This commit is contained in:
Christoph Oelckers 2015-01-08 09:27:42 +01:00
commit df93d1a9f1
3 changed files with 61 additions and 62 deletions

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@ -584,13 +584,11 @@ set( PLAT_SDL_SOURCES
posix/sdl/i_joystick.cpp posix/sdl/i_joystick.cpp
posix/sdl/i_main.cpp posix/sdl/i_main.cpp
posix/sdl/i_timer.cpp posix/sdl/i_timer.cpp
posix/sdl/sdlvideo.cpp ) posix/sdl/sdlvideo.cpp
posix/sdl/sdlglvideo.cpp )
set( PLAT_OSX_SOURCES set( PLAT_OSX_SOURCES
posix/osx/iwadpicker_cocoa.mm posix/osx/iwadpicker_cocoa.mm
posix/osx/zdoom.icns ) posix/osx/zdoom.icns )
# Fixme: This must be adjusted to the new way of doing things:
# sdl/sdlglvideo.cpp
set( PLAT_COCOA_SOURCES set( PLAT_COCOA_SOURCES
posix/cocoa/critsec.cpp posix/cocoa/critsec.cpp
posix/cocoa/i_input.mm posix/cocoa/i_input.mm

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@ -1,8 +1,6 @@
// HEADER FILES ------------------------------------------------------------ // HEADER FILES ------------------------------------------------------------
#include <iostream>
#include "doomtype.h" #include "doomtype.h"
#include "templates.h" #include "templates.h"
@ -48,6 +46,7 @@ extern IVideo *Video;
// extern int vid_renderer; // extern int vid_renderer;
EXTERN_CVAR (Float, Gamma) EXTERN_CVAR (Float, Gamma)
EXTERN_CVAR (Int, vid_adapter)
EXTERN_CVAR (Int, vid_displaybits) EXTERN_CVAR (Int, vid_displaybits)
EXTERN_CVAR (Int, vid_renderer) EXTERN_CVAR (Int, vid_renderer)
@ -78,6 +77,7 @@ static MiniModeInfo WinModes[] =
{ 720, 480 }, // 16:10 { 720, 480 }, // 16:10
{ 720, 540 }, { 720, 540 },
{ 800, 450 }, // 16:9 { 800, 450 }, // 16:9
{ 800, 480 },
{ 800, 500 }, // 16:10 { 800, 500 }, // 16:10
{ 800, 600 }, { 800, 600 },
{ 848, 480 }, // 16:9 { 848, 480 }, // 16:9
@ -92,23 +92,33 @@ static MiniModeInfo WinModes[] =
{ 1152, 720 }, // 16:10 { 1152, 720 }, // 16:10
{ 1152, 864 }, { 1152, 864 },
{ 1280, 720 }, // 16:9 { 1280, 720 }, // 16:9
{ 1280, 854 },
{ 1280, 800 }, // 16:10 { 1280, 800 }, // 16:10
{ 1280, 960 }, { 1280, 960 },
{ 1344, 756 }, // 16:9 { 1280, 1024 }, // 5:4
{ 1360, 768 }, // 16:9 { 1360, 768 }, // 16:9
{ 1366, 768 },
{ 1400, 787 }, // 16:9 { 1400, 787 }, // 16:9
{ 1400, 875 }, // 16:10 { 1400, 875 }, // 16:10
{ 1440, 900 },
{ 1400, 1050 }, { 1400, 1050 },
{ 1440, 900 },
{ 1440, 960 },
{ 1440, 1080 },
{ 1600, 900 }, // 16:9 { 1600, 900 }, // 16:9
{ 1600, 1000 }, // 16:10 { 1600, 1000 }, // 16:10
{ 1600, 1200 }, { 1600, 1200 },
{ 1680, 1050 }, // 16:10 { 1920, 1080 },
{ 1920, 1080 }, // 16:9 { 1920, 1200 },
{ 1920, 1200 }, // 16:10 { 2048, 1536 },
{ 2054, 1536 }, { 2560, 1440 },
{ 2560, 1440 }, // 16:9 { 2560, 1600 },
{ 2880, 1800 } // 16:10 { 2560, 2048 },
{ 2880, 1800 },
{ 3200, 1800 },
{ 3840, 2160 },
{ 3840, 2400 },
{ 4096, 2160 },
{ 5120, 2880 }
}; };
// CODE -------------------------------------------------------------------- // CODE --------------------------------------------------------------------
@ -116,7 +126,6 @@ static MiniModeInfo WinModes[] =
SDLGLVideo::SDLGLVideo (int parm) SDLGLVideo::SDLGLVideo (int parm)
{ {
IteratorBits = 0; IteratorBits = 0;
IteratorFS = false;
if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) { if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) {
fprintf( stderr, "Video initialization failed: %s\n", fprintf( stderr, "Video initialization failed: %s\n",
SDL_GetError( ) ); SDL_GetError( ) );
@ -136,7 +145,6 @@ void SDLGLVideo::StartModeIterator (int bits, bool fs)
{ {
IteratorMode = 0; IteratorMode = 0;
IteratorBits = bits; IteratorBits = bits;
IteratorFS = fs;
} }
bool SDLGLVideo::NextMode (int *width, int *height, bool *letterbox) bool SDLGLVideo::NextMode (int *width, int *height, bool *letterbox)
@ -144,8 +152,6 @@ bool SDLGLVideo::NextMode (int *width, int *height, bool *letterbox)
if (IteratorBits != 8) if (IteratorBits != 8)
return false; return false;
if (!IteratorFS)
{
if ((unsigned)IteratorMode < sizeof(WinModes)/sizeof(WinModes[0])) if ((unsigned)IteratorMode < sizeof(WinModes)/sizeof(WinModes[0]))
{ {
*width = WinModes[IteratorMode].Width; *width = WinModes[IteratorMode].Width;
@ -153,18 +159,6 @@ bool SDLGLVideo::NextMode (int *width, int *height, bool *letterbox)
++IteratorMode; ++IteratorMode;
return true; return true;
} }
}
else
{
SDL_Rect **modes = SDL_ListModes (NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
if (modes != NULL && modes[IteratorMode] != NULL)
{
*width = modes[IteratorMode]->w;
*height = modes[IteratorMode]->h;
++IteratorMode;
return true;
}
}
return false; return false;
} }
@ -182,11 +176,11 @@ DFrameBuffer *SDLGLVideo::CreateFrameBuffer (int width, int height, bool fullscr
if (fb->Width == width && if (fb->Width == width &&
fb->Height == height) fb->Height == height)
{ {
bool fsnow = (fb->Screen->flags & SDL_FULLSCREEN) != 0; bool fsnow = (SDL_GetWindowFlags (fb->Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
if (fsnow != fullscreen) if (fsnow != fullscreen)
{ {
SDL_WM_ToggleFullScreen (fb->Screen); SDL_SetWindowFullscreen (fb->Screen, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
} }
return old; return old;
} }
@ -290,7 +284,7 @@ bool SDLGLVideo::SetupPixelFormat(bool allowsoftware, int multisample)
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 24 ); SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 24 );
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 8 );
// SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
if (multisample > 0) { if (multisample > 0) {
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 1 ); SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 1 );
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, multisample ); SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, multisample );
@ -336,30 +330,37 @@ SDLGLFB::SDLGLFB (void *, int width, int height, int, int, bool fullscreen)
return; return;
} }
FString caption;
Screen = SDL_SetVideoMode (width, height, caption.Format(GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
32, Screen = SDL_CreateWindow (caption,
SDL_HWSURFACE|SDL_HWPALETTE|SDL_OPENGL | SDL_GL_DOUBLEBUFFER|SDL_ANYFORMAT| SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter), SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter),
(fullscreen ? SDL_FULLSCREEN : 0)); width, height, (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0)|SDL_WINDOW_OPENGL);
if (Screen == NULL) if (Screen == NULL)
return; return;
m_supportsGamma = -1 != SDL_GetGammaRamp(m_origGamma[0], m_origGamma[1], m_origGamma[2]); GLContext = SDL_GL_CreateContext(Screen);
if (GLContext == NULL)
return;
#if defined(__APPLE__) m_supportsGamma = -1 != SDL_GetWindowGammaRamp(Screen, m_origGamma[0], m_origGamma[1], m_origGamma[2]);
// Need to set title here because a window is not created yet when calling the same function from main()
char caption[100];
mysnprintf(caption, countof(caption), GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
SDL_WM_SetCaption(caption, NULL);
#endif // __APPLE__
} }
SDLGLFB::~SDLGLFB () SDLGLFB::~SDLGLFB ()
{
if (Screen)
{ {
if (m_supportsGamma) if (m_supportsGamma)
{ {
SDL_SetGammaRamp(m_origGamma[0], m_origGamma[1], m_origGamma[2]); SDL_SetWindowGammaRamp(Screen, m_origGamma[0], m_origGamma[1], m_origGamma[2]);
}
if (GLContext)
{
SDL_GL_DeleteContext(GLContext);
}
SDL_DestroyWindow(Screen);
} }
} }
@ -386,7 +387,7 @@ bool SDLGLFB::CanUpdate ()
void SDLGLFB::SetGammaTable(WORD *tbl) void SDLGLFB::SetGammaTable(WORD *tbl)
{ {
SDL_SetGammaRamp(&tbl[0], &tbl[256], &tbl[512]); SDL_SetWindowGammaRamp(Screen, &tbl[0], &tbl[256], &tbl[512]);
} }
bool SDLGLFB::Lock(bool buffered) bool SDLGLFB::Lock(bool buffered)
@ -420,7 +421,7 @@ bool SDLGLFB::IsLocked ()
bool SDLGLFB::IsFullscreen () bool SDLGLFB::IsFullscreen ()
{ {
return (Screen->flags & SDL_FULLSCREEN) != 0; return (SDL_GetWindowFlags (Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
} }
@ -443,6 +444,6 @@ void SDLGLFB::NewRefreshRate ()
void SDLGLFB::SwapBuffers() void SDLGLFB::SwapBuffers()
{ {
SDL_GL_SwapBuffers (); SDL_GL_SwapWindow (Screen);
} }

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@ -3,7 +3,6 @@
#include "hardware.h" #include "hardware.h"
#include "v_video.h" #include "v_video.h"
#include <SDL.h>
#include "gl/system/gl_system.h" #include "gl/system/gl_system.h"
EXTERN_CVAR (Float, dimamount) EXTERN_CVAR (Float, dimamount)
@ -33,7 +32,6 @@ class SDLGLVideo : public IVideo
private: private:
int IteratorMode; int IteratorMode;
int IteratorBits; int IteratorBits;
bool IteratorFS;
}; };
class SDLGLFB : public DFrameBuffer class SDLGLFB : public DFrameBuffer
{ {
@ -71,7 +69,9 @@ protected:
BYTE GammaTable[3][256]; BYTE GammaTable[3][256];
bool UpdatePending; bool UpdatePending;
SDL_Surface *Screen; SDL_Window *Screen;
SDL_GLContext GLContext;
void UpdateColors (); void UpdateColors ();