- the texture still needs to be added to the texture manager.

This commit is contained in:
Christoph Oelckers 2018-12-14 01:48:53 +01:00
parent bd6ba47d63
commit e157e36b43

View file

@ -161,6 +161,7 @@ void FMultipatchTextureBuilder::MakeTexture(BuildInfo &buildinfo, ETextureType u
tex->bNoDecals = buildinfo.bNoDecals;
tex->SourceLump = buildinfo.DefinitionLump;
buildinfo.tex = tex;
TexMan.AddTexture(tex);
}
//==========================================================================