From dc7ba3778d7c03d0f22ccd4d5034ee0ea07198a6 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 7 Jun 2021 07:45:31 +0200 Subject: [PATCH] - fixed explosive damage radius for clericflame. This was fixed before but must have gotten lost somehow... --- wadsrc/static/zscript/actors/hexen/clericflame.zs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wadsrc/static/zscript/actors/hexen/clericflame.zs b/wadsrc/static/zscript/actors/hexen/clericflame.zs index 9672d55ee..6630713b9 100644 --- a/wadsrc/static/zscript/actors/hexen/clericflame.zs +++ b/wadsrc/static/zscript/actors/hexen/clericflame.zs @@ -185,7 +185,7 @@ class CircleFlame : Actor Stop; Death: CFCF QR 3 Bright; - CFCF S 3 Bright A_Explode(20, 20, 0); + CFCF S 3 Bright A_Explode(20, 128, 0); CFCF TUVWXYZ 3 Bright; Stop; }