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- text screen helper stuff for cutscene system.
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commit
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4 changed files with 17 additions and 3 deletions
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@ -51,6 +51,8 @@
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#include "s_music.h"
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#include "m_argv.h"
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CVAR(Bool, inter_subtitles, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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DObject* runner;
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PClass* runnerclass;
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PType* runnerclasstype;
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@ -6,6 +6,9 @@
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#include "s_soundinternal.h"
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#include "gamestate.h"
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#include "zstring.h"
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#include "c_cvars.h"
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EXTERN_CVAR(Bool, inter_subtitles)
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using CompletionFunc = std::function<void(bool)>;
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@ -56,6 +56,8 @@
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#include "v_draw.h"
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#include "doommenu.h"
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#include "sbar.h"
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#include "screenjob.h"
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#include "vm.h"
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FIntermissionDescriptorList IntermissionDescriptors;
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@ -73,10 +75,17 @@ IMPLEMENT_POINTERS_END
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extern int NoWipe;
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CVAR(Bool, nointerscrollabort, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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CVAR(Bool, inter_subtitles, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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CVAR(Bool, inter_classic_scaling, true, CVAR_ARCHIVE);
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DEFINE_ACTION_FUNCTION(_Screen, GetTextScreenSize)
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{
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auto scale = active_con_scaletext(twod, generic_ui);
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int hudwidth = twod->GetWidth() / scale;
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int hudheight = twod->GetHeight() / scale;
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ACTION_RETURN_VEC2(DVector2(hudwidth, hudheight));
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}
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//==========================================================================
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//
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// This also gets used by the title loop.
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@ -376,7 +385,6 @@ void DIntermissionScreenText::Drawer ()
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Super::Drawer();
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if (mTicker >= mTextDelay)
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{
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FGameTexture *pic;
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int w;
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size_t count;
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int c;
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@ -446,7 +454,7 @@ void DIntermissionScreenText::Drawer ()
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continue;
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}
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pic = font->GetChar (c, mTextColor, &w);
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w = font->GetCharWidth(c);
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w += kerning;
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w *= fontscale;
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if (cx + w > twod->GetWidth())
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@ -412,6 +412,7 @@ struct Screen native
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native static Color PaletteColor(int index);
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native static int GetWidth();
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native static int GetHeight();
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native static Vector2 GetTextScreenSize();
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native static void Clear(int left, int top, int right, int bottom, Color color, int palcolor = -1);
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native static void Dim(Color col, double amount, int x, int y, int w, int h, ERenderStyle style = STYLE_Translucent);
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