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Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts: # src/sound/oalsound.cpp
This commit is contained in:
commit
e42dbb5087
2 changed files with 20 additions and 7 deletions
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@ -865,12 +865,6 @@ set( NOT_COMPILED_SOURCE_FILES
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)
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set( FASTMATH_SOURCES
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nodebuild.cpp
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nodebuild_classify_nosse2.cpp
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nodebuild_events.cpp
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nodebuild_extract.cpp
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nodebuild_gl.cpp
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nodebuild_utility.cpp
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r_swrenderer.cpp
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r_3dfloors.cpp
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r_bsp.cpp
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@ -1026,6 +1020,12 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
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memarena.cpp
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md5.cpp
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name.cpp
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nodebuild.cpp
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nodebuild_classify_nosse2.cpp
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nodebuild_events.cpp
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nodebuild_extract.cpp
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nodebuild_gl.cpp
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nodebuild_utility.cpp
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pathexpander.cpp
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p_3dfloors.cpp
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p_3dmidtex.cpp
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@ -781,7 +781,20 @@ OpenALSoundRenderer::OpenALSoundRenderer()
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alcGetIntegerv(Device, ALC_MONO_SOURCES, 1, &numMono);
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alcGetIntegerv(Device, ALC_STEREO_SOURCES, 1, &numStereo);
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Sources.Resize(MIN<int>(MAX<int>(*snd_channels, 2), numMono+numStereo));
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// OpenAL specification doesn't require alcGetIntegerv() to return
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// meaningful values for ALC_MONO_SOURCES and ALC_MONO_SOURCES.
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// At least Apple's OpenAL implementation returns zeroes,
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// although it can generate reasonable number of sources.
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const int numChannels = MAX<int>(*snd_channels, 2);
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int numSources = numMono + numStereo;
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if (0 == numSources)
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{
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numSources = numChannels;
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}
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Sources.Resize(MIN<int>(numChannels, numSources));
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for(unsigned i = 0;i < Sources.Size();i++)
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{
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alGenSources(1, &Sources[i]);
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