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- Added the actor's address to the info CCMD's output so that you can locate actors in the world
and then examine them more closely in the debugger. SVN r3644 (trunk)
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1 changed files with 2 additions and 2 deletions
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@ -5874,7 +5874,7 @@ int StoreDropItemChain(FDropItem *chain)
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return DropItemList.Push (chain) + 1;
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}
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void PrintMiscActorInfo(AActor * query)
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void PrintMiscActorInfo(AActor *query)
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{
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if (query)
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{
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@ -5891,7 +5891,7 @@ void PrintMiscActorInfo(AActor * query)
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static const char * renderstyles[]= {"None", "Normal", "Fuzzy", "SoulTrans",
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"OptFuzzy", "Stencil", "Translucent", "Add", "Shaded", "TranslucentStencil"};
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Printf("%s has the following flags:\n\tflags: %x", query->GetTag(), query->flags);
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Printf("%s @ %p has the following flags:\n\tflags: %x", query->GetTag(), query, query->flags);
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for (flagi = 0; flagi < 31; flagi++)
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if (query->flags & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags));
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Printf("\n\tflags2: %x", query->flags2);
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