- removed test code that forced all textures being warped.

This commit is contained in:
Christoph Oelckers 2020-04-12 22:13:15 +02:00
parent 8381092cce
commit dd5de4ce51

View file

@ -116,7 +116,7 @@ FTexture::FTexture (const char *name, int lumpnum)
:
Scale(1,1), SourceLump(lumpnum),
UseType(ETextureType::Any), bNoDecals(false), bNoRemap0(false), bWorldPanning(false),
bMasked(true), bAlphaTexture(false), bHasCanvas(false), bWarped(1), bComplex(false), bMultiPatch(false), bFullNameTexture(false),
bMasked(true), bAlphaTexture(false), bHasCanvas(false), bWarped(0), bComplex(false), bMultiPatch(false), bFullNameTexture(false),
Rotations(0xFFFF), SkyOffset(0), Width(0), Height(0)
{
bBrightmapChecked = false;