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- added texture class for handling the start. screen
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2 changed files with 114 additions and 0 deletions
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@ -1083,6 +1083,7 @@ set (PCH_SOURCES
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common/textures/formats/tgatexture.cpp
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common/textures/formats/stbtexture.cpp
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common/textures/formats/anmtexture.cpp
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common/textures/formats/startscreentexture.cpp
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common/textures/hires/hqresize.cpp
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common/models/models_md3.cpp
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common/models/models_md2.cpp
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113
src/gamedata/textures/formats/startscreentexture.cpp
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113
src/gamedata/textures/formats/startscreentexture.cpp
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/*
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** startscreentexture.cpp
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** Texture class to create a texture from the start screen's imagé
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**
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**---------------------------------------------------------------------------
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** Copyright 2004-2006 Randy Heit
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** Copyright 2019 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "doomtype.h"
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#include "files.h"
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#include "w_wad.h"
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#include "gi.h"
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#include "bitmap.h"
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#include "textures/textures.h"
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#include "imagehelpers.h"
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#include "image.h"
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#include "st_start.h"
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//==========================================================================
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//
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//
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//
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//==========================================================================
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class FStartScreenTexture : public FImageSource
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{
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BitmapInfo *info; // This must remain constant for the lifetime of this texture
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public:
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FStartScreenTexture (BitmapInfo *srcdata);
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int CopyPixels(FBitmap *bmp, int conversion) override;
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};
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FImageSource *CreateStartScreenTexture(BitmapInfo *srcdata)
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{
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return new FStartScreenTexture(srcdata);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FStartScreenTexture::FStartScreenTexture (BitmapInfo *srcdata)
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: FImageSource(-1)
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{
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Width = srcdata->bmiHeader.biWidth;
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Height = srcdata->bmiHeader.biHeight;
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info = srcdata;
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bUseGamePalette = false;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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int FStartScreenTexture::CopyPixels(FBitmap *bmp, int conversion)
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{
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const RgbQuad *psource = info->bmiColors;
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PalEntry paldata[256] = {};
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auto pixels = ST_Util_BitsForBitmap(info);
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for (uint32_t i = 0; i < info->bmiHeader.biClrUsed; i++)
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{
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PalEntry &pe = paldata[i];
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pe.r = psource[i].rgbRed;
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pe.g = psource[i].rgbGreen;
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pe.b = psource[i].rgbBlue;
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pe.a = 255;
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}
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bmp->CopyPixelData(0, 0, pixels, Width, Height, 1, (Width + 3) & ~3, 0, paldata);
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return 0;
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}
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