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https://github.com/ZDoom/qzdoom.git
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Added a generic memory allocator for memory needed for a frame
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parent
601ddb270d
commit
e02aece40a
4 changed files with 78 additions and 22 deletions
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@ -65,10 +65,7 @@ namespace swrenderer
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}
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if (!found)
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{
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visplane_light *newlight = R_NewPlaneLight();
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if (!newlight)
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return;
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visplane_light *newlight = RenderMemory::NewObject<visplane_light>();
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newlight->next = lights;
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newlight->lightsource = node->lightsource;
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lights = newlight;
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@ -72,23 +72,43 @@ namespace swrenderer
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}
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/////////////////////////////////////////////////////////////////////////
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namespace
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void *RenderMemory::AllocBytes(int size)
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{
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enum { max_plane_lights = 32 * 1024 };
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visplane_light plane_lights[max_plane_lights];
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int next_plane_light = 0;
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}
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size = (size + 15) / 16 * 16; // 16-byte align
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if (UsedBlocks.empty() || UsedBlocks.back()->Position + size > BlockSize)
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{
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if (!FreeBlocks.empty())
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{
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auto block = std::move(FreeBlocks.back());
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block->Position = 0;
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FreeBlocks.pop_back();
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UsedBlocks.push_back(std::move(block));
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}
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else
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{
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UsedBlocks.push_back(std::make_unique<MemoryBlock>());
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}
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}
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auto &block = UsedBlocks.back();
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void *data = block->Data + block->Position;
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block->Position += size;
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visplane_light *R_NewPlaneLight()
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{
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if (next_plane_light == max_plane_lights)
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return nullptr;
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return &plane_lights[next_plane_light++];
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return data;
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}
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void R_FreePlaneLights()
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void RenderMemory::Clear()
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{
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next_plane_light = 0;
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while (!UsedBlocks.empty())
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{
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auto block = std::move(UsedBlocks.back());
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UsedBlocks.pop_back();
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FreeBlocks.push_back(std::move(block));
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}
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}
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std::vector<std::unique_ptr<RenderMemory::MemoryBlock>> RenderMemory::UsedBlocks;
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std::vector<std::unique_ptr<RenderMemory::MemoryBlock>> RenderMemory::FreeBlocks;
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}
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@ -13,6 +13,8 @@
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#pragma once
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#include <memory>
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namespace swrenderer
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{
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struct visplane_light;
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@ -22,7 +24,43 @@ namespace swrenderer
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ptrdiff_t R_NewOpening(ptrdiff_t len);
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void R_FreeOpenings();
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void R_DeinitOpenings();
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visplane_light *R_NewPlaneLight();
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void R_FreePlaneLights();
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// Memory needed for the duration of a frame rendering
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class RenderMemory
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{
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public:
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static void Clear();
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template<typename T>
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static T *AllocMemory(int size = 1)
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{
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return (T*)AllocBytes(sizeof(T) * size);
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}
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template<typename T, typename... Types>
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static T *NewObject(Types &&... args)
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{
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void *ptr = AllocBytes(sizeof(T));
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return new (ptr)T(std::forward<Types>(args)...);
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}
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private:
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static void *AllocBytes(int size);
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enum { BlockSize = 1024 * 1024 };
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struct MemoryBlock
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{
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MemoryBlock() : Data(new uint8_t[BlockSize]), Position(0) { }
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~MemoryBlock() { delete[] Data; }
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MemoryBlock(const MemoryBlock &) = delete;
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MemoryBlock &operator=(const MemoryBlock &) = delete;
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uint8_t *Data;
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uint32_t Position;
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};
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static std::vector<std::unique_ptr<MemoryBlock>> UsedBlocks;
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static std::vector<std::unique_ptr<MemoryBlock>> FreeBlocks;
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};
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}
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@ -117,6 +117,8 @@ namespace swrenderer
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PlaneCycles.Reset();
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MaskedCycles.Reset();
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WallScanCycles.Reset();
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RenderMemory::Clear();
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Clip3DFloors *clip3d = Clip3DFloors::Instance();
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clip3d->Cleanup();
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@ -132,7 +134,6 @@ namespace swrenderer
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R_ClearClipSegs(0, viewwidth);
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R_ClearDrawSegs();
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VisiblePlaneList::Instance()->Clear(true);
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R_FreePlaneLights();
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RenderTranslucentPass::Clear();
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// opening / clipping determination
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