waiting for the timer to signal this event.
|
||||
I_FPSLimit();
|
||||
|
@ -448,14 +448,14 @@ void SystemFrameBuffer::SwapBuffers()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
int SystemFrameBuffer::GetClientWidth()
|
||||
int SystemGLFrameBuffer::GetClientWidth()
|
||||
{
|
||||
RECT rect = { 0 };
|
||||
GetClientRect(Window, &rect);
|
||||
return rect.right - rect.left;
|
||||
}
|
||||
|
||||
int SystemFrameBuffer::GetClientHeight()
|
||||
int SystemGLFrameBuffer::GetClientHeight()
|
||||
{
|
||||
RECT rect = { 0 };
|
||||
GetClientRect(Window, &rect);
|
||||
|
|
|
@ -173,7 +173,7 @@ void Win32GLVideo::GetDisplayDeviceName()
|
|||
|
||||
DFrameBuffer *Win32GLVideo::CreateFrameBuffer()
|
||||
{
|
||||
SystemFrameBuffer *fb;
|
||||
SystemGLFrameBuffer *fb;
|
||||
|
||||
fb = new OpenGLFrameBuffer(m_hMonitor, fullscreen);
|
||||
return fb;
|
||||
|
|
Loading…
Reference in a new issue