Don't call the sfx volume cvar callback in the OpenALSoundRenderer constructor

I_InitSound already does that after creating it.
This commit is contained in:
Chris Robinson 2014-06-19 21:51:16 -07:00
parent 364065f121
commit e39165655d
1 changed files with 0 additions and 2 deletions

View File

@ -796,8 +796,6 @@ OpenALSoundRenderer::OpenALSoundRenderer()
if(EnvSlot)
Printf(" EFX enabled\n");
snd_sfxvolume.Callback();
}
OpenALSoundRenderer::~OpenALSoundRenderer()