- delete all compile-time symbols for scripting after finishing compiling data.

Even the bare-bones gzdoom.pk3 gets rid of over 2000 symbols this way that otherwise would need to be tracked by the garbage collector.
This commit is contained in:
Christoph Oelckers 2017-01-24 11:57:42 +01:00
parent c12dfd7e4d
commit e3c36998b6
3 changed files with 51 additions and 0 deletions

View file

@ -2518,6 +2518,9 @@ void D_DoomMain (void)
// Create replacements for dehacked pickups
FinishDehPatch();
// clean up the compiler symbols which are not needed any longer.
RemoveUnusedSymbols();
InitActorNumsFromMapinfo();
InitSpawnablesFromMapinfo();
PClassActor::StaticSetActorNums();

View file

@ -3898,3 +3898,45 @@ void FNamespaceManager::ReleaseSymbols()
GlobalNamespace = nullptr;
AllNamespaces.Clear();
}
// removes all symbols from the symbol tables.
// After running the compiler these are not needed anymore.
// Only the namespaces themselves are kept because the type table references them.
int FNamespaceManager::RemoveSymbols()
{
int count = 0;
for (auto ns : AllNamespaces)
{
count += ns->Symbols.Symbols.CountUsed();
ns->Symbols.ReleaseSymbols();
}
return count;
}
void RemoveUnusedSymbols()
{
// Global symbols are not needed anymore after running the compiler.
int count = Namespaces.RemoveSymbols();
// We do not need any non-field and non-function symbols in structs and classes anymore.
for (size_t i = 0; i < countof(TypeTable.TypeHash); ++i)
{
for (PType *ty = TypeTable.TypeHash[i]; ty != NULL; ty = ty->HashNext)
{
if (ty->IsKindOf(RUNTIME_CLASS(PStruct)))
{
auto it = ty->Symbols.GetIterator();
PSymbolTable::MapType::Pair *pair;
while (it.NextPair(pair))
{
if (!pair->Value->IsKindOf(RUNTIME_CLASS(PField)) && !pair->Value->IsKindOf(RUNTIME_CLASS(PFunction)))
{
ty->Symbols.RemoveSymbol(pair->Value);
count++;
}
}
}
}
}
DPrintf(DMSG_SPAMMY, "%d symbols removed after compilation\n", count);
}

View file

@ -76,6 +76,7 @@ class VMFrameStack;
struct VMValue;
struct VMReturn;
class VMFunction;
struct FNamespaceManager;
// A VM function ------------------------------------------------------------
@ -157,6 +158,7 @@ private:
MapType Symbols;
friend class DObject;
friend struct FNamespaceManager;
};
// A symbol for a compiler tree node ----------------------------------------
@ -1010,6 +1012,7 @@ struct FNamespaceManager
PNamespace *NewNamespace(int filenum);
size_t MarkSymbols();
void ReleaseSymbols();
int RemoveSymbols();
};
extern FNamespaceManager Namespaces;
@ -1047,4 +1050,7 @@ inline T *&DObject::PointerVar(FName field)
{
return *(T**)ScriptVar(field, nullptr); // pointer check is more tricky and for the handful of uses in the DECORATE parser not worth the hassle.
}
void RemoveUnusedSymbols();
#endif