diff --git a/libraries/discordrpc/examples/button-clicker/.gitignore b/libraries/discordrpc/examples/button-clicker/.gitignore deleted file mode 100644 index 2695047f5..000000000 --- a/libraries/discordrpc/examples/button-clicker/.gitignore +++ /dev/null @@ -1,8 +0,0 @@ -/Library/ -/Temp/ -/obj/ -/Assets/Plugins/ -/Assets/Plugins.meta -*.sln -*.csproj -*.userprefs diff --git a/libraries/discordrpc/examples/button-clicker/Assets/DiscordController.cs b/libraries/discordrpc/examples/button-clicker/Assets/DiscordController.cs deleted file mode 100644 index 7319d5fa3..000000000 --- a/libraries/discordrpc/examples/button-clicker/Assets/DiscordController.cs +++ /dev/null @@ -1,125 +0,0 @@ -using UnityEngine; - -[System.Serializable] -public class DiscordJoinEvent : UnityEngine.Events.UnityEvent { } - -[System.Serializable] -public class DiscordSpectateEvent : UnityEngine.Events.UnityEvent { } - -[System.Serializable] -public class DiscordJoinRequestEvent : UnityEngine.Events.UnityEvent { } - -public class DiscordController : MonoBehaviour -{ - public DiscordRpc.RichPresence presence = new DiscordRpc.RichPresence(); - public string applicationId; - public string optionalSteamId; - public int clickCounter; - public DiscordRpc.DiscordUser joinRequest; - public UnityEngine.Events.UnityEvent onConnect; - public UnityEngine.Events.UnityEvent onDisconnect; - public UnityEngine.Events.UnityEvent hasResponded; - public DiscordJoinEvent onJoin; - public DiscordJoinEvent onSpectate; - public DiscordJoinRequestEvent onJoinRequest; - - DiscordRpc.EventHandlers handlers; - - public void OnClick() - { - Debug.Log("Discord: on click!"); - clickCounter++; - - presence.details = string.Format("Button clicked {0} times", clickCounter); - presence.joinSecret = "aSecret"; - presence.partyId = "aPartyId"; - presence.partySize = 1; - presence.partyMax = 3; - presence.partyPrivacy = DiscordRpc.PartyPrivacy.Public; - - DiscordRpc.UpdatePresence(presence); - } - - public void RequestRespondYes() - { - Debug.Log("Discord: responding yes to Ask to Join request"); - DiscordRpc.Respond(joinRequest.userId, DiscordRpc.Reply.Yes); - hasResponded.Invoke(); - } - - public void RequestRespondNo() - { - Debug.Log("Discord: responding no to Ask to Join request"); - DiscordRpc.Respond(joinRequest.userId, DiscordRpc.Reply.No); - hasResponded.Invoke(); - } - - public void ReadyCallback(ref DiscordRpc.DiscordUser connectedUser) - { - Debug.Log(string.Format("Discord: connected to {0}#{1}: {2}", connectedUser.username, connectedUser.discriminator, connectedUser.userId)); - onConnect.Invoke(); - } - - public void DisconnectedCallback(int errorCode, string message) - { - Debug.Log(string.Format("Discord: disconnect {0}: {1}", errorCode, message)); - onDisconnect.Invoke(); - } - - public void ErrorCallback(int errorCode, string message) - { - Debug.Log(string.Format("Discord: error {0}: {1}", errorCode, message)); - } - - public void JoinCallback(string secret) - { - Debug.Log(string.Format("Discord: join ({0})", secret)); - onJoin.Invoke(secret); - } - - public void SpectateCallback(string secret) - { - Debug.Log(string.Format("Discord: spectate ({0})", secret)); - onSpectate.Invoke(secret); - } - - public void RequestCallback(ref DiscordRpc.DiscordUser request) - { - Debug.Log(string.Format("Discord: join request {0}#{1}: {2}", request.username, request.discriminator, request.userId)); - joinRequest = request; - onJoinRequest.Invoke(request); - } - - void Start() - { - } - - void Update() - { - DiscordRpc.RunCallbacks(); - } - - void OnEnable() - { - Debug.Log("Discord: init"); - handlers = new DiscordRpc.EventHandlers(); - handlers.readyCallback += ReadyCallback; - handlers.disconnectedCallback += DisconnectedCallback; - handlers.errorCallback += ErrorCallback; - handlers.joinCallback += JoinCallback; - handlers.spectateCallback += SpectateCallback; - handlers.requestCallback += RequestCallback; - DiscordRpc.Initialize(applicationId, ref handlers, true, optionalSteamId); - } - - void OnDisable() - { - Debug.Log("Discord: shutdown"); - DiscordRpc.Shutdown(); - } - - void OnDestroy() - { - - } -} diff --git a/libraries/discordrpc/examples/button-clicker/Assets/DiscordController.cs.meta b/libraries/discordrpc/examples/button-clicker/Assets/DiscordController.cs.meta deleted file mode 100644 index ee24c7e48..000000000 --- a/libraries/discordrpc/examples/button-clicker/Assets/DiscordController.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 27f0a5f59ffffa84c86547736e2e730a -timeCreated: 1501697692 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/libraries/discordrpc/examples/button-clicker/Assets/DiscordRpc.cs b/libraries/discordrpc/examples/button-clicker/Assets/DiscordRpc.cs deleted file mode 100644 index f3b1ee597..000000000 --- a/libraries/discordrpc/examples/button-clicker/Assets/DiscordRpc.cs +++ /dev/null @@ -1,231 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Runtime.InteropServices; -using System.Text; -using AOT; - -public class DiscordRpc -{ - [MonoPInvokeCallback(typeof(OnReadyInfo))] - public static void ReadyCallback(ref DiscordUser connectedUser) { Callbacks.readyCallback(ref connectedUser); } - public delegate void OnReadyInfo(ref DiscordUser connectedUser); - - [MonoPInvokeCallback(typeof(OnDisconnectedInfo))] - public static void DisconnectedCallback(int errorCode, string message) { Callbacks.disconnectedCallback(errorCode, message); } - public delegate void OnDisconnectedInfo(int errorCode, string message); - - [MonoPInvokeCallback(typeof(OnErrorInfo))] - public static void ErrorCallback(int errorCode, string message) { Callbacks.errorCallback(errorCode, message); } - public delegate void OnErrorInfo(int errorCode, string message); - - [MonoPInvokeCallback(typeof(OnJoinInfo))] - public static void JoinCallback(string secret) { Callbacks.joinCallback(secret); } - public delegate void OnJoinInfo(string secret); - - [MonoPInvokeCallback(typeof(OnSpectateInfo))] - public static void SpectateCallback(string secret) { Callbacks.spectateCallback(secret); } - public delegate void OnSpectateInfo(string secret); - - [MonoPInvokeCallback(typeof(OnRequestInfo))] - public static void RequestCallback(ref DiscordUser request) { Callbacks.requestCallback(ref request); } - public delegate void OnRequestInfo(ref DiscordUser request); - - static EventHandlers Callbacks { get; set; } - - public struct EventHandlers - { - public OnReadyInfo readyCallback; - public OnDisconnectedInfo disconnectedCallback; - public OnErrorInfo errorCallback; - public OnJoinInfo joinCallback; - public OnSpectateInfo spectateCallback; - public OnRequestInfo requestCallback; - } - - [Serializable, StructLayout(LayoutKind.Sequential)] - public struct RichPresenceStruct - { - public IntPtr state; /* max 128 bytes */ - public IntPtr details; /* max 128 bytes */ - public long startTimestamp; - public long endTimestamp; - public IntPtr largeImageKey; /* max 32 bytes */ - public IntPtr largeImageText; /* max 128 bytes */ - public IntPtr smallImageKey; /* max 32 bytes */ - public IntPtr smallImageText; /* max 128 bytes */ - public IntPtr partyId; /* max 128 bytes */ - public int partySize; - public int partyMax; - public int partyPrivacy; - public IntPtr matchSecret; /* max 128 bytes */ - public IntPtr joinSecret; /* max 128 bytes */ - public IntPtr spectateSecret; /* max 128 bytes */ - public bool instance; - } - - [Serializable] - public struct DiscordUser - { - public string userId; - public string username; - public string discriminator; - public string avatar; - } - - public enum Reply - { - No = 0, - Yes = 1, - Ignore = 2 - } - - public enum PartyPrivacy - { - Private = 0, - Public = 1 - } - - public static void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId) - { - Callbacks = handlers; - - EventHandlers staticEventHandlers = new EventHandlers(); - staticEventHandlers.readyCallback += DiscordRpc.ReadyCallback; - staticEventHandlers.disconnectedCallback += DiscordRpc.DisconnectedCallback; - staticEventHandlers.errorCallback += DiscordRpc.ErrorCallback; - staticEventHandlers.joinCallback += DiscordRpc.JoinCallback; - staticEventHandlers.spectateCallback += DiscordRpc.SpectateCallback; - staticEventHandlers.requestCallback += DiscordRpc.RequestCallback; - - InitializeInternal(applicationId, ref staticEventHandlers, autoRegister, optionalSteamId); - } - - [DllImport("discord-rpc", EntryPoint = "Discord_Initialize", CallingConvention = CallingConvention.Cdecl)] - static extern void InitializeInternal(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId); - - [DllImport("discord-rpc", EntryPoint = "Discord_Shutdown", CallingConvention = CallingConvention.Cdecl)] - public static extern void Shutdown(); - - [DllImport("discord-rpc", EntryPoint = "Discord_RunCallbacks", CallingConvention = CallingConvention.Cdecl)] - public static extern void RunCallbacks(); - - [DllImport("discord-rpc", EntryPoint = "Discord_UpdatePresence", CallingConvention = CallingConvention.Cdecl)] - private static extern void UpdatePresenceNative(ref RichPresenceStruct presence); - - [DllImport("discord-rpc", EntryPoint = "Discord_ClearPresence", CallingConvention = CallingConvention.Cdecl)] - public static extern void ClearPresence(); - - [DllImport("discord-rpc", EntryPoint = "Discord_Respond", CallingConvention = CallingConvention.Cdecl)] - public static extern void Respond(string userId, Reply reply); - - [DllImport("discord-rpc", EntryPoint = "Discord_UpdateHandlers", CallingConvention = CallingConvention.Cdecl)] - public static extern void UpdateHandlers(ref EventHandlers handlers); - - public static void UpdatePresence(RichPresence presence) - { - var presencestruct = presence.GetStruct(); - UpdatePresenceNative(ref presencestruct); - presence.FreeMem(); - } - - public class RichPresence - { - private RichPresenceStruct _presence; - private readonly List _buffers = new List(10); - - public string state; /* max 128 bytes */ - public string details; /* max 128 bytes */ - public long startTimestamp; - public long endTimestamp; - public string largeImageKey; /* max 32 bytes */ - public string largeImageText; /* max 128 bytes */ - public string smallImageKey; /* max 32 bytes */ - public string smallImageText; /* max 128 bytes */ - public string partyId; /* max 128 bytes */ - public int partySize; - public int partyMax; - public PartyPrivacy partyPrivacy; - public string matchSecret; /* max 128 bytes */ - public string joinSecret; /* max 128 bytes */ - public string spectateSecret; /* max 128 bytes */ - public bool instance; - - /// - /// Get the reprensentation of this instance - /// - /// reprensentation of this instance - internal RichPresenceStruct GetStruct() - { - if (_buffers.Count > 0) - { - FreeMem(); - } - - _presence.state = StrToPtr(state); - _presence.details = StrToPtr(details); - _presence.startTimestamp = startTimestamp; - _presence.endTimestamp = endTimestamp; - _presence.largeImageKey = StrToPtr(largeImageKey); - _presence.largeImageText = StrToPtr(largeImageText); - _presence.smallImageKey = StrToPtr(smallImageKey); - _presence.smallImageText = StrToPtr(smallImageText); - _presence.partyId = StrToPtr(partyId); - _presence.partySize = partySize; - _presence.partyMax = partyMax; - _presence.partyPrivacy = (int)partyPrivacy; - _presence.matchSecret = StrToPtr(matchSecret); - _presence.joinSecret = StrToPtr(joinSecret); - _presence.spectateSecret = StrToPtr(spectateSecret); - _presence.instance = instance; - - return _presence; - } - - /// - /// Returns a pointer to a representation of the given string with a size of maxbytes - /// - /// String to convert - /// Pointer to the UTF-8 representation of - private IntPtr StrToPtr(string input) - { - if (string.IsNullOrEmpty(input)) return IntPtr.Zero; - var convbytecnt = Encoding.UTF8.GetByteCount(input); - var buffer = Marshal.AllocHGlobal(convbytecnt + 1); - for (int i = 0; i < convbytecnt + 1; i++) - { - Marshal.WriteByte(buffer, i, 0); - } - _buffers.Add(buffer); - Marshal.Copy(Encoding.UTF8.GetBytes(input), 0, buffer, convbytecnt); - return buffer; - } - - /// - /// Convert string to UTF-8 and add null termination - /// - /// string to convert - /// UTF-8 representation of with added null termination - private static string StrToUtf8NullTerm(string toconv) - { - var str = toconv.Trim(); - var bytes = Encoding.Default.GetBytes(str); - if (bytes.Length > 0 && bytes[bytes.Length - 1] != 0) - { - str += "\0\0"; - } - return Encoding.UTF8.GetString(Encoding.UTF8.GetBytes(str)); - } - - /// - /// Free the allocated memory for conversion to - /// - internal void FreeMem() - { - for (var i = _buffers.Count - 1; i >= 0; i--) - { - Marshal.FreeHGlobal(_buffers[i]); - _buffers.RemoveAt(i); - } - } - } -} \ No newline at end of file diff --git a/libraries/discordrpc/examples/button-clicker/Assets/DiscordRpc.cs.meta b/libraries/discordrpc/examples/button-clicker/Assets/DiscordRpc.cs.meta deleted file mode 100644 index acd04b102..000000000 --- a/libraries/discordrpc/examples/button-clicker/Assets/DiscordRpc.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: b4474a677de9d80409e98c5393ec5b1e -timeCreated: 1501697692 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/libraries/discordrpc/examples/button-clicker/Assets/Editor/BuildHelper.cs b/libraries/discordrpc/examples/button-clicker/Assets/Editor/BuildHelper.cs deleted file mode 100644 index 977745312..000000000 --- a/libraries/discordrpc/examples/button-clicker/Assets/Editor/BuildHelper.cs +++ /dev/null @@ -1,101 +0,0 @@ -using UnityEditor; -using System.Diagnostics; -using System.IO; - -[InitializeOnLoad] -public class ScriptBatch -{ - static ScriptBatch() - { - EnsureDLL(); - } - - public static bool FileExists(string filename) - { - return new FileInfo(filename).Exists; - } - - public static bool RunRpcBuildScript() - { - UnityEngine.Debug.Log("Try to run build script"); - - Process proc = new Process(); -#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX - proc.StartInfo.UseShellExecute = false; - // brew installs cmake in /usr/local/bin, which Unity seems to strip from PATH? - string newPath = proc.StartInfo.EnvironmentVariables["PATH"] + ":/usr/local/bin"; - proc.StartInfo.EnvironmentVariables["PATH"] = newPath; -#endif - proc.StartInfo.FileName = "python"; - proc.StartInfo.Arguments = "build.py unity"; - proc.StartInfo.WorkingDirectory = "../.."; - proc.Start(); - proc.WaitForExit(); - return proc.ExitCode == 0; - } - - public static void EnsureDLL() - { - #if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN - string[] dstDirs = { "Assets/Plugins", "Assets/Plugins/x86", "Assets/Plugins/x86_64" }; - string[] dstDlls = { "Assets/Plugins/x86/discord-rpc.dll", "Assets/Plugins/x86_64/discord-rpc.dll" }; - string[] srcDlls = { "../../builds/install/win64-dynamic/bin/discord-rpc.dll", "../../builds/install/win64-dynamic/bin/discord-rpc.dll" }; - #elif UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX - string[] dstDirs = { "Assets/Plugins" }; - string[] dstDlls = { "Assets/Plugins/discord-rpc.bundle" }; - string[] srcDlls = { "../../builds/install/osx-dynamic/lib/libdiscord-rpc.dylib" }; - #else - string[] dstDirs = { "Assets/Plugins", "Assets/Plugins/x86", "Assets/Plugins/x86_64" }; - string[] dstDlls = { "Assets/Plugins/discord-rpc.so" }; - string[] srcDlls = { "../../builds/install/linux-dynamic/lib/libdiscord-rpc.so" }; - #endif - - Debug.Assert(dstDlls.Length == srcDlls.Length); - - bool exists = true; - foreach (string fname in dstDlls) - { - if (!FileExists(fname)) - { - exists = false; - break; - } - } - - if (exists) - { - return; - } - - exists = true; - foreach (string fname in srcDlls) - { - if (!FileExists(fname)) - { - exists = false; - break; - } - } - - if (!exists) - { - if (!RunRpcBuildScript()) - { - UnityEngine.Debug.LogError("Build failed"); - return; - } - } - - // make sure the dirs exist - foreach (string dirname in dstDirs) - { - Directory.CreateDirectory(dirname); - } - - // Copy dlls - for (int i = 0; i < dstDlls.Length; ++i) - { - FileUtil.CopyFileOrDirectory(srcDlls[i], dstDlls[i]); - } - } -} \ No newline at end of file diff --git a/libraries/discordrpc/examples/button-clicker/Assets/Editor/BuildHelper.cs.meta b/libraries/discordrpc/examples/button-clicker/Assets/Editor/BuildHelper.cs.meta deleted file mode 100644 index c14e1e8b9..000000000 --- a/libraries/discordrpc/examples/button-clicker/Assets/Editor/BuildHelper.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: e5aecc4633e5f594b85eaa39f49bb402 -timeCreated: 1512071254 -licenseType: Free -MonoImporter: - 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m_ObjectHideFlags: 0 - Fixed Timestep: 0.02 - Maximum Allowed Timestep: 0.33333334 - m_TimeScale: 1 - Maximum Particle Timestep: 0.03 diff --git a/libraries/discordrpc/examples/button-clicker/ProjectSettings/UnityConnectSettings.asset b/libraries/discordrpc/examples/button-clicker/ProjectSettings/UnityConnectSettings.asset deleted file mode 100644 index 1cc5485b8..000000000 --- a/libraries/discordrpc/examples/button-clicker/ProjectSettings/UnityConnectSettings.asset +++ /dev/null @@ -1,34 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!310 &1 -UnityConnectSettings: - m_ObjectHideFlags: 0 - m_Enabled: 0 - m_TestMode: 0 - m_TestEventUrl: - m_TestConfigUrl: - m_TestInitMode: 0 - CrashReportingSettings: - m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes - m_Enabled: 0 - m_CaptureEditorExceptions: 1 - UnityPurchasingSettings: - m_Enabled: 0 - m_TestMode: 0 - UnityAnalyticsSettings: - m_Enabled: 0 - m_InitializeOnStartup: 1 - m_TestMode: 0 - m_TestEventUrl: - m_TestConfigUrl: - UnityAdsSettings: - m_Enabled: 0 - m_InitializeOnStartup: 1 - m_TestMode: 0 - m_EnabledPlatforms: 4294967295 - m_IosGameId: - m_AndroidGameId: - m_GameIds: {} - m_GameId: - PerformanceReportingSettings: - m_Enabled: 0 diff --git a/libraries/discordrpc/examples/button-clicker/UnityPackageManager/manifest.json b/libraries/discordrpc/examples/button-clicker/UnityPackageManager/manifest.json deleted file mode 100644 index 526aca605..000000000 --- a/libraries/discordrpc/examples/button-clicker/UnityPackageManager/manifest.json +++ /dev/null @@ -1,4 +0,0 @@ -{ - "dependencies": { - } -} diff --git a/libraries/discordrpc/examples/send-presence/CMakeLists.txt b/libraries/discordrpc/examples/send-presence/CMakeLists.txt deleted file mode 100644 index 8a67d472e..000000000 --- a/libraries/discordrpc/examples/send-presence/CMakeLists.txt +++ /dev/null @@ -1,21 +0,0 @@ -include_directories(${PROJECT_SOURCE_DIR}/include) -add_executable( - send-presence - MACOSX_BUNDLE - send-presence.c -) -set_target_properties(send-presence PROPERTIES - MACOSX_BUNDLE_BUNDLE_NAME "Send Presence" - MACOSX_BUNDLE_GUI_IDENTIFIER "com.discordapp.examples.send-presence" -) -target_link_libraries(send-presence discord-rpc) - -install( - TARGETS send-presence - RUNTIME - DESTINATION "bin" - CONFIGURATIONS Release - BUNDLE - DESTINATION "bin" - CONFIGURATIONS Release -) \ No newline at end of file diff --git a/libraries/discordrpc/examples/send-presence/send-presence.c b/libraries/discordrpc/examples/send-presence/send-presence.c deleted file mode 100644 index 1b651f2c4..000000000 --- a/libraries/discordrpc/examples/send-presence/send-presence.c +++ /dev/null @@ -1,206 +0,0 @@ -/* - This is a simple example in C of using the rich presence API asynchronously. -*/ - -#define _CRT_SECURE_NO_WARNINGS /* thanks Microsoft */ - -#include -#include -#include -#include - -#include "discord_rpc.h" - -static const char* APPLICATION_ID = "345229890980937739"; -static int FrustrationLevel = 0; -static int64_t StartTime; -static int SendPresence = 1; - -static int prompt(char* line, size_t size) -{ - int res; - char* nl; - printf("\n> "); - fflush(stdout); - res = fgets(line, (int)size, stdin) ? 1 : 0; - line[size - 1] = 0; - nl = strchr(line, '\n'); - if (nl) { - *nl = 0; - } - return res; -} - -static void updateDiscordPresence() -{ - if (SendPresence) { - char buffer[256]; - DiscordRichPresence discordPresence; - memset(&discordPresence, 0, sizeof(discordPresence)); - discordPresence.state = "West of House"; - sprintf(buffer, "Frustration level: %d", FrustrationLevel); - discordPresence.details = buffer; - discordPresence.startTimestamp = StartTime; - discordPresence.endTimestamp = time(0) + 5 * 60; - discordPresence.largeImageKey = "canary-large"; - discordPresence.smallImageKey = "ptb-small"; - discordPresence.partyId = "party1234"; - discordPresence.partySize = 1; - discordPresence.partyMax = 6; - discordPresence.partyPrivacy = DISCORD_PARTY_PUBLIC; - discordPresence.matchSecret = "xyzzy"; - discordPresence.joinSecret = "join"; - discordPresence.spectateSecret = "look"; - discordPresence.instance = 0; - Discord_UpdatePresence(&discordPresence); - } - else { - Discord_ClearPresence(); - } -} - -static void handleDiscordReady(const DiscordUser* connectedUser) -{ - printf("\nDiscord: connected to user %s#%s - %s\n", - connectedUser->username, - connectedUser->discriminator, - connectedUser->userId); -} - -static void handleDiscordDisconnected(int errcode, const char* message) -{ - printf("\nDiscord: disconnected (%d: %s)\n", errcode, message); -} - -static void handleDiscordError(int errcode, const char* message) -{ - printf("\nDiscord: error (%d: %s)\n", errcode, message); -} - -static void handleDiscordJoin(const char* secret) -{ - printf("\nDiscord: join (%s)\n", secret); -} - -static void handleDiscordSpectate(const char* secret) -{ - printf("\nDiscord: spectate (%s)\n", secret); -} - -static void handleDiscordJoinRequest(const DiscordUser* request) -{ - int response = -1; - char yn[4]; - printf("\nDiscord: join request from %s#%s - %s\n", - request->username, - request->discriminator, - request->userId); - do { - printf("Accept? (y/n)"); - if (!prompt(yn, sizeof(yn))) { - break; - } - - if (!yn[0]) { - continue; - } - - if (yn[0] == 'y') { - response = DISCORD_REPLY_YES; - break; - } - - if (yn[0] == 'n') { - response = DISCORD_REPLY_NO; - break; - } - } while (1); - if (response != -1) { - Discord_Respond(request->userId, response); - } -} - -static void discordInit() -{ - DiscordEventHandlers handlers; - memset(&handlers, 0, sizeof(handlers)); - handlers.ready = handleDiscordReady; - handlers.disconnected = handleDiscordDisconnected; - handlers.errored = handleDiscordError; - handlers.joinGame = handleDiscordJoin; - handlers.spectateGame = handleDiscordSpectate; - handlers.joinRequest = handleDiscordJoinRequest; - Discord_Initialize(APPLICATION_ID, &handlers, 1, NULL); -} - -static void gameLoop() -{ - char line[512]; - char* space; - - StartTime = time(0); - - printf("You are standing in an open field west of a white house.\n"); - while (prompt(line, sizeof(line))) { - if (line[0]) { - if (line[0] == 'q') { - break; - } - - if (line[0] == 't') { - printf("Shutting off Discord.\n"); - Discord_Shutdown(); - continue; - } - - if (line[0] == 'c') { - if (SendPresence) { - printf("Clearing presence information.\n"); - SendPresence = 0; - } - else { - printf("Restoring presence information.\n"); - SendPresence = 1; - } - updateDiscordPresence(); - continue; - } - - if (line[0] == 'y') { - printf("Reinit Discord.\n"); - discordInit(); - continue; - } - - if (time(NULL) & 1) { - printf("I don't understand that.\n"); - } - else { - space = strchr(line, ' '); - if (space) { - *space = 0; - } - printf("I don't know the word \"%s\".\n", line); - } - - ++FrustrationLevel; - - updateDiscordPresence(); - } - -#ifdef DISCORD_DISABLE_IO_THREAD - Discord_UpdateConnection(); -#endif - Discord_RunCallbacks(); - } -} - -int main(int argc, char* argv[]) -{ - discordInit(); - - gameLoop(); - - Discord_Shutdown(); - return 0; -} diff --git a/libraries/discordrpc/examples/unrealstatus/.gitignore b/libraries/discordrpc/examples/unrealstatus/.gitignore deleted file mode 100644 index bd472d50a..000000000 --- a/libraries/discordrpc/examples/unrealstatus/.gitignore +++ /dev/null @@ -1,78 +0,0 @@ -# Visual Studio 2015 user specific files -.vs/ - -# Visual Studio 2015 database file -*.VC.db - -# Compiled Object files -*.slo -*.lo -*.o -*.obj - -# Precompiled Headers -*.gch -*.pch - -# Compiled Dynamic libraries -*.so -*.dylib -*.dll - -# Fortran module files -*.mod - -# Compiled Static libraries -*.lai -*.la -*.a -*.lib - -# Executables -*.exe -*.out -*.app -*.ipa - -# These project files can be generated by the engine -*.xcodeproj -*.xcworkspace -*.sln -*.suo -*.opensdf -*.sdf -*.VC.db -*.VC.opendb - -# Precompiled Assets -SourceArt/**/*.png -SourceArt/**/*.tga - -# Binary Files -Binaries/ - -# Builds -Build/* - -# Whitelist PakBlacklist-.txt files -!Build/*/ -Build/*/** -!Build/*/PakBlacklist*.txt - -# Don't ignore icon files in Build -!Build/**/*.ico - -# Built data for maps -*_BuiltData.uasset - -# Configuration files generated by the Editor -Saved/* - -# Compiled source files for the engine to use -Intermediate/ - -# Cache files for the editor to use -DerivedDataCache/ - -# Library headers must be copied automatically by the build script (build.py unreal) -Plugins/DiscordRpc/Source/ThirdParty/DiscordRpcLibrary/Include diff --git a/libraries/discordrpc/examples/unrealstatus/Config/DefaultEditor.ini b/libraries/discordrpc/examples/unrealstatus/Config/DefaultEditor.ini deleted file mode 100644 index e69de29bb..000000000 diff --git a/libraries/discordrpc/examples/unrealstatus/Config/DefaultEngine.ini b/libraries/discordrpc/examples/unrealstatus/Config/DefaultEngine.ini deleted file mode 100644 index 84c38f353..000000000 --- a/libraries/discordrpc/examples/unrealstatus/Config/DefaultEngine.ini +++ /dev/null @@ -1,54 +0,0 @@ -[URL] - -[/Script/HardwareTargeting.HardwareTargetingSettings] -TargetedHardwareClass=Desktop -AppliedTargetedHardwareClass=Desktop -DefaultGraphicsPerformance=Maximum -AppliedDefaultGraphicsPerformance=Maximum - -[/Script/Engine.EndUserSettings] -bSendAnonymousUsageDataToEpic=False - -[/Script/Engine.PhysicsSettings] -DefaultGravityZ=-980.000000 -DefaultTerminalVelocity=4000.000000 -DefaultFluidFriction=0.300000 -SimulateScratchMemorySize=262144 -RagdollAggregateThreshold=4 -TriangleMeshTriangleMinAreaThreshold=5.000000 -bEnableAsyncScene=False -bEnableShapeSharing=False -bEnablePCM=False -bEnableStabilization=False -bWarnMissingLocks=True -bEnable2DPhysics=False -LockedAxis=Invalid -DefaultDegreesOfFreedom=Full3D -BounceThresholdVelocity=200.000000 -FrictionCombineMode=Average -RestitutionCombineMode=Average -MaxAngularVelocity=3600.000000 -MaxDepenetrationVelocity=0.000000 -ContactOffsetMultiplier=0.010000 -MinContactOffset=0.000100 -MaxContactOffset=1.000000 -bSimulateSkeletalMeshOnDedicatedServer=True -DefaultShapeComplexity=CTF_UseSimpleAndComplex -bDefaultHasComplexCollision=True -bSuppressFaceRemapTable=False -bSupportUVFromHitResults=False -bDisableActiveActors=False -bDisableCCD=False -MaxPhysicsDeltaTime=0.033333 -bSubstepping=False -bSubsteppingAsync=False -MaxSubstepDeltaTime=0.016667 -MaxSubsteps=6 -SyncSceneSmoothingFactor=0.000000 -AsyncSceneSmoothingFactor=0.990000 -InitialAverageFrameRate=0.016667 - -[/Script/EngineSettings.GameMapsSettings] -EditorStartupMap=/Game/ShowTheUILevel.ShowTheUILevel -GameDefaultMap=/Game/ShowTheUILevel.ShowTheUILevel - diff --git a/libraries/discordrpc/examples/unrealstatus/Config/DefaultGame.ini b/libraries/discordrpc/examples/unrealstatus/Config/DefaultGame.ini deleted file mode 100644 index 7b5e2dc2f..000000000 --- a/libraries/discordrpc/examples/unrealstatus/Config/DefaultGame.ini +++ /dev/null @@ -1,7 +0,0 @@ -[/Script/EngineSettings.GeneralProjectSettings] -ProjectID=E5977A24492699DF20B8ADBF736AF6C6 -ProjectName=Discord RPC Example -CompanyName=Discord Inc. -Homepage="https://discordapp.com/" -CopyrightNotice= - diff --git a/libraries/discordrpc/examples/unrealstatus/Content/MainScreenBP.uasset b/libraries/discordrpc/examples/unrealstatus/Content/MainScreenBP.uasset deleted file mode 100644 index e903b5383..000000000 Binary files a/libraries/discordrpc/examples/unrealstatus/Content/MainScreenBP.uasset and /dev/null differ diff --git a/libraries/discordrpc/examples/unrealstatus/Content/MouseGameModeBP.uasset b/libraries/discordrpc/examples/unrealstatus/Content/MouseGameModeBP.uasset deleted file mode 100644 index 410af19a9..000000000 Binary files a/libraries/discordrpc/examples/unrealstatus/Content/MouseGameModeBP.uasset and /dev/null differ diff --git a/libraries/discordrpc/examples/unrealstatus/Content/MousePlayerControllerBP.uasset b/libraries/discordrpc/examples/unrealstatus/Content/MousePlayerControllerBP.uasset deleted file mode 100644 index 0aaf50ba7..000000000 Binary files a/libraries/discordrpc/examples/unrealstatus/Content/MousePlayerControllerBP.uasset and /dev/null differ diff --git a/libraries/discordrpc/examples/unrealstatus/Content/ShowTheUILevel.umap b/libraries/discordrpc/examples/unrealstatus/Content/ShowTheUILevel.umap deleted file mode 100644 index bc0e5b7c4..000000000 Binary files a/libraries/discordrpc/examples/unrealstatus/Content/ShowTheUILevel.umap and /dev/null differ diff --git a/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/DiscordRpc.uplugin b/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/DiscordRpc.uplugin deleted file mode 100644 index 309df129c..000000000 --- a/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/DiscordRpc.uplugin +++ /dev/null @@ -1,29 +0,0 @@ -{ - "FileVersion": 3, - "Version": 1, - "VersionName": "1.0", - "FriendlyName": "Discord RPC", - "Description": "Wrap the Discord RPC library.", - "Category": "Messaging", - "CreatedBy": "Chris Marsh ", - "CreatedByURL": "https://discordapp.com/", - "DocsURL": "", - "MarketplaceURL": "", - "SupportURL": "", - "CanContainContent": true, - "IsBetaVersion": true, - "Installed": false, - "Modules": [ - { - "Name": "DiscordRpc", - "Type": "Runtime", - "LoadingPhase": "PreDefault", - "WhitelistPlatforms" : - [ - "Win64", - "Linux", - "Mac" - ] - } - ] -} \ No newline at end of file diff --git a/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Resources/Icon128.png b/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Resources/Icon128.png deleted file mode 100644 index 8b7f8e1c6..000000000 Binary files a/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Resources/Icon128.png and /dev/null differ diff --git a/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Resources/discord.png b/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Resources/discord.png deleted file mode 100644 index 8b7f8e1c6..000000000 Binary files a/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Resources/discord.png and /dev/null differ diff --git a/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/DiscordRpc.Build.cs b/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/DiscordRpc.Build.cs deleted file mode 100644 index 3678f9850..000000000 --- a/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/DiscordRpc.Build.cs +++ /dev/null @@ -1,57 +0,0 @@ -// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. - -using UnrealBuildTool; -using System.IO; - -public class DiscordRpc : ModuleRules -{ -#if WITH_FORWARDED_MODULE_RULES_CTOR - public DiscordRpc(ReadOnlyTargetRules Target) : base(Target) -#else - public DiscordRpc(TargetInfo Target) -#endif - { - Definitions.Add("DISCORD_DYNAMIC_LIB=1"); - - PublicIncludePaths.AddRange( - new string[] { - "DiscordRpc/Public" - } - ); - - PrivateIncludePaths.AddRange( - new string[] { - "DiscordRpc/Private" - } - ); - - PublicDependencyModuleNames.AddRange( - new string[] - { - "Core", - "DiscordRpcLibrary" - } - ); - - PrivateDependencyModuleNames.AddRange( - new string[] - { - "CoreUObject", - "Engine", - "Slate", - "SlateCore", - "Projects" - } - ); - - DynamicallyLoadedModuleNames.AddRange( - new string[] - { - // ... add any modules that your module loads dynamically here ... - } - ); - - string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "Source", "ThirdParty", "DiscordRpcLibrary")); - PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include")); - } -} \ No newline at end of file diff --git a/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpc.cpp b/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpc.cpp deleted file mode 100644 index d539dab03..000000000 --- a/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpc.cpp +++ /dev/null @@ -1,76 +0,0 @@ -// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. - -#include "DiscordRpcPrivatePCH.h" -#include "IPluginManager.h" -#include "ModuleManager.h" - -#define LOCTEXT_NAMESPACE "FDiscordRpcModule" - -void FDiscordRpcModule::StartupModule() -{ -#if !PLATFORM_LINUX -#if defined(DISCORD_DYNAMIC_LIB) - // Get the base directory of this plugin - FString BaseDir = IPluginManager::Get().FindPlugin("DiscordRpc")->GetBaseDir(); - const FString SDKDir = - FPaths::Combine(*BaseDir, TEXT("Source"), TEXT("ThirdParty"), TEXT("DiscordRpcLibrary")); -#if PLATFORM_WINDOWS - const FString LibName = TEXT("discord-rpc"); - const FString LibDir = FPaths::Combine(*SDKDir, TEXT("Win64")); - if (!LoadDependency(LibDir, LibName, DiscordRpcLibraryHandle)) { - FMessageDialog::Open( - EAppMsgType::Ok, - LOCTEXT(LOCTEXT_NAMESPACE, - "Failed to load DiscordRpc plugin. Plug-in will not be functional.")); - FreeDependency(DiscordRpcLibraryHandle); - } -#elif PLATFORM_MAC - const FString LibName = TEXT("libdiscord-rpc"); - const FString LibDir = FPaths::Combine(*SDKDir, TEXT("Mac")); - if (!LoadDependency(LibDir, LibName, DiscordRpcLibraryHandle)) { - FMessageDialog::Open( - EAppMsgType::Ok, - LOCTEXT(LOCTEXT_NAMESPACE, - "Failed to load DiscordRpc plugin. Plug-in will not be functional.")); - FreeDependency(DiscordRpcLibraryHandle); - } -#endif -#endif -#endif -} - -void FDiscordRpcModule::ShutdownModule() -{ - // Free the dll handle -#if !PLATFORM_LINUX -#if defined(DISCORD_DYNAMIC_LIB) - FreeDependency(DiscordRpcLibraryHandle); -#endif -#endif -} - -bool FDiscordRpcModule::LoadDependency(const FString& Dir, const FString& Name, void*& Handle) -{ - FString Lib = Name + TEXT(".") + FPlatformProcess::GetModuleExtension(); - FString Path = Dir.IsEmpty() ? *Lib : FPaths::Combine(*Dir, *Lib); - - Handle = FPlatformProcess::GetDllHandle(*Path); - - if (Handle == nullptr) { - return false; - } - - return true; -} - -void FDiscordRpcModule::FreeDependency(void*& Handle) -{ - if (Handle != nullptr) { - FPlatformProcess::FreeDllHandle(Handle); - Handle = nullptr; - } -} - -#undef LOCTEXT_NAMESPACE - -IMPLEMENT_MODULE(FDiscordRpcModule, DiscordRpc) \ No newline at end of file diff --git a/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpcBlueprint.cpp b/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpcBlueprint.cpp deleted file mode 100644 index 8925d8e41..000000000 --- a/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpcBlueprint.cpp +++ /dev/null @@ -1,172 +0,0 @@ -#include "DiscordRpcPrivatePCH.h" -#include "DiscordRpcBlueprint.h" -#include "discord_rpc.h" - -DEFINE_LOG_CATEGORY(Discord) - -static UDiscordRpc* self = nullptr; - -static void ReadyHandler(const DiscordUser* connectedUser) -{ - FDiscordUserData ud; - ud.userId = ANSI_TO_TCHAR(connectedUser->userId); - ud.username = ANSI_TO_TCHAR(connectedUser->username); - ud.discriminator = ANSI_TO_TCHAR(connectedUser->discriminator); - ud.avatar = ANSI_TO_TCHAR(connectedUser->avatar); - UE_LOG(Discord, - Log, - TEXT("Discord connected to %s - %s#%s"), - *ud.userId, - *ud.username, - *ud.discriminator); - if (self) { - self->IsConnected = true; - self->OnConnected.Broadcast(ud); - } -} - -static void DisconnectHandler(int errorCode, const char* message) -{ - auto msg = FString(message); - UE_LOG(Discord, Log, TEXT("Discord disconnected (%d): %s"), errorCode, *msg); - if (self) { - self->IsConnected = false; - self->OnDisconnected.Broadcast(errorCode, msg); - } -} - -static void ErroredHandler(int errorCode, const char* message) -{ - auto msg = FString(message); - UE_LOG(Discord, Log, TEXT("Discord error (%d): %s"), errorCode, *msg); - if (self) { - self->OnErrored.Broadcast(errorCode, msg); - } -} - -static void JoinGameHandler(const char* joinSecret) -{ - auto secret = FString(joinSecret); - UE_LOG(Discord, Log, TEXT("Discord join %s"), *secret); - if (self) { - self->OnJoin.Broadcast(secret); - } -} - -static void SpectateGameHandler(const char* spectateSecret) -{ - auto secret = FString(spectateSecret); - UE_LOG(Discord, Log, TEXT("Discord spectate %s"), *secret); - if (self) { - self->OnSpectate.Broadcast(secret); - } -} - -static void JoinRequestHandler(const DiscordUser* request) -{ - FDiscordUserData ud; - ud.userId = ANSI_TO_TCHAR(request->userId); - ud.username = ANSI_TO_TCHAR(request->username); - ud.discriminator = ANSI_TO_TCHAR(request->discriminator); - ud.avatar = ANSI_TO_TCHAR(request->avatar); - UE_LOG(Discord, - Log, - TEXT("Discord join request from %s - %s#%s"), - *ud.userId, - *ud.username, - *ud.discriminator); - if (self) { - self->OnJoinRequest.Broadcast(ud); - } -} - -void UDiscordRpc::Initialize(const FString& applicationId, - bool autoRegister, - const FString& optionalSteamId) -{ - self = this; - IsConnected = false; - DiscordEventHandlers handlers{}; - handlers.ready = ReadyHandler; - handlers.disconnected = DisconnectHandler; - handlers.errored = ErroredHandler; - if (OnJoin.IsBound()) { - handlers.joinGame = JoinGameHandler; - } - if (OnSpectate.IsBound()) { - handlers.spectateGame = SpectateGameHandler; - } - if (OnJoinRequest.IsBound()) { - handlers.joinRequest = JoinRequestHandler; - } - auto appId = StringCast(*applicationId); - auto steamId = StringCast(*optionalSteamId); - Discord_Initialize( - (const char*)appId.Get(), &handlers, autoRegister, (const char*)steamId.Get()); -} - -void UDiscordRpc::Shutdown() -{ - Discord_Shutdown(); - self = nullptr; -} - -void UDiscordRpc::RunCallbacks() -{ - Discord_RunCallbacks(); -} - -void UDiscordRpc::UpdatePresence() -{ - DiscordRichPresence rp{}; - - auto state = StringCast(*RichPresence.state); - rp.state = state.Get(); - - auto details = StringCast(*RichPresence.details); - rp.details = details.Get(); - - auto largeImageKey = StringCast(*RichPresence.largeImageKey); - rp.largeImageKey = largeImageKey.Get(); - - auto largeImageText = StringCast(*RichPresence.largeImageText); - rp.largeImageText = largeImageText.Get(); - - auto smallImageKey = StringCast(*RichPresence.smallImageKey); - rp.smallImageKey = smallImageKey.Get(); - - auto smallImageText = StringCast(*RichPresence.smallImageText); - rp.smallImageText = smallImageText.Get(); - - auto partyId = StringCast(*RichPresence.partyId); - rp.partyId = partyId.Get(); - - auto matchSecret = StringCast(*RichPresence.matchSecret); - rp.matchSecret = matchSecret.Get(); - - auto joinSecret = StringCast(*RichPresence.joinSecret); - rp.joinSecret = joinSecret.Get(); - - auto spectateSecret = StringCast(*RichPresence.spectateSecret); - rp.spectateSecret = spectateSecret.Get(); - rp.startTimestamp = RichPresence.startTimestamp; - rp.endTimestamp = RichPresence.endTimestamp; - rp.partySize = RichPresence.partySize; - rp.partyMax = RichPresence.partyMax; - rp.partyPrivacy = (int)RichPresence.partyPrivacy; - rp.instance = RichPresence.instance; - - Discord_UpdatePresence(&rp); -} - -void UDiscordRpc::ClearPresence() -{ - Discord_ClearPresence(); -} - -void UDiscordRpc::Respond(const FString& userId, int reply) -{ - UE_LOG(Discord, Log, TEXT("Responding %d to join request from %s"), reply, *userId); - FTCHARToUTF8 utf8_userid(*userId); - Discord_Respond(utf8_userid.Get(), reply); -} diff --git a/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpcPrivatePCH.h b/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpcPrivatePCH.h deleted file mode 100644 index 116680171..000000000 --- a/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpcPrivatePCH.h +++ /dev/null @@ -1,2 +0,0 @@ -#include "Core.h" -#include "DiscordRpc.h" \ No newline at end of file diff --git a/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Public/DiscordRpc.h b/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Public/DiscordRpc.h deleted file mode 100644 index 727833b09..000000000 --- a/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Public/DiscordRpc.h +++ /dev/null @@ -1,20 +0,0 @@ -// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. - -#pragma once - -#include "ModuleManager.h" - -class FDiscordRpcModule : public IModuleInterface { -public: - /** IModuleInterface implementation */ - virtual void StartupModule() override; - virtual void ShutdownModule() override; - -private: - /** Handle to the test dll we will load */ - void* DiscordRpcLibraryHandle; - - /** StartupModule is covered with defines, these functions are the place to put breakpoints */ - static bool LoadDependency(const FString& Dir, const FString& Name, void*& Handle); - static void FreeDependency(void*& Handle); -}; \ No newline at end of file diff --git a/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Public/DiscordRpcBlueprint.h b/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Public/DiscordRpcBlueprint.h deleted file mode 100644 index 409eee0d9..000000000 --- a/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Public/DiscordRpcBlueprint.h +++ /dev/null @@ -1,181 +0,0 @@ -#pragma once - -#include "CoreMinimal.h" -#include "Engine.h" -#include "DiscordRpcBlueprint.generated.h" - -// unreal's header tool hates clang-format -// clang-format off - -/** -* Ask to join callback data -*/ -USTRUCT(BlueprintType) -struct FDiscordUserData { - GENERATED_USTRUCT_BODY() - - UPROPERTY(BlueprintReadOnly) - FString userId; - UPROPERTY(BlueprintReadOnly) - FString username; - UPROPERTY(BlueprintReadOnly) - FString discriminator; - UPROPERTY(BlueprintReadOnly) - FString avatar; -}; - -/** -* Valid response codes for Respond function -*/ -UENUM(BlueprintType) -enum class EDiscordJoinResponseCodes : uint8 -{ - DISCORD_REPLY_NO UMETA(DisplayName="No"), - DISCORD_REPLY_YES UMETA(DisplayName="Yes"), - DISCORD_REPLY_IGNORE UMETA(DisplayName="Ignore") -}; - -/** -* Valid party privacy values -*/ -UENUM(BlueprintType) -enum class EDiscordPartyPrivacy: uint8 -{ - DISCORD_PARTY_PRIVATE UMETA(DisplayName="Private"), - DISCORD_PARTY_PUBLIC UMETA(DisplayName="Public") -}; - -DECLARE_LOG_CATEGORY_EXTERN(Discord, Log, All); - -DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordConnected, const FDiscordUserData&, joinRequest); -DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FDiscordDisconnected, int, errorCode, const FString&, errorMessage); -DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FDiscordErrored, int, errorCode, const FString&, errorMessage); -DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordJoin, const FString&, joinSecret); -DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordSpectate, const FString&, spectateSecret); -DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordJoinRequest, const FDiscordUserData&, joinRequest); - -// clang-format on - -/** - * Rich presence data - */ -USTRUCT(BlueprintType) -struct FDiscordRichPresence { - GENERATED_USTRUCT_BODY() - - UPROPERTY(BlueprintReadWrite) - FString state; - UPROPERTY(BlueprintReadWrite) - FString details; - // todo, timestamps are 64bit, does that even matter? - UPROPERTY(BlueprintReadWrite) - int startTimestamp; - UPROPERTY(BlueprintReadWrite) - int endTimestamp; - UPROPERTY(BlueprintReadWrite) - FString largeImageKey; - UPROPERTY(BlueprintReadWrite) - FString largeImageText; - UPROPERTY(BlueprintReadWrite) - FString smallImageKey; - UPROPERTY(BlueprintReadWrite) - FString smallImageText; - UPROPERTY(BlueprintReadWrite) - FString partyId; - UPROPERTY(BlueprintReadWrite) - int partySize; - UPROPERTY(BlueprintReadWrite) - int partyMax; - UPROPERTY(BlueprintReadWrite) - EDiscordPartyPrivacy partyPrivacy; - UPROPERTY(BlueprintReadWrite) - FString matchSecret; - UPROPERTY(BlueprintReadWrite) - FString joinSecret; - UPROPERTY(BlueprintReadWrite) - FString spectateSecret; - UPROPERTY(BlueprintReadWrite) - bool instance; -}; - -/** - * - */ -UCLASS(BlueprintType, meta = (DisplayName = "Discord RPC"), Category = "Discord") -class DISCORDRPC_API UDiscordRpc : public UObject { - GENERATED_BODY() - -public: - UFUNCTION(BlueprintCallable, - meta = (DisplayName = "Initialize connection", Keywords = "Discord rpc"), - Category = "Discord") - void Initialize(const FString& applicationId, - bool autoRegister, - const FString& optionalSteamId); - - UFUNCTION(BlueprintCallable, - meta = (DisplayName = "Shut down connection", Keywords = "Discord rpc"), - Category = "Discord") - void Shutdown(); - - UFUNCTION(BlueprintCallable, - meta = (DisplayName = "Check for callbacks", Keywords = "Discord rpc"), - Category = "Discord") - void RunCallbacks(); - - UFUNCTION(BlueprintCallable, - meta = (DisplayName = "Send presence", Keywords = "Discord rpc"), - Category = "Discord") - void UpdatePresence(); - - UFUNCTION(BlueprintCallable, - meta = (DisplayName = "Clear presence", Keywords = "Discord rpc"), - Category = "Discord") - void ClearPresence(); - - UFUNCTION(BlueprintCallable, - meta = (DisplayName = "Respond to join request", Keywords = "Discord rpc"), - Category = "Discord") - void Respond(const FString& userId, int reply); - - UPROPERTY(BlueprintReadOnly, - meta = (DisplayName = "Is Discord connected", Keywords = "Discord rpc"), - Category = "Discord") - bool IsConnected; - - UPROPERTY(BlueprintAssignable, - meta = (DisplayName = "On connection", Keywords = "Discord rpc"), - Category = "Discord") - FDiscordConnected OnConnected; - - UPROPERTY(BlueprintAssignable, - meta = (DisplayName = "On disconnection", Keywords = "Discord rpc"), - Category = "Discord") - FDiscordDisconnected OnDisconnected; - - UPROPERTY(BlueprintAssignable, - meta = (DisplayName = "On error message", Keywords = "Discord rpc"), - Category = "Discord") - FDiscordErrored OnErrored; - - UPROPERTY(BlueprintAssignable, - meta = (DisplayName = "When Discord user presses join", Keywords = "Discord rpc"), - Category = "Discord") - FDiscordJoin OnJoin; - - UPROPERTY(BlueprintAssignable, - meta = (DisplayName = "When Discord user presses spectate", Keywords = "Discord rpc"), - Category = "Discord") - FDiscordSpectate OnSpectate; - - UPROPERTY(BlueprintAssignable, - meta = (DisplayName = "When Discord another user sends a join request", - Keywords = "Discord rpc"), - Category = "Discord") - FDiscordJoinRequest OnJoinRequest; - - UPROPERTY(BlueprintReadWrite, - meta = (DisplayName = "Rich presence info", Keywords = "Discord rpc"), - Category = "Discord") - FDiscordRichPresence RichPresence; -}; diff --git a/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Source/ThirdParty/DiscordRpcLibrary/DiscordRpcLibrary.Build.cs b/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Source/ThirdParty/DiscordRpcLibrary/DiscordRpcLibrary.Build.cs deleted file mode 100644 index 8591b159d..000000000 --- a/libraries/discordrpc/examples/unrealstatus/Plugins/discordrpc/Source/ThirdParty/DiscordRpcLibrary/DiscordRpcLibrary.Build.cs +++ /dev/null @@ -1,59 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -using System.IO; -using UnrealBuildTool; - -public class DiscordRpcLibrary : ModuleRules -{ -#if WITH_FORWARDED_MODULE_RULES_CTOR - public DiscordRpcLibrary(ReadOnlyTargetRules Target) : base(Target) -#else - public DiscordRpcLibrary(TargetInfo Target) -#endif - { - Type = ModuleType.External; - Definitions.Add("DISCORD_DYNAMIC_LIB=1"); - - string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "ThirdParty", "DiscordRpcLibrary")); - - if (Target.Platform == UnrealTargetPlatform.Win64) - { - string lib = Path.Combine(BaseDirectory, "Win64"); - - // Include headers - PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include")); - - // Add the import library - PublicLibraryPaths.Add(lib); - PublicAdditionalLibraries.Add(Path.Combine(lib, "discord-rpc.lib")); - - // Dynamic - RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "discord-rpc.dll"))); - PublicDelayLoadDLLs.Add("discord-rpc.dll"); - } - else if (Target.Platform == UnrealTargetPlatform.Linux) - { - string lib = Path.Combine(BaseDirectory, "Linux", "x86_64-unknown-linux-gnu"); - - // Include headers - PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include")); - - // Add the import library - PublicLibraryPaths.Add(lib); - PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.so")); - RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.so"))); - } - else if (Target.Platform == UnrealTargetPlatform.Mac) - { - string lib = Path.Combine(BaseDirectory, "Mac"); - - // Include headers - PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include")); - - // Add the import library - PublicLibraryPaths.Add(lib); - PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.dylib")); - RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.dylib"))); - } - } -} \ No newline at end of file diff --git a/libraries/discordrpc/examples/unrealstatus/Source/unrealstatus.Target.cs b/libraries/discordrpc/examples/unrealstatus/Source/unrealstatus.Target.cs deleted file mode 100644 index 0c7c3c888..000000000 --- a/libraries/discordrpc/examples/unrealstatus/Source/unrealstatus.Target.cs +++ /dev/null @@ -1,14 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -using UnrealBuildTool; -using System.Collections.Generic; - -public class unrealstatusTarget : TargetRules -{ - public unrealstatusTarget(TargetInfo Target) : base(Target) - { - Type = TargetType.Game; - - ExtraModuleNames.AddRange( new string[] { "unrealstatus" } ); - } -} diff --git a/libraries/discordrpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.Build.cs b/libraries/discordrpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.Build.cs deleted file mode 100644 index 9560370eb..000000000 --- a/libraries/discordrpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.Build.cs +++ /dev/null @@ -1,23 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -using UnrealBuildTool; - -public class unrealstatus : ModuleRules -{ - public unrealstatus(ReadOnlyTargetRules Target) : base(Target) - { - PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; - - PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); - - PrivateDependencyModuleNames.AddRange(new string[] { }); - - // Uncomment if you are using Slate UI - // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); - - // Uncomment if you are using online features - // PrivateDependencyModuleNames.Add("OnlineSubsystem"); - - // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true - } -} diff --git a/libraries/discordrpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.cpp b/libraries/discordrpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.cpp deleted file mode 100644 index 9dd538865..000000000 --- a/libraries/discordrpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.cpp +++ /dev/null @@ -1,6 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -#include "unrealstatus.h" -#include "Modules/ModuleManager.h" - -IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultGameModuleImpl, unrealstatus, "unrealstatus"); diff --git a/libraries/discordrpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.h b/libraries/discordrpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.h deleted file mode 100644 index 73407dd15..000000000 --- a/libraries/discordrpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.h +++ /dev/null @@ -1,5 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -#pragma once - -#include "CoreMinimal.h" diff --git a/libraries/discordrpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.cpp b/libraries/discordrpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.cpp deleted file mode 100644 index 1af30948c..000000000 --- a/libraries/discordrpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.cpp +++ /dev/null @@ -1,3 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -#include "unrealstatusGameModeBase.h" diff --git a/libraries/discordrpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.h b/libraries/discordrpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.h deleted file mode 100644 index 8dd9bd474..000000000 --- a/libraries/discordrpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.h +++ /dev/null @@ -1,15 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -#pragma once - -#include "CoreMinimal.h" -#include "GameFramework/GameModeBase.h" -#include "unrealstatusGameModeBase.generated.h" - -/** - * - */ -UCLASS() -class UNREALSTATUS_API AunrealstatusGameModeBase : public AGameModeBase { - GENERATED_BODY() -}; diff --git a/libraries/discordrpc/examples/unrealstatus/Source/unrealstatusEditor.Target.cs b/libraries/discordrpc/examples/unrealstatus/Source/unrealstatusEditor.Target.cs deleted file mode 100644 index 2e8ad0228..000000000 --- a/libraries/discordrpc/examples/unrealstatus/Source/unrealstatusEditor.Target.cs +++ /dev/null @@ -1,14 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -using UnrealBuildTool; -using System.Collections.Generic; - -public class unrealstatusEditorTarget : TargetRules -{ - public unrealstatusEditorTarget(TargetInfo Target) : base(Target) - { - Type = TargetType.Editor; - - ExtraModuleNames.AddRange( new string[] { "unrealstatus" } ); - } -} diff --git a/libraries/discordrpc/examples/unrealstatus/unrealstatus.uproject b/libraries/discordrpc/examples/unrealstatus/unrealstatus.uproject deleted file mode 100644 index 8a4a40b4e..000000000 --- a/libraries/discordrpc/examples/unrealstatus/unrealstatus.uproject +++ /dev/null @@ -1,19 +0,0 @@ -{ - "FileVersion": 3, - "EngineAssociation": "4.18", - "Category": "", - "Description": "", - "Modules": [ - { - "Name": "unrealstatus", - "Type": "Runtime", - "LoadingPhase": "Default" - } - ], - "TargetPlatforms": [ - "LinuxNoEditor", - "MacNoEditor", - "WindowsNoEditor", - "AllDesktop" - ] -} \ No newline at end of file