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- Remove dead code
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8b4c74fad8
commit
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2 changed files with 1 additions and 8 deletions
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@ -69,7 +69,6 @@ void FRenderState::Reset()
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currentColorMask[0] = currentColorMask[1] = currentColorMask[2] = currentColorMask[3] = true;
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mFogColor.d = -1;
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mTextureMode = -1;
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mLightIndex = -1;
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mDesaturation = 0;
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mSrcBlend = GL_SRC_ALPHA;
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mDstBlend = GL_ONE_MINUS_SRC_ALPHA;
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@ -176,7 +175,7 @@ bool FRenderState::ApplyShader()
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activeShader->muClipHeightDirection.Set(mClipHeightDirection);
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activeShader->muTimer.Set((double)(screen->FrameTime - firstFrame) * (double)mShaderTimer / 1000.);
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activeShader->muAlphaThreshold.Set(mAlphaThreshold);
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activeShader->muLightIndex.Set(mLightIndex); // will always be -1 for now
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activeShader->muLightIndex.Set(-1);
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activeShader->muClipSplit.Set(mClipSplit);
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activeShader->muViewHeight.Set(viewheight);
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activeShader->muSpecularMaterial.Set(mGlossiness, mSpecularLevel);
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@ -82,7 +82,6 @@ class FRenderState
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bool mBrightmapEnabled;
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bool mColorMask[4];
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bool currentColorMask[4];
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int mLightIndex;
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int mSpecialEffect;
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int mTextureMode;
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int mDesaturation;
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@ -327,11 +326,6 @@ public:
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}
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}
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void SetLightIndex(int n)
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{
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mLightIndex = n;
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}
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void EnableBrightmap(bool on)
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{
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mBrightmapEnabled = on;
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