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https://github.com/ZDoom/qzdoom.git
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- made the backdrop texture also inherit from FWorldTexture.
In this case the only benefit is one less piece of GetColumn duplication - this texture is simply not usable in-game, unlike the BarShader.
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494504229f
commit
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1 changed files with 8 additions and 39 deletions
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@ -56,7 +56,7 @@
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//
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//=============================================================================
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struct FBackdropTexture : public FTexture
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class FBackdropTexture : public FWorldTexture
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{
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enum
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{
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@ -77,15 +77,12 @@ struct FBackdropTexture : public FTexture
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public:
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FBackdropTexture();
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const uint8_t *GetColumn(unsigned int column, const Span **spans_out);
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const uint8_t *GetPixels();
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void Unload();
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bool CheckModified();
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bool CheckModified() override;
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uint8_t *MakeTexture(FRenderStyle style) override;
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protected:
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uint32_t costab[COS_SIZE];
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uint8_t *Pixels;
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static const Span DummySpan[2];
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uint8_t Pixels[160*144];
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int LastRenderTic;
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uint32_t time1, time2, time3, time4;
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@ -170,8 +167,6 @@ static uint8_t pattern2[1024] =
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7, 7, 0, 5, 1, 6, 7, 9,12, 9,12,21,22,25,24,22,23,25,24,18,24,22,17,13,10, 9,10, 9, 6,11, 6, 5,
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};
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const FTexture::Span FBackdropTexture::DummySpan[2] = { { 0, 160 }, { 0, 0 } };
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//=============================================================================
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//
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//
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@ -180,7 +175,7 @@ const FTexture::Span FBackdropTexture::DummySpan[2] = { { 0, 160 }, { 0, 0 } };
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FBackdropTexture::FBackdropTexture()
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{
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Pixels = nullptr;
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PixelsAreStatic = 3;
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Width = 144;
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Height = 160;
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WidthBits = 8;
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@ -214,39 +209,14 @@ bool FBackdropTexture::CheckModified()
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return LastRenderTic != gametic;
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}
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void FBackdropTexture::Unload()
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{
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if (Pixels != nullptr) delete[] Pixels;
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Pixels = nullptr;
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}
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//=============================================================================
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//
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//
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// There's no point making this work as a regular texture as it is made to
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// work with special translations. As an alpha texture it should be fine.
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//
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//=============================================================================
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const uint8_t *FBackdropTexture::GetColumn(unsigned int column, const Span **spans_out)
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{
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if (LastRenderTic != gametic)
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{
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Render();
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}
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column = clamp(column, 0u, 143u);
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if (spans_out != nullptr)
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{
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*spans_out = DummySpan;
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}
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return Pixels + column*160;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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const uint8_t *FBackdropTexture::GetPixels()
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uint8_t *FBackdropTexture::MakeTexture(FRenderStyle style)
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{
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if (LastRenderTic != gametic)
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{
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@ -266,7 +236,6 @@ void FBackdropTexture::Render()
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uint8_t *from;
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int width, height, pitch;
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if (Pixels == nullptr) Pixels = new uint8_t[160 * 144];
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width = 160;
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height = 144;
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pitch = width;
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