diff --git a/src/version.h b/src/version.h index 30513f967..eef1c201b 100644 --- a/src/version.h +++ b/src/version.h @@ -48,12 +48,12 @@ const char *GetVersionString(); #ifdef GIT_DESCRIPTION #define VERSIONSTR GIT_DESCRIPTION #else -#define VERSIONSTR "3.3pre" +#define VERSIONSTR "2.1pre" #endif // The version as seen in the Windows resource -#define RC_FILEVERSION 3,2,9999,0 -#define RC_PRODUCTVERSION 3,2,9999,0 +#define RC_FILEVERSION 2,1,9999,0 +#define RC_PRODUCTVERSION 2,1,9999,0 #define RC_PRODUCTVERSION2 VERSIONSTR // These are for content versioning. The current state is '3.3'. #define VER_MAJOR 3 @@ -94,13 +94,13 @@ const char *GetVersionString(); #define SAVEVER 4552 // This is so that derivates can use the same savegame versions without worrying about engine compatibility -#define GAMESIG "GZDOOM" -#define BASEWAD "gzdoom.pk3" +#define GAMESIG "QZDOOM" +#define BASEWAD "qzdoom.pk3" #define OPTIONALWAD "zd_extra.pk3" // More stuff that needs to be different for derivatives. -#define GAMENAME "GZDoom" -#define GAMENAMELOWERCASE "gzdoom" +#define GAMENAME "QZDoom" +#define GAMENAMELOWERCASE "qzdoom" #define FORUM_URL "http://forum.zdoom.org/" #define BUGS_FORUM_URL "http://forum.zdoom.org/viewforum.php?f=2"