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- fix dynamic light setup.
The level’s global flag is unreliable and cannot be used. The operation this was initially supposed to skip cannot be skipped anyway so the impact should be minor.
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@ -111,7 +111,7 @@ void FThinkerCollection::RunThinkers(FLevelLocals *Level)
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bool dolights;
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if ((gl_lights && vid_rendermode == 4) || (r_dynlights && vid_rendermode != 4))
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{
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dolights = Level->lights || (Level->flags3 & LEVEL3_LIGHTCREATED);
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dolights = true;// Level->lights || (Level->flags3 & LEVEL3_LIGHTCREATED);
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}
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else
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{
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