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- fixed: Hexen's serpent was still using "None" for 'no state', which in ZScript is done with null.
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1 changed files with 2 additions and 2 deletions
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@ -40,7 +40,7 @@ class Serpent : Actor
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SSPT H 10 A_Look;
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SSPT H 10 A_Look;
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Loop;
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Loop;
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See:
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See:
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SSPT HH 1 A_Chase("Melee", "None", CHF_NIGHTMAREFAST|CHF_NOPLAYACTIVE);
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SSPT HH 1 A_Chase("Melee", null, CHF_NIGHTMAREFAST|CHF_NOPLAYACTIVE);
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SSPT H 2 A_SerpentHumpDecide;
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SSPT H 2 A_SerpentHumpDecide;
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Loop;
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Loop;
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Pain:
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Pain:
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@ -81,7 +81,7 @@ class Serpent : Actor
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SSPT [ 1 A_FreezeDeathChunks;
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SSPT [ 1 A_FreezeDeathChunks;
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Wait;
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Wait;
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Walk:
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Walk:
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SSPT IJI 5 A_Chase("Attack", "None", CHF_NIGHTMAREFAST);
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SSPT IJI 5 A_Chase("Attack", null, CHF_NIGHTMAREFAST);
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SSPT J 5 A_SerpentCheckForAttack;
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SSPT J 5 A_SerpentCheckForAttack;
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Goto Dive;
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Goto Dive;
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Hump:
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Hump:
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