Merge TC handling back into r_draw

This commit is contained in:
Magnus Norddahl 2016-12-07 18:28:06 +01:00
parent beb70d7dfa
commit e3e90e1a08
4 changed files with 518 additions and 2051 deletions

View file

@ -16,6 +16,7 @@
#include "r_data/colormaps.h"
#include "r_plane.h"
#include "r_draw.h"
#include "r_draw_rgba.h"
#include "r_draw_pal.h"
#include "r_thread.h"
@ -42,6 +43,9 @@ namespace swrenderer
{
int dc_pitch;
lighttable_t *dc_colormap;
FSWColormap *dc_fcolormap;
ShadeConstants dc_shade_constants;
fixed_t dc_light;
int dc_x;
int dc_yl;
int dc_yh;
@ -78,6 +82,8 @@ namespace swrenderer
int ds_x1;
int ds_x2;
lighttable_t * ds_colormap;
FSWColormap *ds_fcolormap;
ShadeConstants ds_shade_constants;
dsfixed_t ds_light;
dsfixed_t ds_xfrac;
dsfixed_t ds_yfrac;
@ -88,7 +94,9 @@ namespace swrenderer
fixed_t ds_alpha;
double ds_lod;
const uint8_t *ds_source;
bool ds_source_mipmapped;
int ds_color;
bool drawer_needs_pal_input;
unsigned int dc_tspans[4][MAXHEIGHT];
unsigned int *dc_ctspan[4];
unsigned int *horizspan[4];
@ -199,6 +207,7 @@ namespace swrenderer
colfunc = transcolfunc;
hcolfunc_post1 = rt_tlate1col;
hcolfunc_post4 = rt_tlate4cols;
drawer_needs_pal_input = true;
}
return true;
}
@ -249,6 +258,7 @@ namespace swrenderer
colfunc = R_DrawTlatedAddColumn;
hcolfunc_post1 = rt_tlateadd1col;
hcolfunc_post4 = rt_tlateadd4cols;
drawer_needs_pal_input = true;
}
}
else
@ -270,6 +280,7 @@ namespace swrenderer
colfunc = R_DrawAddClampTranslatedColumn;
hcolfunc_post1 = rt_tlateaddclamp1col;
hcolfunc_post4 = rt_tlateaddclamp4cols;
drawer_needs_pal_input = true;
}
}
return true;
@ -292,6 +303,7 @@ namespace swrenderer
colfunc = R_DrawSubClampTranslatedColumn;
hcolfunc_post1 = rt_tlatesubclamp1col;
hcolfunc_post4 = rt_tlatesubclamp4cols;
drawer_needs_pal_input = true;
}
return true;
@ -317,6 +329,7 @@ namespace swrenderer
colfunc = R_DrawRevSubClampTranslatedColumn;
hcolfunc_post1 = rt_tlaterevsubclamp1col;
hcolfunc_post4 = rt_tlaterevsubclamp4cols;
drawer_needs_pal_input = true;
}
return true;
@ -346,6 +359,8 @@ namespace swrenderer
fixed_t fglevel, bglevel;
drawer_needs_pal_input = false;
style.CheckFuzz();
if (style.BlendOp == STYLEOP_Shadow)
@ -376,6 +391,9 @@ namespace swrenderer
FRemapTable *table = TranslationToTable(translation);
if (table != NULL && !table->Inactive)
{
if (r_swtruecolor)
dc_translation = (uint8_t*)table->Palette;
else
dc_translation = table->Remap;
}
}
@ -397,13 +415,19 @@ namespace swrenderer
colfunc = R_DrawShadedColumn;
hcolfunc_post1 = rt_shaded1col;
hcolfunc_post4 = rt_shaded4cols;
dc_color = fixedcolormap ? fixedcolormap[APART(color)] : basecolormap->Maps[APART(color)];
dc_colormap = (basecolormap = &ShadeFakeColormap[16 - alpha])->Maps;
drawer_needs_pal_input = true;
dc_color = fixedcolormap ? fixedcolormap->Maps[APART(color)] : basecolormap->Maps[APART(color)];
basecolormap = &ShadeFakeColormap[16 - alpha];
if (fixedlightlev >= 0 && fixedcolormap == NULL)
{
dc_colormap += fixedlightlev;
R_SetColorMapLight(basecolormap, 0, FIXEDLIGHT2SHADE(fixedlightlev));
}
return r_columnmethod ? DoDraw1 : DoDraw0;
else
{
R_SetColorMapLight(basecolormap, 0, 0);
}
bool active_columnmethod = r_columnmethod && !r_swtruecolor;
return active_columnmethod ? DoDraw1 : DoDraw0;
}
fglevel = GetAlpha(style.SrcAlpha, alpha);
@ -429,14 +453,15 @@ namespace swrenderer
// with the alpha.
dc_srccolor = ((((r*x) >> 4) << 20) | ((g*x) >> 4) | ((((b)*x) >> 4) << 10)) & 0x3feffbff;
hcolfunc_pre = R_FillColumnHoriz;
R_SetColorMapLight(identitycolormap.Maps, 0, 0);
R_SetColorMapLight(&identitycolormap, 0, 0);
}
if (!R_SetBlendFunc(style.BlendOp, fglevel, bglevel, style.Flags))
{
return DontDraw;
}
return r_columnmethod ? DoDraw1 : DoDraw0;
bool active_columnmethod = r_columnmethod && !r_swtruecolor;
return active_columnmethod ? DoDraw1 : DoDraw0;
}
ESPSResult R_SetPatchStyle(FRenderStyle style, float alpha, int translation, uint32_t color)
@ -460,6 +485,9 @@ namespace swrenderer
col = width + (col % width);
}
if (r_swtruecolor)
return (const uint8_t *)tex->GetColumnBgra(col, nullptr);
else
return tex->GetColumn(col, nullptr);
}
@ -507,26 +535,85 @@ namespace swrenderer
drawerargs::tmvlinebits = fracbits;
}
void R_SetColorMapLight(lighttable_t *base_colormap, float light, int shade)
void R_SetColorMapLight(FSWColormap *base_colormap, float light, int shade)
{
using namespace drawerargs;
dc_colormap = base_colormap + (GETPALOOKUP(light, shade) << COLORMAPSHIFT);
dc_fcolormap = base_colormap;
if (r_swtruecolor)
{
dc_shade_constants.light_red = dc_fcolormap->Color.r * 256 / 255;
dc_shade_constants.light_green = dc_fcolormap->Color.g * 256 / 255;
dc_shade_constants.light_blue = dc_fcolormap->Color.b * 256 / 255;
dc_shade_constants.light_alpha = dc_fcolormap->Color.a * 256 / 255;
dc_shade_constants.fade_red = dc_fcolormap->Fade.r;
dc_shade_constants.fade_green = dc_fcolormap->Fade.g;
dc_shade_constants.fade_blue = dc_fcolormap->Fade.b;
dc_shade_constants.fade_alpha = dc_fcolormap->Fade.a;
dc_shade_constants.desaturate = MIN(abs(dc_fcolormap->Desaturate), 255) * 255 / 256;
dc_shade_constants.simple_shade = (dc_fcolormap->Color.d == 0x00ffffff && dc_fcolormap->Fade.d == 0x00000000 && dc_fcolormap->Desaturate == 0);
dc_colormap = base_colormap->Maps;
dc_light = LIGHTSCALE(light, shade);
}
else
{
dc_colormap = base_colormap->Maps + (GETPALOOKUP(light, shade) << COLORMAPSHIFT);
}
}
void R_SetDSColorMapLight(lighttable_t *base_colormap, float light, int shade)
void R_SetDSColorMapLight(FSWColormap *base_colormap, float light, int shade)
{
using namespace drawerargs;
ds_colormap = base_colormap + (GETPALOOKUP(light, shade) << COLORMAPSHIFT);
ds_fcolormap = base_colormap;
if (r_swtruecolor)
{
ds_shade_constants.light_red = ds_fcolormap->Color.r * 256 / 255;
ds_shade_constants.light_green = ds_fcolormap->Color.g * 256 / 255;
ds_shade_constants.light_blue = ds_fcolormap->Color.b * 256 / 255;
ds_shade_constants.light_alpha = ds_fcolormap->Color.a * 256 / 255;
ds_shade_constants.fade_red = ds_fcolormap->Fade.r;
ds_shade_constants.fade_green = ds_fcolormap->Fade.g;
ds_shade_constants.fade_blue = ds_fcolormap->Fade.b;
ds_shade_constants.fade_alpha = ds_fcolormap->Fade.a;
ds_shade_constants.desaturate = MIN(abs(ds_fcolormap->Desaturate), 255) * 255 / 256;
ds_shade_constants.simple_shade = (ds_fcolormap->Color.d == 0x00ffffff && ds_fcolormap->Fade.d == 0x00000000 && ds_fcolormap->Desaturate == 0);
ds_colormap = base_colormap->Maps;
ds_light = LIGHTSCALE(light, shade);
}
else
{
ds_colormap = base_colormap->Maps + (GETPALOOKUP(light, shade) << COLORMAPSHIFT);
}
}
void R_SetTranslationMap(lighttable_t *translation)
{
using namespace drawerargs;
if (r_swtruecolor)
{
dc_fcolormap = nullptr;
dc_colormap = nullptr;
dc_translation = translation;
dc_shade_constants.light_red = 256;
dc_shade_constants.light_green = 256;
dc_shade_constants.light_blue = 256;
dc_shade_constants.light_alpha = 256;
dc_shade_constants.fade_red = 0;
dc_shade_constants.fade_green = 0;
dc_shade_constants.fade_blue = 0;
dc_shade_constants.fade_alpha = 256;
dc_shade_constants.desaturate = 0;
dc_shade_constants.simple_shade = true;
dc_light = 0;
}
else
{
dc_fcolormap = nullptr;
dc_colormap = translation;
}
}
void rt_initcols(uint8_t *buffer)
{
@ -535,6 +622,9 @@ namespace swrenderer
for (int y = 3; y >= 0; y--)
horizspan[y] = dc_ctspan[y] = &dc_tspans[y][0];
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<RtInitColsRGBACommand>(buffer);
else
DrawerCommandQueue::QueueCommand<RtInitColsPalCommand>(buffer);
}
@ -727,18 +817,17 @@ namespace swrenderer
}
}
void R_SetSpanColormap(lighttable_t *colormap)
void R_SetSpanColormap(FDynamicColormap *colormap, int shade)
{
using namespace drawerargs;
ds_colormap = colormap;
R_SetDSColorMapLight(colormap, 0, shade);
}
void R_SetSpanSource(FTexture *tex)
{
using namespace drawerargs;
ds_source = tex->GetPixels();
ds_source = r_swtruecolor ? (const uint8_t*)tex->GetPixelsBgra() : tex->GetPixels();
ds_source_mipmapped = tex->Mipmapped() && tex->GetWidth() > 1 && tex->GetHeight() > 1;
}
/////////////////////////////////////////////////////////////////////////
@ -756,6 +845,9 @@ namespace swrenderer
(*span)[1] = dc_yh;
*span += 2;
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<FillColumnHorizRGBACommand>();
else
DrawerCommandQueue::QueueCommand<FillColumnHorizPalCommand>();
}
@ -772,167 +864,300 @@ namespace swrenderer
(*span)[1] = dc_yh;
*span += 2;
if (r_swtruecolor)
{
if (drawer_needs_pal_input)
DrawerCommandQueue::QueueCommand<DrawColumnHorizRGBACommand<uint8_t>>();
else
DrawerCommandQueue::QueueCommand<DrawColumnHorizRGBACommand<uint32_t>>();
}
else
{
DrawerCommandQueue::QueueCommand<DrawColumnHorizPalCommand>();
}
}
// Copies one span at hx to the screen at sx.
void rt_copy1col(int hx, int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt1CopyLLVMCommand>(hx, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt1CopyPalCommand>(hx, sx, yl, yh);
}
// Copies all four spans to the screen starting at sx.
void rt_copy4cols(int sx, int yl, int yh)
{
if (r_swtruecolor)
{
// To do: we could do this with SSE using __m128i
rt_copy1col(0, sx, yl, yh);
rt_copy1col(1, sx + 1, yl, yh);
rt_copy1col(2, sx + 2, yl, yh);
rt_copy1col(3, sx + 3, yl, yh);
}
else
{
DrawerCommandQueue::QueueCommand<DrawColumnRt4CopyPalCommand>(0, sx, yl, yh);
}
}
// Maps one span at hx to the screen at sx.
void rt_map1col(int hx, int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt1LLVMCommand>(hx, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt1PalCommand>(hx, sx, yl, yh);
}
// Maps all four spans to the screen starting at sx.
void rt_map4cols(int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt4LLVMCommand>(0, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt4PalCommand>(0, sx, yl, yh);
}
// Translates one span at hx to the screen at sx.
void rt_tlate1col(int hx, int sx, int yl, int yh)
{
if (r_swtruecolor)
{
DrawerCommandQueue::QueueCommand<DrawColumnRt1TranslatedLLVMCommand>(hx, sx, yl, yh);
}
else
{
DrawerCommandQueue::QueueCommand<DrawColumnRt1TranslatedPalCommand>(hx, sx, yl, yh);
rt_map1col(hx, sx, yl, yh);
}
}
// Translates all four spans to the screen starting at sx.
void rt_tlate4cols(int sx, int yl, int yh)
{
if (r_swtruecolor)
{
DrawerCommandQueue::QueueCommand<DrawColumnRt4TranslatedLLVMCommand>(0, sx, yl, yh);
}
else
{
DrawerCommandQueue::QueueCommand<DrawColumnRt4TranslatedPalCommand>(0, sx, yl, yh);
rt_map4cols(sx, yl, yh);
}
}
// Adds one span at hx to the screen at sx without clamping.
void rt_add1col(int hx, int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt1AddLLVMCommand>(hx, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt1AddPalCommand>(hx, sx, yl, yh);
}
// Adds all four spans to the screen starting at sx without clamping.
void rt_add4cols(int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt4AddLLVMCommand>(0, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt4AddPalCommand>(0, sx, yl, yh);
}
// Translates and adds one span at hx to the screen at sx without clamping.
void rt_tlateadd1col(int hx, int sx, int yl, int yh)
{
if (r_swtruecolor)
{
DrawerCommandQueue::QueueCommand<DrawColumnRt1AddClampTranslatedLLVMCommand>(hx, sx, yl, yh);
}
else
{
DrawerCommandQueue::QueueCommand<DrawColumnRt1TranslatedPalCommand>(hx, sx, yl, yh);
rt_add1col(hx, sx, yl, yh);
}
}
// Translates and adds all four spans to the screen starting at sx without clamping.
void rt_tlateadd4cols(int sx, int yl, int yh)
{
if (r_swtruecolor)
{
DrawerCommandQueue::QueueCommand<DrawColumnRt4AddClampTranslatedLLVMCommand>(0, sx, yl, yh);
}
else
{
DrawerCommandQueue::QueueCommand<DrawColumnRt4TranslatedPalCommand>(0, sx, yl, yh);
rt_add4cols(sx, yl, yh);
}
}
// Shades one span at hx to the screen at sx.
void rt_shaded1col(int hx, int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt1ShadedLLVMCommand>(hx, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt1ShadedPalCommand>(hx, sx, yl, yh);
}
// Shades all four spans to the screen starting at sx.
void rt_shaded4cols(int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt4ShadedLLVMCommand>(0, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt4ShadedPalCommand>(0, sx, yl, yh);
}
// Adds one span at hx to the screen at sx with clamping.
void rt_addclamp1col(int hx, int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt1AddClampLLVMCommand>(hx, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt1AddClampPalCommand>(hx, sx, yl, yh);
}
// Adds all four spans to the screen starting at sx with clamping.
void rt_addclamp4cols(int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt4AddClampLLVMCommand>(0, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt4AddClampPalCommand>(0, sx, yl, yh);
}
// Translates and adds one span at hx to the screen at sx with clamping.
void rt_tlateaddclamp1col(int hx, int sx, int yl, int yh)
{
if (r_swtruecolor)
{
DrawerCommandQueue::QueueCommand<DrawColumnRt1AddClampTranslatedLLVMCommand>(hx, sx, yl, yh);
}
else
{
DrawerCommandQueue::QueueCommand<DrawColumnRt1TranslatedPalCommand>(hx, sx, yl, yh);
rt_addclamp1col(hx, sx, yl, yh);
}
}
// Translates and adds all four spans to the screen starting at sx with clamping.
void rt_tlateaddclamp4cols(int sx, int yl, int yh)
{
if (r_swtruecolor)
{
DrawerCommandQueue::QueueCommand<DrawColumnRt4AddClampTranslatedLLVMCommand>(0, sx, yl, yh);
}
else
{
DrawerCommandQueue::QueueCommand<DrawColumnRt4TranslatedPalCommand>(0, sx, yl, yh);
rt_addclamp4cols(sx, yl, yh);
}
}
// Subtracts one span at hx to the screen at sx with clamping.
void rt_subclamp1col(int hx, int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt1SubClampLLVMCommand>(hx, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt1SubClampPalCommand>(hx, sx, yl, yh);
}
// Subtracts all four spans to the screen starting at sx with clamping.
void rt_subclamp4cols(int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt4SubClampLLVMCommand>(0, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt4SubClampPalCommand>(0, sx, yl, yh);
}
// Translates and subtracts one span at hx to the screen at sx with clamping.
void rt_tlatesubclamp1col(int hx, int sx, int yl, int yh)
{
if (r_swtruecolor)
{
DrawerCommandQueue::QueueCommand<DrawColumnRt1SubClampTranslatedLLVMCommand>(hx, sx, yl, yh);
}
else
{
DrawerCommandQueue::QueueCommand<DrawColumnRt1TranslatedPalCommand>(hx, sx, yl, yh);
rt_subclamp1col(hx, sx, yl, yh);
}
}
// Translates and subtracts all four spans to the screen starting at sx with clamping.
void rt_tlatesubclamp4cols(int sx, int yl, int yh)
{
if (r_swtruecolor)
{
DrawerCommandQueue::QueueCommand<DrawColumnRt4SubClampTranslatedLLVMCommand>(0, sx, yl, yh);
}
else
{
DrawerCommandQueue::QueueCommand<DrawColumnRt4TranslatedPalCommand>(0, sx, yl, yh);
rt_subclamp4cols(sx, yl, yh);
}
}
// Subtracts one span at hx from the screen at sx with clamping.
void rt_revsubclamp1col(int hx, int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt1RevSubClampLLVMCommand>(hx, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt1RevSubClampPalCommand>(hx, sx, yl, yh);
}
// Subtracts all four spans from the screen starting at sx with clamping.
void rt_revsubclamp4cols(int sx, int yl, int yh)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRt4RevSubClampLLVMCommand>(0, sx, yl, yh);
else
DrawerCommandQueue::QueueCommand<DrawColumnRt4RevSubClampPalCommand>(0, sx, yl, yh);
}
// Translates and subtracts one span at hx from the screen at sx with clamping.
void rt_tlaterevsubclamp1col(int hx, int sx, int yl, int yh)
{
if (r_swtruecolor)
{
DrawerCommandQueue::QueueCommand<DrawColumnRt1RevSubClampTranslatedLLVMCommand>(hx, sx, yl, yh);
}
else
{
DrawerCommandQueue::QueueCommand<DrawColumnRt1TranslatedPalCommand>(hx, sx, yl, yh);
rt_revsubclamp1col(hx, sx, yl, yh);
}
}
// Translates and subtracts all four spans from the screen starting at sx with clamping.
void rt_tlaterevsubclamp4cols(int sx, int yl, int yh)
{
if (r_swtruecolor)
{
DrawerCommandQueue::QueueCommand<DrawColumnRt4RevSubClampTranslatedLLVMCommand>(0, sx, yl, yh);
}
else
{
DrawerCommandQueue::QueueCommand<DrawColumnRt4TranslatedPalCommand>(0, sx, yl, yh);
rt_revsubclamp4cols(sx, yl, yh);
}
}
uint32_t vlinec1()
{
using namespace drawerargs;
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawWall1LLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawWall1PalCommand>();
return dc_texturefrac + dc_count * dc_iscale;
@ -942,6 +1167,9 @@ namespace swrenderer
{
using namespace drawerargs;
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawWall4LLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawWall4PalCommand>();
for (int i = 0; i < 4; i++)
@ -952,6 +1180,9 @@ namespace swrenderer
{
using namespace drawerargs;
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawWallMasked1LLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawWallMasked1PalCommand>();
return dc_texturefrac + dc_count * dc_iscale;
@ -961,6 +1192,9 @@ namespace swrenderer
{
using namespace drawerargs;
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawWallMasked4LLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawWallMasked4PalCommand>();
for (int i = 0; i < 4; i++)
@ -971,6 +1205,9 @@ namespace swrenderer
{
using namespace drawerargs;
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawWallAdd1LLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawWallAdd1PalCommand>();
return dc_texturefrac + dc_count * dc_iscale;
@ -980,6 +1217,9 @@ namespace swrenderer
{
using namespace drawerargs;
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawWallAdd4LLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawWallAdd4PalCommand>();
for (int i = 0; i < 4; i++)
@ -990,6 +1230,9 @@ namespace swrenderer
{
using namespace drawerargs;
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawWallAddClamp1LLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawWallAddClamp1PalCommand>();
return dc_texturefrac + dc_count * dc_iscale;
@ -999,6 +1242,9 @@ namespace swrenderer
{
using namespace drawerargs;
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawWallAddClamp4LLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawWallAddClamp4PalCommand>();
for (int i = 0; i < 4; i++)
@ -1009,6 +1255,9 @@ namespace swrenderer
{
using namespace drawerargs;
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawWallSubClamp1LLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawWallSubClamp1PalCommand>();
return dc_texturefrac + dc_count * dc_iscale;
@ -1018,6 +1267,9 @@ namespace swrenderer
{
using namespace drawerargs;
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawWallSubClamp4LLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawWallSubClamp4PalCommand>();
for (int i = 0; i < 4; i++)
@ -1028,6 +1280,9 @@ namespace swrenderer
{
using namespace drawerargs;
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawWallRevSubClamp1LLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawWallRevSubClamp1PalCommand>();
return dc_texturefrac + dc_count * dc_iscale;
@ -1037,6 +1292,9 @@ namespace swrenderer
{
using namespace drawerargs;
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawWallRevSubClamp4LLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawWallRevSubClamp4PalCommand>();
for (int i = 0; i < 4; i++)
@ -1045,51 +1303,81 @@ namespace swrenderer
void R_DrawSingleSkyCol1(uint32_t solid_top, uint32_t solid_bottom)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawSingleSky1LLVMCommand>(solid_top, solid_bottom);
else
DrawerCommandQueue::QueueCommand<DrawSingleSky1PalCommand>(solid_top, solid_bottom);
}
void R_DrawSingleSkyCol4(uint32_t solid_top, uint32_t solid_bottom)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawSingleSky4LLVMCommand>(solid_top, solid_bottom);
else
DrawerCommandQueue::QueueCommand<DrawSingleSky4PalCommand>(solid_top, solid_bottom);
}
void R_DrawDoubleSkyCol1(uint32_t solid_top, uint32_t solid_bottom)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawDoubleSky1LLVMCommand>(solid_top, solid_bottom);
else
DrawerCommandQueue::QueueCommand<DrawDoubleSky1PalCommand>(solid_top, solid_bottom);
}
void R_DrawDoubleSkyCol4(uint32_t solid_top, uint32_t solid_bottom)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawDoubleSky4LLVMCommand>(solid_top, solid_bottom);
else
DrawerCommandQueue::QueueCommand<DrawDoubleSky4PalCommand>(solid_top, solid_bottom);
}
void R_DrawColumn()
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnLLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawColumnPalCommand>();
}
void R_FillColumn()
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<FillColumnLLVMCommand>();
else
DrawerCommandQueue::QueueCommand<FillColumnPalCommand>();
}
void R_FillAddColumn()
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<FillColumnAddLLVMCommand>();
else
DrawerCommandQueue::QueueCommand<FillColumnAddPalCommand>();
}
void R_FillAddClampColumn()
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<FillColumnAddClampLLVMCommand>();
else
DrawerCommandQueue::QueueCommand<FillColumnAddClampPalCommand>();
}
void R_FillSubClampColumn()
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<FillColumnSubClampLLVMCommand>();
else
DrawerCommandQueue::QueueCommand<FillColumnSubClampPalCommand>();
}
void R_FillRevSubClampColumn()
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<FillColumnRevSubClampLLVMCommand>();
else
DrawerCommandQueue::QueueCommand<FillColumnRevSubClampPalCommand>();
}
@ -1097,6 +1385,9 @@ namespace swrenderer
{
using namespace drawerargs;
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawFuzzColumnRGBACommand>();
else
DrawerCommandQueue::QueueCommand<DrawFuzzColumnPalCommand>();
dc_yl = MAX(dc_yl, 1);
@ -1107,112 +1398,185 @@ namespace swrenderer
void R_DrawAddColumn()
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnAddLLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawColumnAddPalCommand>();
}
void R_DrawTranslatedColumn()
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnTranslatedLLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawColumnTranslatedPalCommand>();
}
void R_DrawTlatedAddColumn()
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnTlatedAddLLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawColumnTlatedAddPalCommand>();
}
void R_DrawShadedColumn()
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnShadedLLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawColumnShadedPalCommand>();
}
void R_DrawAddClampColumn()
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnAddClampLLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawColumnAddClampPalCommand>();
}
void R_DrawAddClampTranslatedColumn()
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnAddClampTranslatedLLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawColumnAddClampTranslatedPalCommand>();
}
void R_DrawSubClampColumn()
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnSubClampLLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawColumnSubClampPalCommand>();
}
void R_DrawSubClampTranslatedColumn()
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnSubClampTranslatedLLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawColumnSubClampTranslatedPalCommand>();
}
void R_DrawRevSubClampColumn()
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampLLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampPalCommand>();
}
void R_DrawRevSubClampTranslatedColumn()
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampTranslatedLLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampTranslatedPalCommand>();
}
void R_DrawSpan()
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawSpanLLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawSpanPalCommand>();
}
void R_DrawSpanMasked()
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawSpanMaskedLLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawSpanMaskedPalCommand>();
}
void R_DrawSpanTranslucent()
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawSpanTranslucentLLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawSpanTranslucentPalCommand>();
}
void R_DrawSpanMaskedTranslucent()
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawSpanMaskedTranslucentLLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawSpanMaskedTranslucentPalCommand>();
}
void R_DrawSpanAddClamp()
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawSpanAddClampLLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawSpanAddClampPalCommand>();
}
void R_DrawSpanMaskedAddClamp()
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawSpanMaskedAddClampLLVMCommand>();
else
DrawerCommandQueue::QueueCommand<DrawSpanMaskedAddClampPalCommand>();
}
void R_FillSpan()
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<FillSpanRGBACommand>();
else
DrawerCommandQueue::QueueCommand<FillSpanPalCommand>();
}
void R_DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawTiltedSpanRGBACommand>(y, x1, x2, plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy);
else
DrawerCommandQueue::QueueCommand<DrawTiltedSpanPalCommand>(y, x1, x2, plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy);
}
void R_DrawColoredSpan(int y, int x1, int x2)
{
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawColoredSpanRGBACommand>(y, x1, x2);
else
DrawerCommandQueue::QueueCommand<DrawColoredSpanPalCommand>(y, x1, x2);
}
namespace
{
const uint8_t *slab_colormap;
ShadeConstants slab_rgba_shade_constants;
const uint8_t *slab_rgba_colormap;
fixed_t slab_rgba_light;
}
void R_SetupDrawSlab(uint8_t *colormap)
void R_SetupDrawSlab(FSWColormap *base_colormap, float light, int shade)
{
slab_colormap = colormap;
slab_rgba_shade_constants.light_red = base_colormap->Color.r * 256 / 255;
slab_rgba_shade_constants.light_green = base_colormap->Color.g * 256 / 255;
slab_rgba_shade_constants.light_blue = base_colormap->Color.b * 256 / 255;
slab_rgba_shade_constants.light_alpha = base_colormap->Color.a * 256 / 255;
slab_rgba_shade_constants.fade_red = base_colormap->Fade.r;
slab_rgba_shade_constants.fade_green = base_colormap->Fade.g;
slab_rgba_shade_constants.fade_blue = base_colormap->Fade.b;
slab_rgba_shade_constants.fade_alpha = base_colormap->Fade.a;
slab_rgba_shade_constants.desaturate = MIN(abs(base_colormap->Desaturate), 255) * 255 / 256;
slab_rgba_shade_constants.simple_shade = (base_colormap->Color.d == 0x00ffffff && base_colormap->Fade.d == 0x00000000 && base_colormap->Desaturate == 0);
slab_rgba_colormap = base_colormap->Maps;
slab_rgba_light = LIGHTSCALE(light, shade);
}
void R_DrawSlab(int dx, fixed_t v, int dy, fixed_t vi, const uint8_t *vptr, uint8_t *p)
{
DrawerCommandQueue::QueueCommand<DrawSlabPalCommand>(dx, v, dy, vi, vptr, p, slab_colormap);
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawSlabRGBACommand>(dx, v, dy, vi, vptr, p, slab_rgba_shade_constants, slab_rgba_colormap, slab_rgba_light);
else
DrawerCommandQueue::QueueCommand<DrawSlabPalCommand>(dx, v, dy, vi, vptr, p, slab_rgba_colormap);
}
void R_DrawFogBoundarySection(int y, int y2, int x1)
@ -1220,6 +1584,9 @@ namespace swrenderer
for (; y < y2; ++y)
{
int x2 = spanend[y];
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawFogBoundaryLineRGBACommand>(y, x1, x2);
else
DrawerCommandQueue::QueueCommand<DrawFogBoundaryLinePalCommand>(y, x1, x2);
}
}
@ -1244,7 +1611,7 @@ namespace swrenderer
clearbufshort(spanend + t2, b2 - t2, x);
}
R_SetColorMapLight(basecolormap->Maps, (float)light, wallshade);
R_SetColorMapLight(basecolormap, (float)light, wallshade);
uint8_t *fake_dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
@ -1271,7 +1638,7 @@ namespace swrenderer
clearbufshort(spanend + t2, b2 - t2, x);
}
rcolormap = lcolormap;
R_SetColorMapLight(basecolormap->Maps, (float)light, wallshade);
R_SetColorMapLight(basecolormap, (float)light, wallshade);
fake_dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
}
else
@ -1282,12 +1649,18 @@ namespace swrenderer
while (t2 < stop)
{
int y = t2++;
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawFogBoundaryLineRGBACommand>(y, xr, spanend[y]);
else
DrawerCommandQueue::QueueCommand<DrawFogBoundaryLinePalCommand>(y, xr, spanend[y]);
}
stop = MAX(b1, t2);
while (b2 > stop)
{
int y = --b2;
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawFogBoundaryLineRGBACommand>(y, xr, spanend[y]);
else
DrawerCommandQueue::QueueCommand<DrawFogBoundaryLinePalCommand>(y, xr, spanend[y]);
}
}
@ -1320,6 +1693,9 @@ namespace swrenderer
void R_DrawParticle(vissprite_t *sprite)
{
if (r_swtruecolor)
R_DrawParticle_rgba(sprite);
else
R_DrawParticle_C(sprite);
}
}

View file

@ -3,7 +3,13 @@
#include "r_defs.h"
struct FSWColormap;
EXTERN_CVAR(Bool, r_multithreaded);
EXTERN_CVAR(Bool, r_magfilter);
EXTERN_CVAR(Bool, r_minfilter);
EXTERN_CVAR(Bool, r_mipmap);
EXTERN_CVAR(Float, r_lod_bias);
EXTERN_CVAR(Int, r_drawfuzz);
EXTERN_CVAR(Bool, r_drawtrans);
EXTERN_CVAR(Float, transsouls);
@ -13,12 +19,29 @@ namespace swrenderer
{
struct vissprite_t;
struct ShadeConstants
{
uint16_t light_alpha;
uint16_t light_red;
uint16_t light_green;
uint16_t light_blue;
uint16_t fade_alpha;
uint16_t fade_red;
uint16_t fade_green;
uint16_t fade_blue;
uint16_t desaturate;
bool simple_shade;
};
extern double dc_texturemid;
namespace drawerargs
{
extern int dc_pitch;
extern lighttable_t *dc_colormap;
extern FSWColormap *dc_fcolormap;
extern ShadeConstants dc_shade_constants;
extern fixed_t dc_light;
extern int dc_x;
extern int dc_yl;
extern int dc_yh;
@ -41,6 +64,8 @@ namespace swrenderer
extern int dc_destheight;
extern int dc_count;
extern bool drawer_needs_pal_input;
extern uint32_t vplce[4];
extern uint32_t vince[4];
extern uint8_t *palookupoffse[4];
@ -57,6 +82,8 @@ namespace swrenderer
extern int ds_x1;
extern int ds_x2;
extern lighttable_t * ds_colormap;
extern FSWColormap *ds_fcolormap;
extern ShadeConstants ds_shade_constants;
extern dsfixed_t ds_light;
extern dsfixed_t ds_xfrac;
extern dsfixed_t ds_yfrac;
@ -67,6 +94,7 @@ namespace swrenderer
extern fixed_t ds_alpha;
extern double ds_lod;
extern const uint8_t *ds_source;
extern bool ds_source_mipmapped;
extern int ds_color;
extern unsigned int dc_tspans[4][MAXHEIGHT];
@ -86,6 +114,8 @@ namespace swrenderer
extern int fuzzpos;
extern int fuzzviewheight;
extern bool r_swtruecolor;
void R_InitColumnDrawers();
void R_InitShadeMaps();
void R_InitFuzzTable(int fuzzoff);
@ -162,7 +192,7 @@ namespace swrenderer
void R_FillSpan();
void R_DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy);
void R_DrawColoredSpan(int y, int x1, int x2);
void R_SetupDrawSlab(uint8_t *colormap);
void R_SetupDrawSlab(FSWColormap *base_colormap, float light, int shade);
void R_DrawSlab(int dx, fixed_t v, int dy, fixed_t vi, const uint8_t *vptr, uint8_t *p);
void R_DrawFogBoundary(int x1, int x2, short *uclip, short *dclip);
uint32_t vlinec1();
@ -194,12 +224,13 @@ namespace swrenderer
void R_DrawDoubleSkyCol1(uint32_t solid_top, uint32_t solid_bottom);
void R_DrawDoubleSkyCol4(uint32_t solid_top, uint32_t solid_bottom);
void R_SetColorMapLight(lighttable_t *base_colormap, float light, int shade);
void R_SetDSColorMapLight(lighttable_t *base_colormap, float light, int shade);
// Sets dc_colormap and dc_light to their appropriate values depending on the output format (pal vs true color)
void R_SetColorMapLight(FSWColormap *base_colormap, float light, int shade);
void R_SetDSColorMapLight(FSWColormap *base_colormap, float light, int shade);
void R_SetTranslationMap(lighttable_t *translation);
void R_SetupSpanBits(FTexture *tex);
void R_SetSpanColormap(lighttable_t *colormap);
void R_SetSpanColormap(FDynamicColormap *colormap, int shade);
void R_SetSpanSource(FTexture *tex);
void R_MapTiltedPlane(int y, int x1);

File diff suppressed because it is too large Load diff

View file

@ -1,239 +0,0 @@
#pragma once
#include "r_defs.h"
struct FSWColormap;
EXTERN_CVAR(Bool, r_multithreaded);
EXTERN_CVAR(Bool, r_magfilter);
EXTERN_CVAR(Bool, r_minfilter);
EXTERN_CVAR(Bool, r_mipmap);
EXTERN_CVAR(Float, r_lod_bias);
EXTERN_CVAR(Int, r_drawfuzz);
EXTERN_CVAR(Bool, r_drawtrans);
EXTERN_CVAR(Float, transsouls);
EXTERN_CVAR(Int, r_columnmethod);
namespace swrenderer
{
struct vissprite_t;
struct ShadeConstants
{
uint16_t light_alpha;
uint16_t light_red;
uint16_t light_green;
uint16_t light_blue;
uint16_t fade_alpha;
uint16_t fade_red;
uint16_t fade_green;
uint16_t fade_blue;
uint16_t desaturate;
bool simple_shade;
};
extern double dc_texturemid;
namespace drawerargs
{
extern int dc_pitch;
extern lighttable_t *dc_colormap;
extern FSWColormap *dc_fcolormap;
extern ShadeConstants dc_shade_constants;
extern fixed_t dc_light;
extern int dc_x;
extern int dc_yl;
extern int dc_yh;
extern fixed_t dc_iscale;
extern fixed_t dc_texturefrac;
extern uint32_t dc_textureheight;
extern int dc_color;
extern uint32_t dc_srccolor;
extern uint32_t dc_srccolor_bgra;
extern uint32_t *dc_srcblend;
extern uint32_t *dc_destblend;
extern fixed_t dc_srcalpha;
extern fixed_t dc_destalpha;
extern const uint8_t *dc_source;
extern const uint8_t *dc_source2;
extern uint32_t dc_texturefracx;
extern uint8_t *dc_translation;
extern uint8_t *dc_dest;
extern uint8_t *dc_destorg;
extern int dc_destheight;
extern int dc_count;
extern bool drawer_needs_pal_input;
extern uint32_t vplce[4];
extern uint32_t vince[4];
extern uint8_t *palookupoffse[4];
extern fixed_t palookuplight[4];
extern const uint8_t *bufplce[4];
extern const uint8_t *bufplce2[4];
extern uint32_t buftexturefracx[4];
extern uint32_t bufheight[4];
extern int vlinebits;
extern int mvlinebits;
extern int tmvlinebits;
extern int ds_y;
extern int ds_x1;
extern int ds_x2;
extern lighttable_t * ds_colormap;
extern FSWColormap *ds_fcolormap;
extern ShadeConstants ds_shade_constants;
extern dsfixed_t ds_light;
extern dsfixed_t ds_xfrac;
extern dsfixed_t ds_yfrac;
extern dsfixed_t ds_xstep;
extern dsfixed_t ds_ystep;
extern int ds_xbits;
extern int ds_ybits;
extern fixed_t ds_alpha;
extern double ds_lod;
extern const uint8_t *ds_source;
extern bool ds_source_mipmapped;
extern int ds_color;
extern unsigned int dc_tspans[4][MAXHEIGHT];
extern unsigned int *dc_ctspan[4];
extern unsigned int *horizspan[4];
}
extern int ylookup[MAXHEIGHT];
extern uint8_t shadetables[/*NUMCOLORMAPS*16*256*/];
extern FDynamicColormap ShadeFakeColormap[16];
extern uint8_t identitymap[256];
extern FDynamicColormap identitycolormap;
// Spectre/Invisibility.
#define FUZZTABLE 50
extern int fuzzoffset[FUZZTABLE + 1];
extern int fuzzpos;
extern int fuzzviewheight;
extern bool r_swtruecolor;
void R_InitColumnDrawers();
void R_InitShadeMaps();
void R_InitFuzzTable(int fuzzoff);
enum ESPSResult
{
DontDraw, // not useful to draw this
DoDraw0, // draw this as if r_columnmethod is 0
DoDraw1, // draw this as if r_columnmethod is 1
};
ESPSResult R_SetPatchStyle(FRenderStyle style, fixed_t alpha, int translation, uint32_t color);
ESPSResult R_SetPatchStyle(FRenderStyle style, float alpha, int translation, uint32_t color);
void R_FinishSetPatchStyle(); // Call this after finished drawing the current thing, in case its style was STYLE_Shade
bool R_GetTransMaskDrawers(fixed_t(**tmvline1)(), void(**tmvline4)());
const uint8_t *R_GetColumn(FTexture *tex, int col);
void wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const uint8_t *(*getcol)(FTexture *tex, int col) = R_GetColumn);
void maskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const uint8_t *(*getcol)(FTexture *tex, int col) = R_GetColumn);
void transmaskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const uint8_t *(*getcol)(FTexture *tex, int col) = R_GetColumn);
void rt_initcols(uint8_t *buffer = nullptr);
void rt_span_coverage(int x, int start, int stop);
void rt_draw4cols(int sx);
void rt_flip_posts();
void rt_copy1col(int hx, int sx, int yl, int yh);
void rt_copy4cols(int sx, int yl, int yh);
void rt_shaded1col(int hx, int sx, int yl, int yh);
void rt_shaded4cols(int sx, int yl, int yh);
void rt_map1col(int hx, int sx, int yl, int yh);
void rt_add1col(int hx, int sx, int yl, int yh);
void rt_addclamp1col(int hx, int sx, int yl, int yh);
void rt_subclamp1col(int hx, int sx, int yl, int yh);
void rt_revsubclamp1col(int hx, int sx, int yl, int yh);
void rt_tlate1col(int hx, int sx, int yl, int yh);
void rt_tlateadd1col(int hx, int sx, int yl, int yh);
void rt_tlateaddclamp1col(int hx, int sx, int yl, int yh);
void rt_tlatesubclamp1col(int hx, int sx, int yl, int yh);
void rt_tlaterevsubclamp1col(int hx, int sx, int yl, int yh);
void rt_map4cols(int sx, int yl, int yh);
void rt_add4cols(int sx, int yl, int yh);
void rt_addclamp4cols(int sx, int yl, int yh);
void rt_subclamp4cols(int sx, int yl, int yh);
void rt_revsubclamp4cols(int sx, int yl, int yh);
void rt_tlate4cols(int sx, int yl, int yh);
void rt_tlateadd4cols(int sx, int yl, int yh);
void rt_tlateaddclamp4cols(int sx, int yl, int yh);
void rt_tlatesubclamp4cols(int sx, int yl, int yh);
void rt_tlaterevsubclamp4cols(int sx, int yl, int yh);
void R_DrawColumnHoriz();
void R_DrawColumn();
void R_DrawFuzzColumn();
void R_DrawTranslatedColumn();
void R_DrawShadedColumn();
void R_FillColumn();
void R_FillAddColumn();
void R_FillAddClampColumn();
void R_FillSubClampColumn();
void R_FillRevSubClampColumn();
void R_DrawAddColumn();
void R_DrawTlatedAddColumn();
void R_DrawAddClampColumn();
void R_DrawAddClampTranslatedColumn();
void R_DrawSubClampColumn();
void R_DrawSubClampTranslatedColumn();
void R_DrawRevSubClampColumn();
void R_DrawRevSubClampTranslatedColumn();
void R_DrawSpan();
void R_DrawSpanMasked();
void R_DrawSpanTranslucent();
void R_DrawSpanMaskedTranslucent();
void R_DrawSpanAddClamp();
void R_DrawSpanMaskedAddClamp();
void R_FillSpan();
void R_DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy);
void R_DrawColoredSpan(int y, int x1, int x2);
void R_SetupDrawSlab(FSWColormap *base_colormap, float light, int shade);
void R_DrawSlab(int dx, fixed_t v, int dy, fixed_t vi, const uint8_t *vptr, uint8_t *p);
void R_DrawFogBoundary(int x1, int x2, short *uclip, short *dclip);
uint32_t vlinec1();
void vlinec4();
uint32_t mvlinec1();
void mvlinec4();
fixed_t tmvline1_add();
void tmvline4_add();
fixed_t tmvline1_addclamp();
void tmvline4_addclamp();
fixed_t tmvline1_subclamp();
void tmvline4_subclamp();
fixed_t tmvline1_revsubclamp();
void tmvline4_revsubclamp();
void R_FillColumnHoriz();
void R_FillSpan();
inline uint32_t dovline1() { return vlinec1(); }
inline void dovline4() { vlinec4(); }
inline uint32_t domvline1() { return mvlinec1(); }
inline void domvline4() { mvlinec4(); }
void setupvline(int fracbits);
void setupmvline(int fracbits);
void setuptmvline(int fracbits);
void R_DrawSingleSkyCol1(uint32_t solid_top, uint32_t solid_bottom);
void R_DrawSingleSkyCol4(uint32_t solid_top, uint32_t solid_bottom);
void R_DrawDoubleSkyCol1(uint32_t solid_top, uint32_t solid_bottom);
void R_DrawDoubleSkyCol4(uint32_t solid_top, uint32_t solid_bottom);
// Sets dc_colormap and dc_light to their appropriate values depending on the output format (pal vs true color)
void R_SetColorMapLight(FSWColormap *base_colormap, float light, int shade);
void R_SetDSColorMapLight(FSWColormap *base_colormap, float light, int shade);
void R_SetTranslationMap(lighttable_t *translation);
void R_SetupSpanBits(FTexture *tex);
void R_SetSpanColormap(FDynamicColormap *colormap, int shade);
void R_SetSpanSource(FTexture *tex);
void R_MapTiltedPlane(int y, int x1);
void R_MapColoredPlane(int y, int x1);
void R_DrawParticle(vissprite_t *);
}