From e0e00c4f8c0f964f01c3ae9f48a3b097581bf882 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Tue, 29 Jul 2014 20:56:20 -0500 Subject: [PATCH] Fixed: None of the Blood ambient sounds were registered correctly --- src/s_advsound.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/s_advsound.cpp b/src/s_advsound.cpp index 67fc544dc..d424be45d 100644 --- a/src/s_advsound.cpp +++ b/src/s_advsound.cpp @@ -1433,7 +1433,7 @@ static void S_AddBloodSFX (int lumpnum) ambient->periodmax = 0; ambient->volume = 1; ambient->attenuation = 1; - ambient->sound = name; + ambient->sound = FSoundID(sfxnum); } }