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Convert r_particle to a class
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4 changed files with 15 additions and 9 deletions
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@ -710,7 +710,7 @@ namespace swrenderer
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int shade = LIGHT2SHADE((floorlightlevel + ceilinglightlevel) / 2 + r_actualextralight);
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for (WORD i = ParticlesInSubsec[(unsigned int)(sub - subsectors)]; i != NO_PARTICLE; i = Particles[i].snext)
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{
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R_ProjectParticle(Particles + i, subsectors[sub - subsectors].sector, shade, FakeSide);
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RenderParticle::Project(Particles + i, subsectors[sub - subsectors].sector, shade, FakeSide);
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}
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}
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@ -57,7 +57,7 @@ EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
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namespace swrenderer
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{
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void R_ProjectParticle(particle_t *particle, const sector_t *sector, int shade, WaterFakeSide fakeside)
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void RenderParticle::Project(particle_t *particle, const sector_t *sector, int shade, WaterFakeSide fakeside)
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{
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double tr_x, tr_y;
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double tx, ty;
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@ -222,7 +222,7 @@ namespace swrenderer
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}
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}
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void R_DrawParticle(vissprite_t *vis)
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void RenderParticle::Render(vissprite_t *vis)
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{
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using namespace drawerargs;
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@ -236,7 +236,7 @@ namespace swrenderer
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if (ycount <= 0 || countbase <= 0)
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return;
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R_DrawMaskedSegsBehindParticle(vis);
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DrawMaskedSegsBehindParticle(vis);
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uint32_t fg = LightBgra::shade_pal_index_simple(color, LightBgra::calc_light_multiplier(LIGHTSCALE(0, vis->Style.ColormapNum << FRACBITS)));
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@ -271,7 +271,7 @@ namespace swrenderer
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}
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}
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void R_DrawMaskedSegsBehindParticle(const vissprite_t *vis)
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void RenderParticle::DrawMaskedSegsBehindParticle(const vissprite_t *vis)
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{
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const int x1 = vis->x1;
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const int x2 = vis->x2;
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@ -18,7 +18,13 @@
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namespace swrenderer
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{
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void R_ProjectParticle(particle_t *, const sector_t *sector, int shade, WaterFakeSide fakeside);
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void R_DrawParticle(vissprite_t *);
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void R_DrawMaskedSegsBehindParticle(const vissprite_t *vis);
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class RenderParticle
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{
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public:
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static void Project(particle_t *, const sector_t *sector, int shade, WaterFakeSide fakeside);
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static void Render(vissprite_t *);
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private:
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static void DrawMaskedSegsBehindParticle(const vissprite_t *vis);
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};
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}
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@ -257,7 +257,7 @@ namespace swrenderer
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// kg3D - reject invisible parts
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if ((clip3d->fake3D & FAKE3D_CLIPBOTTOM) && spr->gpos.Z <= clip3d->sclipBottom) return;
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if ((clip3d->fake3D & FAKE3D_CLIPTOP) && spr->gpos.Z >= clip3d->sclipTop) return;
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R_DrawParticle(spr);
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RenderParticle::Render(spr);
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return;
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}
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