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Fix warning
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@ -82,7 +82,7 @@ namespace swrenderer
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DVector2 dirX(spriteSin * sprite_xscale, -spriteCos * sprite_xscale);
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DVector2 dirY(spriteCos * sprite_xscale, spriteSin * sprite_xscale);
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float dirZ = -sprite_yscale;
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double dirZ = -sprite_yscale;
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DVector3 voxel_origin = sprite_origin;
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voxel_origin.X -= dirX.X * mip.Pivot.X + dirX.Y * mip.Pivot.Y;
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