- moved some utility code out of FTexture.

This commit is contained in:
Christoph Oelckers 2018-12-08 20:44:28 +01:00
parent 03626107eb
commit e35d88e039
15 changed files with 210 additions and 217 deletions

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@ -39,6 +39,7 @@
#include "files.h"
#include "w_wad.h"
#include "textures/textures.h"
#include "imagehelpers.h"
//==========================================================================
//
@ -96,7 +97,7 @@ TArray<uint8_t> FAutomapTexture::Get8BitPixels(bool alphatex)
TArray<uint8_t> Pixels(Width * Height, true);
const uint8_t *remap = GetRemap(alphatex);
const uint8_t *remap = ImageHelpers::GetRemap(alphatex);
for (x = 0; x < Width; ++x)
{
for (y = 0; y < Height; ++y)

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@ -53,6 +53,7 @@
#include "w_wad.h"
#include "bitmap.h"
#include "v_video.h"
#include "imagehelpers.h"
// Since we want this to compile under Linux too, we need to define this
// stuff ourselves instead of including a DirectX header.
@ -470,7 +471,7 @@ void FDDSTexture::ReadRGB (FileReader &lump, uint8_t *buffer, int pixelmode)
uint32_t g = (c & GMask) << GShiftL; g |= g >> GShiftR;
uint32_t b = (c & BMask) << BShiftL; b |= b >> BShiftR;
uint32_t a = (c & AMask) << AShiftL; a |= a >> AShiftR;
*pixelp = RGBToPalette(pixelmode == PIX_Alphatex, r >> 24, g >> 24, b >> 24, a >> 24);
*pixelp = ImageHelpers::RGBToPalette(pixelmode == PIX_Alphatex, r >> 24, g >> 24, b >> 24, a >> 24);
}
else
{
@ -556,7 +557,7 @@ void FDDSTexture::DecompressDXT1 (FileReader &lump, uint8_t *buffer, int pixelmo
// Pick colors from the palette for each of the four colors.
if (pixelmode != PIX_ARGB) for (i = 3; i >= 0; --i)
{
palcol[i] = RGBToPalette(pixelmode == PIX_Alphatex, color[i]);
palcol[i] = ImageHelpers::RGBToPalette(pixelmode == PIX_Alphatex, color[i]);
}
// Now decode this 4x4 block to the pixel buffer.
for (y = 0; y < 4; ++y)
@ -636,7 +637,7 @@ void FDDSTexture::DecompressDXT3 (FileReader &lump, bool premultiplied, uint8_t
// Pick colors from the palette for each of the four colors.
if (pixelmode != PIX_ARGB) for (i = 3; i >= 0; --i)
{
palcol[i] = RGBToPalette(pixelmode == PIX_Alphatex, color[i], false);
palcol[i] = ImageHelpers::RGBToPalette(pixelmode == PIX_Alphatex, color[i], false);
}
// Now decode this 4x4 block to the pixel buffer.
@ -748,7 +749,7 @@ void FDDSTexture::DecompressDXT5 (FileReader &lump, bool premultiplied, uint8_t
// Pick colors from the palette for each of the four colors.
if (pixelmode != PIX_ARGB) for (i = 3; i >= 0; --i)
{
palcol[i] = RGBToPalette(pixelmode == PIX_Alphatex, color[i], false);
palcol[i] = ImageHelpers::RGBToPalette(pixelmode == PIX_Alphatex, color[i], false);
}
// Now decode this 4x4 block to the pixel buffer.
for (y = 0; y < 4; ++y)

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@ -37,6 +37,7 @@
#include "files.h"
#include "w_wad.h"
#include "textures/textures.h"
#include "imagehelpers.h"
//==========================================================================
//
@ -110,7 +111,7 @@ TArray<uint8_t> FFlatTexture::Get8BitPixels(bool alphatex)
{
memset (Pixels.Data() + numread, 0xBB, Width*Height - numread);
}
FTexture::FlipSquareBlockRemap(Pixels.Data(), Width, Height, GetRemap(alphatex));
ImageHelpers::FlipSquareBlockRemap(Pixels.Data(), Width, ImageHelpers::GetRemap(alphatex));
return Pixels;
}

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@ -38,6 +38,7 @@
#include "w_wad.h"
#include "v_video.h"
#include "bitmap.h"
#include "imagehelpers.h"
bool checkIMGZPalette(FileReader &file);
@ -134,7 +135,7 @@ TArray<uint8_t> FIMGZTexture::Get8BitPixels(bool alphatex)
TArray<uint8_t> Pixels(Width*Height, true);
dest_p = Pixels.Data();
const uint8_t *remap = GetRemap(alphatex, isalpha);
const uint8_t *remap = ImageHelpers::GetRemap(alphatex, isalpha);
// Convert the source image from row-major to column-major format and remap it
if (!imgz->Compression)

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@ -45,6 +45,7 @@ extern "C"
#include "v_text.h"
#include "bitmap.h"
#include "v_video.h"
#include "imagehelpers.h"
struct FLumpSourceMgr : public jpeg_source_mgr
@ -316,7 +317,7 @@ TArray<uint8_t> FJPEGTexture::Get8BitPixels(bool doalpha)
case JCS_RGB:
for (int x = Width; x > 0; --x)
{
*out = RGBToPalette(doalpha, in[0], in[1], in[2]);
*out = ImageHelpers::RGBToPalette(doalpha, in[0], in[1], in[2]);
out += Height;
in += 3;
}
@ -324,7 +325,7 @@ TArray<uint8_t> FJPEGTexture::Get8BitPixels(bool doalpha)
case JCS_GRAYSCALE:
{
auto remap = GetRemap(doalpha, true);
auto remap = ImageHelpers::GetRemap(doalpha, true);
for (int x = Width; x > 0; --x)
{
*out = remap[in[0]];
@ -342,7 +343,7 @@ TArray<uint8_t> FJPEGTexture::Get8BitPixels(bool doalpha)
int r = in[3] - (((256 - in[0])*in[3]) >> 8);
int g = in[3] - (((256 - in[1])*in[3]) >> 8);
int b = in[3] - (((256 - in[2])*in[3]) >> 8);
*out = RGBToPalette(doalpha, r, g, b);
*out = ImageHelpers::RGBToPalette(doalpha, r, g, b);
out += Height;
in += 4;
}
@ -356,7 +357,7 @@ TArray<uint8_t> FJPEGTexture::Get8BitPixels(bool doalpha)
int r = clamp((int)(Y + 1.40200 * (Cr - 0x80)), 0, 255);
int g = clamp((int)(Y - 0.34414 * (Cb - 0x80) - 0.71414 * (Cr - 0x80)), 0, 255);
int b = clamp((int)(Y + 1.77200 * (Cb - 0x80)), 0, 255);
*out = RGBToPalette(doalpha, r, g, b);
*out = ImageHelpers::RGBToPalette(doalpha, r, g, b);
out += Height;
in += 4;
}

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@ -49,6 +49,7 @@
#include "v_video.h"
#include "v_text.h"
#include "cmdlib.h"
#include "imagehelpers.h"
// On the Alpha, accessing the shorts directly if they aren't aligned on a
// 4-byte boundary causes unaligned access warnings. Why it does this at
@ -450,7 +451,7 @@ TArray<uint8_t> FMultiPatchTexture::MakeTexture (bool alphatex)
{
if (*out == 0 && in[3] != 0)
{
*out = RGBToPalette(alphatex, in[2], in[1], in[0]);
*out = ImageHelpers::RGBToPalette(alphatex, in[2], in[1], in[0]);
}
out += Height;
in += 4;

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@ -39,6 +39,7 @@
#include "v_palette.h"
#include "v_video.h"
#include "bitmap.h"
#include "imagehelpers.h"
// posts are runs of non masked source pixels
@ -179,7 +180,7 @@ TArray<uint8_t> FPatchTexture::Get8BitPixels(bool alphatex)
maxcol = (const column_t *)((const uint8_t *)patch + Wads.LumpLength (SourceLump) - 3);
remap = GetRemap(alphatex, isalpha);
remap = ImageHelpers::GetRemap(alphatex, isalpha);
// Special case for skies
if (bNoRemap0 && remap == GPalette.Remap)
{

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@ -39,6 +39,7 @@
#include "w_wad.h"
#include "bitmap.h"
#include "v_video.h"
#include "imagehelpers.h"
//==========================================================================
//
@ -391,15 +392,15 @@ TArray<uint8_t> FPCXTexture::Get8BitPixels(bool alphatex)
{
default:
case 1:
PaletteMap[0] = alphatex? 0 : GrayMap[0];
PaletteMap[1] = alphatex? 255 : GrayMap[255];
PaletteMap[0] = alphatex? 0 : ImageHelpers::GrayMap[0];
PaletteMap[1] = alphatex? 255 : ImageHelpers::GrayMap[255];
ReadPCX1bit (Pixels.Data(), lump, &header);
break;
case 4:
for (int i = 0; i < 16; i++)
{
PaletteMap[i] = RGBToPalettePrecise(alphatex, header.palette[i * 3], header.palette[i * 3 + 1], header.palette[i * 3 + 2]);
PaletteMap[i] = ImageHelpers::RGBToPalettePrecise(alphatex, header.palette[i * 3], header.palette[i * 3 + 1], header.palette[i * 3 + 2]);
}
ReadPCX4bits (Pixels.Data(), lump, &header);
break;
@ -416,19 +417,19 @@ TArray<uint8_t> FPCXTexture::Get8BitPixels(bool alphatex)
uint8_t r = lump.ReadUInt8();
uint8_t g = lump.ReadUInt8();
uint8_t b = lump.ReadUInt8();
PaletteMap[i] = RGBToPalettePrecise(alphatex, r, g, b);
PaletteMap[i] = ImageHelpers::RGBToPalettePrecise(alphatex, r, g, b);
}
lump.Seek(sizeof(header), FileReader::SeekSet);
ReadPCX8bits (Pixels.Data(), lump, &header);
}
if (Width == Height)
{
FlipSquareBlockRemap(Pixels.Data(), Width, Height, PaletteMap);
ImageHelpers::FlipSquareBlockRemap(Pixels.Data(), Width, PaletteMap);
}
else
{
TArray<uint8_t> newpix(Width*Height, true);
FlipNonSquareBlockRemap (newpix.Data(), Pixels.Data(), Width, Height, Width, PaletteMap);
ImageHelpers::FlipNonSquareBlockRemap (newpix.Data(), Pixels.Data(), Width, Height, Width, PaletteMap);
return newpix;
}
}
@ -441,7 +442,7 @@ TArray<uint8_t> FPCXTexture::Get8BitPixels(bool alphatex)
{
for(int x=0; x < Width; x++)
{
Pixels[y + Height * x] = RGBToPalette(alphatex, row[0], row[1], row[2]);
Pixels[y + Height * x] = ImageHelpers::RGBToPalette(alphatex, row[0], row[1], row[2]);
row+=3;
}
}

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@ -39,6 +39,7 @@
#include "templates.h"
#include "m_png.h"
#include "bitmap.h"
#include "imagehelpers.h"
//==========================================================================
//
@ -293,12 +294,12 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
bMasked = true;
PaletteSize = 256;
PaletteMap = new uint8_t[256];
memcpy (PaletteMap, GrayMap, 256);
memcpy (PaletteMap, ImageHelpers::GrayMap, 256);
PaletteMap[NonPaletteTrans[0]] = 0;
}
else
{
PaletteMap = GrayMap;
PaletteMap = ImageHelpers::GrayMap;
}
break;
@ -335,7 +336,7 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
FPNGTexture::~FPNGTexture ()
{
if (PaletteMap != nullptr && PaletteMap != FTexture::GrayMap)
if (PaletteMap != nullptr && PaletteMap != ImageHelpers::GrayMap)
{
delete[] PaletteMap;
PaletteMap = nullptr;
@ -424,17 +425,17 @@ TArray<uint8_t> FPNGTexture::Get8BitPixels(bool alphatex)
{
if (!alphatex)
{
FTexture::FlipSquareBlockRemap (Pixels.Data(), Width, Height, PaletteMap);
ImageHelpers::FlipSquareBlockRemap (Pixels.Data(), Width, PaletteMap);
}
else if (ColorType == 0)
{
FTexture::FlipSquareBlock (Pixels.Data(), Width, Height);
ImageHelpers::FlipSquareBlock (Pixels.Data(), Width);
}
else
{
uint8_t alpharemap[256];
ReadAlphaRemap(lump, alpharemap);
FTexture::FlipSquareBlockRemap(Pixels.Data(), Width, Height, alpharemap);
ImageHelpers::FlipSquareBlockRemap(Pixels.Data(), Width, alpharemap);
}
}
else
@ -442,17 +443,17 @@ TArray<uint8_t> FPNGTexture::Get8BitPixels(bool alphatex)
TArray<uint8_t> newpix(Width*Height, true);
if (!alphatex)
{
FTexture::FlipNonSquareBlockRemap (newpix.Data(), Pixels.Data(), Width, Height, Width, PaletteMap);
ImageHelpers::FlipNonSquareBlockRemap (newpix.Data(), Pixels.Data(), Width, Height, Width, PaletteMap);
}
else if (ColorType == 0)
{
FTexture::FlipNonSquareBlock (newpix.Data(), Pixels.Data(), Width, Height, Width);
ImageHelpers::FlipNonSquareBlock (newpix.Data(), Pixels.Data(), Width, Height, Width);
}
else
{
uint8_t alpharemap[256];
ReadAlphaRemap(lump, alpharemap);
FTexture::FlipNonSquareBlockRemap(newpix.Data(), Pixels.Data(), Width, Height, Width, alpharemap);
ImageHelpers::FlipNonSquareBlockRemap(newpix.Data(), Pixels.Data(), Width, Height, Width, alpharemap);
}
return newpix;
}
@ -485,7 +486,7 @@ TArray<uint8_t> FPNGTexture::Get8BitPixels(bool alphatex)
}
else
{
*out++ = RGBToPalette(alphatex, in[0], in[1], in[2]);
*out++ = ImageHelpers::RGBToPalette(alphatex, in[0], in[1], in[2]);
}
in += pitch;
}
@ -514,7 +515,7 @@ TArray<uint8_t> FPNGTexture::Get8BitPixels(bool alphatex)
{
for (y = Height; y > 0; --y)
{
*out++ = RGBToPalette(alphatex, in[0], in[1], in[2], in[3]);
*out++ = ImageHelpers::RGBToPalette(alphatex, in[0], in[1], in[2], in[3]);
in += pitch;
}
in -= backstep;

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@ -39,6 +39,7 @@
#include "gi.h"
#include "bitmap.h"
#include "textures/textures.h"
#include "imagehelpers.h"
//==========================================================================
@ -184,7 +185,7 @@ TArray<uint8_t> FRawPageTexture::Get8BitPixels(bool alphatex)
TArray<uint8_t> Pixels(Width*Height, true);
dest_p = Pixels.Data();
const uint8_t *remap = GetRemap(alphatex);
const uint8_t *remap = ImageHelpers::GetRemap(alphatex);
// This does not handle the custom palette.
// User maps are encouraged to use a real image format when replacing E2END and the original could never be used anywhere else.

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@ -39,6 +39,7 @@
#include "menu/menu.h"
#include "w_wad.h"
#include "bitmap.h"
#include "imagehelpers.h"
class FBarShader : public FWorldTexture
@ -113,7 +114,7 @@ public:
// even if it makes little sense.
for (int i = 0; i < 512; i++)
{
Pix[i] = GrayMap[Pixels[i]];
Pix[i] = ImageHelpers::GrayMap[Pixels[i]];
}
}
return Pix;

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@ -39,6 +39,7 @@
#include "templates.h"
#include "bitmap.h"
#include "v_video.h"
#include "imagehelpers.h"
//==========================================================================
@ -244,7 +245,7 @@ TArray<uint8_t> FTGATexture::Get8BitPixels(bool alphatex)
r=g=b=a=0;
break;
}
PaletteMap[i] = RGBToPalettePrecise(alphatex, r, g, b, a);
PaletteMap[i] = ImageHelpers::RGBToPalettePrecise(alphatex, r, g, b, a);
}
}
@ -303,7 +304,7 @@ TArray<uint8_t> FTGATexture::Get8BitPixels(bool alphatex)
for(int x=0;x<Width;x++)
{
int v = LittleShort(*p);
Pixels[x*Height + y] = RGBToPalette(alphatex, ((v >> 10) & 0x1f) * 8, ((v >> 5) & 0x1f) * 8, (v & 0x1f) * 8);
Pixels[x*Height + y] = ImageHelpers::RGBToPalette(alphatex, ((v >> 10) & 0x1f) * 8, ((v >> 5) & 0x1f) * 8, (v & 0x1f) * 8);
p+=step_x;
}
}
@ -315,7 +316,7 @@ TArray<uint8_t> FTGATexture::Get8BitPixels(bool alphatex)
uint8_t * p = ptr + y * Pitch;
for(int x=0;x<Width;x++)
{
Pixels[x*Height + y] = RGBToPalette(alphatex, p[2], p[1], p[0]);
Pixels[x*Height + y] = ImageHelpers::RGBToPalette(alphatex, p[2], p[1], p[0]);
p+=step_x;
}
}
@ -329,7 +330,7 @@ TArray<uint8_t> FTGATexture::Get8BitPixels(bool alphatex)
uint8_t * p = ptr + y * Pitch;
for(int x=0;x<Width;x++)
{
Pixels[x*Height + y] = RGBToPalette(alphatex, p[2], p[1], p[0]);
Pixels[x*Height + y] = ImageHelpers::RGBToPalette(alphatex, p[2], p[1], p[0]);
p+=step_x;
}
}
@ -341,7 +342,7 @@ TArray<uint8_t> FTGATexture::Get8BitPixels(bool alphatex)
uint8_t * p = ptr + y * Pitch;
for(int x=0;x<Width;x++)
{
Pixels[x*Height + y] = RGBToPalette(alphatex, p[2], p[1], p[0], p[3]);
Pixels[x*Height + y] = ImageHelpers::RGBToPalette(alphatex, p[2], p[1], p[0], p[3]);
p+=step_x;
}
}
@ -355,7 +356,7 @@ TArray<uint8_t> FTGATexture::Get8BitPixels(bool alphatex)
case 3: // Grayscale
{
auto remap = GetRemap(alphatex, true);
auto remap = ImageHelpers::GetRemap(alphatex, true);
switch (hdr.bpp)
{
case 8:

154
src/textures/imagehelpers.h Normal file
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@ -0,0 +1,154 @@
#pragma once
/*
** imagehelpers.h
** Utilities for image conversion - mostly 8 bit paletted baggage
**
**---------------------------------------------------------------------------
** Copyright 2004-2007 Randy Heit
** Copyright 2006-2018 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include <stdint.h>
#include "tarray.h"
#include "colormatcher.h"
#include "v_palette.h"
#include "textures/bitmap.h"
#include "r_data/renderstyle.h"
#include "r_data/r_translate.h"
namespace ImageHelpers
{
extern uint8_t GrayMap[256];
// Helpers for creating paletted images.
inline uint8_t *GetRemap(bool wantluminance, bool srcisgrayscale = false)
{
if (wantluminance)
{
return translationtables[TRANSLATION_Standard][srcisgrayscale ? STD_Gray : STD_Grayscale]->Remap;
}
else
{
return srcisgrayscale ? GrayMap : GPalette.Remap;
}
}
inline uint8_t RGBToPalettePrecise(bool wantluminance, int r, int g, int b, int a = 255)
{
if (wantluminance)
{
return (uint8_t)Luminance(r, g, b) * a / 255;
}
else
{
return ColorMatcher.Pick(r, g, b);
}
}
inline uint8_t RGBToPalette(bool wantluminance, int r, int g, int b, int a = 255)
{
if (wantluminance)
{
// This is the same formula the OpenGL renderer uses for grayscale textures with an alpha channel.
return (uint8_t)(Luminance(r, g, b) * a / 255);
}
else
{
return a < 128? 0 : RGB256k.RGB[r >> 2][g >> 2][b >> 2];
}
}
inline uint8_t RGBToPalette(bool wantluminance, PalEntry pe, bool hasalpha = true)
{
return RGBToPalette(wantluminance, pe.r, pe.g, pe.b, hasalpha? pe.a : 255);
}
//==========================================================================
//
// Converts a texture between row-major and column-major format
// by flipping it about the X=Y axis.
//
//==========================================================================
template<class T>
void FlipSquareBlock (T *block, int x)
{
for (int i = 0; i < x; ++i)
{
uint8_t *corner = block + x*i + i;
int count = x - i;
for (int j = 0; j < count; j++)
{
std::swap(corner[j], corner[j*x]);
}
}
}
inline void FlipSquareBlockRemap (uint8_t *block, int x, const uint8_t *remap)
{
for (int i = 0; i < x; ++i)
{
uint8_t *corner = block + x*i + i;
int count = x - i;
for (int j = 0; j < count; j++)
{
auto t = remap[corner[j]];
corner[j] = remap[corner[j*x]];
corner[j*x] = t;
}
}
}
template<class T>
void FlipNonSquareBlock (T *dst, const T *src, int x, int y, int srcpitch)
{
for (int i = 0; i < x; ++i)
{
for (int j = 0; j < y; ++j)
{
dst[i*y+j] = src[i+j*srcpitch];
}
}
}
inline void FlipNonSquareBlockRemap (uint8_t *dst, const uint8_t *src, int x, int y, int srcpitch, const uint8_t *remap)
{
for (int i = 0; i < x; ++i)
{
for (int j = 0; j < y; ++j)
{
dst[i*y+j] = remap[src[i+j*srcpitch]];
}
}
}
}

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@ -48,6 +48,7 @@
#include "hwrenderer/textures/hw_material.h"
#include "hwrenderer/textures/hw_ihwtexture.h"
#include "swrenderer/textures/r_swtexture.h"
#include "imagehelpers.h"
FTexture *CreateBrightmapTexture(FTexture*);
@ -66,13 +67,13 @@ CUSTOM_CVAR(Int, r_spriteadjust, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
//
//==========================================================================
uint8_t FTexture::GrayMap[256];
uint8_t ImageHelpers::GrayMap[256];
void FTexture::InitGrayMap()
{
for (int i = 0; i < 256; ++i)
{
GrayMap[i] = ColorMatcher.Pick(i, i, i);
ImageHelpers::GrayMap[i] = ColorMatcher.Pick(i, i, i);
}
}
@ -297,128 +298,6 @@ void FTexture::CopyToBlock (uint8_t *dest, int dwidth, int dheight, int xpos, in
}
}
//==========================================================================
//
// Converts a texture between row-major and column-major format
// by flipping it about the X=Y axis.
//
//==========================================================================
void FTexture::FlipSquareBlock (uint8_t *block, int x, int y)
{
int i, j;
if (x != y) return;
for (i = 0; i < x; ++i)
{
uint8_t *corner = block + x*i + i;
int count = x - i;
if (count & 1)
{
count--;
swapvalues<uint8_t> (corner[count], corner[count*x]);
}
for (j = 0; j < count; j += 2)
{
swapvalues<uint8_t> (corner[j], corner[j*x]);
swapvalues<uint8_t> (corner[j+1], corner[(j+1)*x]);
}
}
}
void FTexture::FlipSquareBlockBgra(uint32_t *block, int x, int y)
{
int i, j;
if (x != y) return;
for (i = 0; i < x; ++i)
{
uint32_t *corner = block + x*i + i;
int count = x - i;
if (count & 1)
{
count--;
swapvalues<uint32_t>(corner[count], corner[count*x]);
}
for (j = 0; j < count; j += 2)
{
swapvalues<uint32_t>(corner[j], corner[j*x]);
swapvalues<uint32_t>(corner[j + 1], corner[(j + 1)*x]);
}
}
}
void FTexture::FlipSquareBlockRemap (uint8_t *block, int x, int y, const uint8_t *remap)
{
int i, j;
uint8_t t;
if (x != y) return;
for (i = 0; i < x; ++i)
{
uint8_t *corner = block + x*i + i;
int count = x - i;
if (count & 1)
{
count--;
t = remap[corner[count]];
corner[count] = remap[corner[count*x]];
corner[count*x] = t;
}
for (j = 0; j < count; j += 2)
{
t = remap[corner[j]];
corner[j] = remap[corner[j*x]];
corner[j*x] = t;
t = remap[corner[j+1]];
corner[j+1] = remap[corner[(j+1)*x]];
corner[(j+1)*x] = t;
}
}
}
void FTexture::FlipNonSquareBlock (uint8_t *dst, const uint8_t *src, int x, int y, int srcpitch)
{
int i, j;
for (i = 0; i < x; ++i)
{
for (j = 0; j < y; ++j)
{
dst[i*y+j] = src[i+j*srcpitch];
}
}
}
void FTexture::FlipNonSquareBlockBgra(uint32_t *dst, const uint32_t *src, int x, int y, int srcpitch)
{
int i, j;
for (i = 0; i < x; ++i)
{
for (j = 0; j < y; ++j)
{
dst[i*y + j] = src[i + j*srcpitch];
}
}
}
void FTexture::FlipNonSquareBlockRemap (uint8_t *dst, const uint8_t *src, int x, int y, int srcpitch, const uint8_t *remap)
{
int i, j;
for (i = 0; i < x; ++i)
{
for (j = 0; j < y; ++j)
{
dst[i*y+j] = remap[src[i+j*srcpitch]];
}
}
}
//===========================================================================
//
// FTexture::CopyPixels

View File

@ -304,12 +304,14 @@ public:
/*virtual*/ FBitmap GetBgraBitmap(PalEntry *remap, int *trans = nullptr);
public:
/*
static void FlipSquareBlock (uint8_t *block, int x, int y);
static void FlipSquareBlockBgra (uint32_t *block, int x, int y);
static void FlipSquareBlockRemap (uint8_t *block, int x, int y, const uint8_t *remap);
static void FlipNonSquareBlock (uint8_t *blockto, const uint8_t *blockfrom, int x, int y, int srcpitch);
static void FlipNonSquareBlockBgra (uint32_t *blockto, const uint32_t *blockfrom, int x, int y, int srcpitch);
static void FlipNonSquareBlockRemap (uint8_t *blockto, const uint8_t *blockfrom, int x, int y, int srcpitch, const uint8_t *remap);
*/
static bool SmoothEdges(unsigned char * buffer,int w, int h);
static PalEntry averageColor(const uint32_t *data, int size, int maxout);
@ -459,53 +461,6 @@ protected:
protected:
uint16_t Width, Height;
int16_t _LeftOffset[2], _TopOffset[2];
static uint8_t GrayMap[256];
uint8_t *GetRemap(bool wantluminance, bool srcisgrayscale = false)
{
if (wantluminance)
{
return translationtables[TRANSLATION_Standard][srcisgrayscale ? STD_Gray : STD_Grayscale]->Remap;
}
else
{
return srcisgrayscale ? GrayMap : GPalette.Remap;
}
}
uint8_t RGBToPalettePrecise(bool wantluminance, int r, int g, int b, int a = 255)
{
if (wantluminance)
{
return (uint8_t)Luminance(r, g, b) * a / 255;
}
else
{
return ColorMatcher.Pick(r, g, b);
}
}
uint8_t RGBToPalette(bool wantluminance, int r, int g, int b, int a = 255)
{
if (wantluminance)
{
// This is the same formula the OpenGL renderer uses for grayscale textures with an alpha channel.
return (uint8_t)(Luminance(r, g, b) * a / 255);
}
else
{
return a < 128? 0 : RGB256k.RGB[r >> 2][g >> 2][b >> 2];
}
}
uint8_t RGBToPalette(bool wantluminance, PalEntry pe, bool hasalpha = true)
{
return RGBToPalette(wantluminance, pe.r, pe.g, pe.b, hasalpha? pe.a : 255);
}
uint8_t RGBToPalette(FRenderStyle style, int r, int g, int b, int a = 255)
{
return RGBToPalette(!!(style.Flags & STYLEF_RedIsAlpha), r, g, b, a);
}
FTexture (const char *name = NULL, int lumpnum = -1);
@ -635,13 +590,6 @@ public:
void DeleteAll();
void SpriteAdjustChanged();
// Replaces one texture with another. The new texture will be assigned
// the same name, slot, and use type as the texture it is replacing.
// The old texture will no longer be managed. Set free true if you want
// the old texture to be deleted or set it false if you want it to
// be left alone in memory. You will still need to delete it at some
// point, because the texture manager no longer knows about it.
// This function can be used for such things as warping textures.
void ReplaceTexture (FTextureID picnum, FTexture *newtexture, bool free);
int NumTextures () const { return (int)Textures.Size(); }