From e39165655da2e06612e2818bf0aa8aff93be9332 Mon Sep 17 00:00:00 2001 From: Chris Robinson Date: Thu, 19 Jun 2014 21:51:16 -0700 Subject: [PATCH] Don't call the sfx volume cvar callback in the OpenALSoundRenderer constructor I_InitSound already does that after creating it. --- src/sound/oalsound.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/sound/oalsound.cpp b/src/sound/oalsound.cpp index 66c80faf2..34c68591e 100644 --- a/src/sound/oalsound.cpp +++ b/src/sound/oalsound.cpp @@ -796,8 +796,6 @@ OpenALSoundRenderer::OpenALSoundRenderer() if(EnvSlot) Printf(" EFX enabled\n"); - - snd_sfxvolume.Callback(); } OpenALSoundRenderer::~OpenALSoundRenderer()