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- made the bounce flags accessible after verifying that the code works for 16 bit variables.
- fixed a deprecation warning with the Heresiarch by replacing A_ChangeFlag.
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parent
656b8cb16e
commit
e39bf9eaeb
2 changed files with 10 additions and 7 deletions
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@ -1,5 +1,5 @@
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// for flag changer functions.
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const int FLAG_NO_CHANGE = -1;
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const FLAG_NO_CHANGE = -1;
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// Flags for A_PainAttack
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enum EPainAttackFlags
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@ -96,6 +96,12 @@ class SorcBall native
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native void A_SorcBallOrbit();
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native void A_SorcBallPop();
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native void A_BounceCheck ();
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void A_SorcBallExplode()
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{
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bNOBOUNCESOUND = true;
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A_Explode(255, 255);
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}
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}
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// First ball (purple) - fires projectiles ----------------------------------
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@ -112,8 +118,7 @@ class SorcBall1 : SorcBall native
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SBMP B 2 A_BounceCheck;
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Wait;
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Death:
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SBS4 D 0 A_ChangeFlag("NOBOUNCESOUND", 1);
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SBS4 D 5 A_Explode(255,255);
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SBS4 D 5 A_SorcBallExplode;
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SBS4 E 5;
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SBS4 FGH 6;
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Stop;
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@ -135,8 +140,7 @@ class SorcBall2 : SorcBall native
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SBMB B 2 A_BounceCheck;
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Wait;
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Death:
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SBS4 D 0 A_ChangeFlag("NOBOUNCESOUND", 1);
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SBS3 D 5 A_Explode(255,255);
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SBS3 D 5 A_SorcBallExplode;
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SBS3 E 5;
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SBS3 FGH 6;
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Stop;
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@ -157,8 +161,7 @@ class SorcBall3 : SorcBall native
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SBMG B 2 A_BounceCheck;
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Wait;
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Death:
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SBS4 D 0 A_ChangeFlag("NOBOUNCESOUND", 1);
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SBS3 D 5 A_Explode(255,255);
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SBS3 D 5 A_SorcBallExplode;
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SBS3 E 5;
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SBS3 FGH 6;
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Stop;
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