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- fixed default alpha for sector colors
It has to be 0, not 255. # Conflicts: # src/p_lnspec.cpp
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1 changed files with 2 additions and 2 deletions
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@ -2433,7 +2433,7 @@ FUNC(LS_Sector_SetColor)
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int secnum;
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while ((secnum = itr.Next()) >= 0)
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{
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level.sectors[secnum].SetColor(PalEntry(255, arg1, arg2, arg3), arg4);
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level.sectors[secnum].SetColor(PalEntry(arg1, arg2, arg3), arg4);
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}
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return true;
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@ -2446,7 +2446,7 @@ FUNC(LS_Sector_SetFade)
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int secnum;
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while ((secnum = itr.Next()) >= 0)
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{
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level.sectors[secnum].SetFade(PalEntry(255, arg1, arg2, arg3));
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level.sectors[secnum].SetFade(PalEntry(arg1, arg2, arg3));
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}
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return true;
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}
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