- Always allow replacement.

This commit is contained in:
MajorCooke 2014-12-17 17:16:56 -06:00
parent b255e5d67d
commit dd3d7789d5
2 changed files with 4 additions and 4 deletions

View file

@ -903,7 +903,7 @@ bool EV_DoChange (line_t *line, EChange changetype, int tag);
// //
// P_TELEPT // P_TELEPT
// //
void P_SpawnTeleportFog(AActor *mobj, fixed_t x, fixed_t y, fixed_t z, bool beforeTele = true, bool replace = true, bool setTarget = false); //Spawns teleport fog. Pass the actor to pluck TeleFogFromType and TeleFogToType. 'from' determines if this is the fog to spawn at the old position (true) or new (false). void P_SpawnTeleportFog(AActor *mobj, fixed_t x, fixed_t y, fixed_t z, bool beforeTele = true, bool setTarget = false); //Spawns teleport fog. Pass the actor to pluck TeleFogFromType and TeleFogToType. 'from' determines if this is the fog to spawn at the old position (true) or new (false).
bool P_Teleport (AActor *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle, bool useFog, bool sourceFog, bool keepOrientation, bool haltVelocity = true, bool keepHeight = false); bool P_Teleport (AActor *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle, bool useFog, bool sourceFog, bool keepOrientation, bool haltVelocity = true, bool keepHeight = false);
bool EV_Teleport (int tid, int tag, line_t *line, int side, AActor *thing, bool fog, bool sourceFog, bool keepOrientation, bool haltVelocity = true, bool keepHeight = false); bool EV_Teleport (int tid, int tag, line_t *line, int side, AActor *thing, bool fog, bool sourceFog, bool keepOrientation, bool haltVelocity = true, bool keepHeight = false);
bool EV_SilentLineTeleport (line_t *line, int side, AActor *thing, int id, INTBOOL reverse); bool EV_SilentLineTeleport (line_t *line, int side, AActor *thing, int id, INTBOOL reverse);

View file

@ -74,18 +74,18 @@ void ATeleportFog::PostBeginPlay ()
// //
//========================================================================== //==========================================================================
void P_SpawnTeleportFog(AActor *mobj, fixed_t x, fixed_t y, fixed_t z, bool beforeTele, bool replace, bool setTarget) void P_SpawnTeleportFog(AActor *mobj, fixed_t x, fixed_t y, fixed_t z, bool beforeTele, bool setTarget)
{ {
AActor *mo; AActor *mo;
FNameNoInit tf = (beforeTele ? mobj->TeleFogSourceType : mobj->TeleFogDestType); FNameNoInit tf = (beforeTele ? mobj->TeleFogSourceType : mobj->TeleFogDestType);
if (!tf) //If the actor doesn't have one, initialize the original. if (!tf) //If the actor doesn't have one, initialize the original.
{ {
mo = Spawn<ATeleportFog>(x, y, z, (replace ? ALLOW_REPLACE : NO_REPLACE)); mo = Spawn<ATeleportFog>(x, y, z, ALLOW_REPLACE);
} }
else else
{ {
mo = Spawn(tf, x, y, z, (replace ? ALLOW_REPLACE : NO_REPLACE)); mo = Spawn(tf, x, y, z, ALLOW_REPLACE);
} }
if (mo != NULL && setTarget) if (mo != NULL && setTarget)