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- fixed: FraggleScript's SetCamera function must call SetOrigin to set the camera's z. This needs updating of floorz and ceilingz, in case the camera is moved past a 3D floor.
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1 changed files with 2 additions and 1 deletions
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@ -1452,7 +1452,8 @@ void FParser::SF_SetCamera(void)
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newcamera->specialf1 = newcamera->Angles.Yaw.Degrees;
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newcamera->specialf2 = newcamera->Z();
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newcamera->SetZ(t_argc < 3 ? newcamera->Z() + 41 : floatvalue(t_argv[2]));
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double z = t_argc < 3 ? newcamera->Sector->floorplane.ZatPoint(newcamera) + 41 : floatvalue(t_argv[2]);
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newcamera->SetOrigin(newcamera->PosAtZ(z), false);
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newcamera->Angles.Yaw = angle;
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if (t_argc < 4) newcamera->Angles.Pitch = 0.;
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else newcamera->Angles.Pitch = clamp(floatvalue(t_argv[3]), -50., 50.) * (20. / 32.);
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