mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
- removed test code that forced all textures being warped.
This commit is contained in:
parent
8381092cce
commit
dd5de4ce51
1 changed files with 1 additions and 1 deletions
|
@ -116,7 +116,7 @@ FTexture::FTexture (const char *name, int lumpnum)
|
|||
:
|
||||
Scale(1,1), SourceLump(lumpnum),
|
||||
UseType(ETextureType::Any), bNoDecals(false), bNoRemap0(false), bWorldPanning(false),
|
||||
bMasked(true), bAlphaTexture(false), bHasCanvas(false), bWarped(1), bComplex(false), bMultiPatch(false), bFullNameTexture(false),
|
||||
bMasked(true), bAlphaTexture(false), bHasCanvas(false), bWarped(0), bComplex(false), bMultiPatch(false), bFullNameTexture(false),
|
||||
Rotations(0xFFFF), SkyOffset(0), Width(0), Height(0)
|
||||
{
|
||||
bBrightmapChecked = false;
|
||||
|
|
Loading…
Reference in a new issue