From ddb2f6b6cbe3347940c9f1bd4a3a65f383b8a68c Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Thu, 7 Apr 2016 13:11:23 +0200 Subject: [PATCH] - fixed: P_SpawnPlayerMissile still used the angle_t values for offsetting the autoaim traces. --- src/p_mobj.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index bacef28e4..2c7c4ea42 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -5955,8 +5955,7 @@ AActor *P_SpawnPlayerMissile (AActor *source, double x, double y, double z, PClassActor *type, DAngle angle, FTranslatedLineTarget *pLineTarget, AActor **pMissileActor, bool nofreeaim, bool noautoaim, int aimflags) { - //static const double angdiff[3] = { -5.625, 5.625, 0 }; - static const int angdiff[3] = { -(1<<26), 1<<26, 0 }; + static const double angdiff[3] = { -5.625, 5.625, 0 }; DAngle an = angle; DAngle pitch; FTranslatedLineTarget scratch;