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Set the appropriate start offset for restarted sounds
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parent
c3cef91a4f
commit
e1c8890c5e
1 changed files with 9 additions and 4 deletions
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@ -40,6 +40,8 @@
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#include <dlfcn.h>
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#endif
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#include <chrono>
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#include "except.h"
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#include "doomstat.h"
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#include "templates.h"
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@ -1472,7 +1474,7 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
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else
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alSourcef(source, AL_PITCH, PITCH(pitch));
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if(!reuse_chan)
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if(!reuse_chan || reuse_chan->StartTime.AsOne == 0)
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alSourcef(source, AL_SEC_OFFSET, 0.f);
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else
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{
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@ -1480,8 +1482,11 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
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alSourcef(source, AL_SEC_OFFSET, reuse_chan->StartTime.Lo/1000.f);
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else
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{
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// FIXME: set offset based on the current time and the StartTime
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alSourcef(source, AL_SAMPLE_OFFSET, 0.f);
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float offset = std::chrono::duration_cast<std::chrono::duration<float>>(
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std::chrono::steady_clock::now().time_since_epoch() -
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std::chrono::steady_clock::time_point::duration(reuse_chan->StartTime.AsOne)
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).count();
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if(offset > 0.f) alSourcef(source, AL_SEC_OFFSET, offset);
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}
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}
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if(getALError() != AL_NO_ERROR)
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@ -1819,7 +1824,7 @@ void OpenALSoundRenderer::MarkStartTime(FISoundChannel *chan)
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{
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// FIXME: Get current time (preferably from the audio clock, but the system
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// time will have to do)
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chan->StartTime.AsOne = 0;
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chan->StartTime.AsOne = std::chrono::steady_clock::now().time_since_epoch().count();
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}
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float OpenALSoundRenderer::GetAudibility(FISoundChannel *chan)
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