This commit is contained in:
Rachael Alexanderson 2016-12-08 07:47:33 -05:00
commit dc07c2075f
6 changed files with 96 additions and 72 deletions

View file

@ -582,81 +582,107 @@ double ADynamicLight::DistToSeg(const DVector3 &pos, seg_t *seg)
// to sidedefs and sector parts.
//
//==========================================================================
struct LightLinkEntry
{
subsector_t *sub;
DVector3 pos;
};
static TArray<LightLinkEntry> collected_ss;
void ADynamicLight::CollectWithinRadius(const DVector3 &pos, subsector_t *subSec, float radius)
void ADynamicLight::CollectWithinRadius(const DVector3 &opos, subsector_t *subSec, float radius)
{
if (!subSec) return;
collected_ss.Clear();
collected_ss.Push({ subSec, opos });
subSec->validcount = ::validcount;
touching_subsectors = AddLightNode(&subSec->lighthead, subSec, this, touching_subsectors);
if (subSec->sector->validcount != ::validcount)
for (unsigned i = 0; i < collected_ss.Size(); i++)
{
touching_sector = AddLightNode(&subSec->render_sector->lighthead, subSec->sector, this, touching_sector);
subSec->sector->validcount = ::validcount;
}
subSec = collected_ss[i].sub;
auto &pos = collected_ss[i].pos;
for (unsigned int i = 0; i < subSec->numlines; i++)
{
seg_t * seg = subSec->firstline + i;
// check distance from x/y to seg and if within radius add this seg and, if present the opposing subsector (lather/rinse/repeat)
// If out of range we do not need to bother with this seg.
if (DistToSeg(pos, seg) <= radius)
touching_subsectors = AddLightNode(&subSec->lighthead, subSec, this, touching_subsectors);
if (subSec->sector->validcount != ::validcount)
{
if (seg->sidedef && seg->linedef && seg->linedef->validcount != ::validcount)
touching_sector = AddLightNode(&subSec->render_sector->lighthead, subSec->sector, this, touching_sector);
subSec->sector->validcount = ::validcount;
}
for (unsigned int i = 0; i < subSec->numlines; i++)
{
seg_t * seg = subSec->firstline + i;
// check distance from x/y to seg and if within radius add this seg and, if present the opposing subsector (lather/rinse/repeat)
// If out of range we do not need to bother with this seg.
if (DistToSeg(pos, seg) <= radius)
{
// light is in front of the seg
if ((pos.Y - seg->v1->fY()) * (seg->v2->fX() - seg->v1->fX()) + (seg->v1->fX() - pos.X) * (seg->v2->fY() - seg->v1->fY()) <= 0)
if (seg->sidedef && seg->linedef && seg->linedef->validcount != ::validcount)
{
seg->linedef->validcount = validcount;
touching_sides = AddLightNode(&seg->sidedef->lighthead, seg->sidedef, this, touching_sides);
}
}
if (seg->linedef)
{
FLinePortal *port = seg->linedef->getPortal();
if (port && port->mType == PORTT_LINKED)
{
line_t *other = port->mDestination;
if (other->validcount != ::validcount)
// light is in front of the seg
if ((pos.Y - seg->v1->fY()) * (seg->v2->fX() - seg->v1->fX()) + (seg->v1->fX() - pos.X) * (seg->v2->fY() - seg->v1->fY()) <= 0)
{
subsector_t *othersub = R_PointInSubsector(other->v1->fPos() + other->Delta() / 2);
if (othersub->validcount != ::validcount) CollectWithinRadius(PosRelative(other), othersub, radius);
seg->linedef->validcount = validcount;
touching_sides = AddLightNode(&seg->sidedef->lighthead, seg->sidedef, this, touching_sides);
}
}
if (seg->linedef)
{
FLinePortal *port = seg->linedef->getPortal();
if (port && port->mType == PORTT_LINKED)
{
line_t *other = port->mDestination;
if (other->validcount != ::validcount)
{
subsector_t *othersub = R_PointInSubsector(other->v1->fPos() + other->Delta() / 2);
if (othersub->validcount != ::validcount)
{
othersub->validcount = ::validcount;
collected_ss.Push({ othersub, PosRelative(other) });
}
}
}
}
seg_t *partner = seg->PartnerSeg;
if (partner)
{
subsector_t *sub = partner->Subsector;
if (sub != NULL && sub->validcount != ::validcount)
{
sub->validcount = ::validcount;
collected_ss.Push({ sub, pos });
}
}
}
seg_t *partner = seg->PartnerSeg;
if (partner)
}
sector_t *sec = subSec->sector;
if (!sec->PortalBlocksSight(sector_t::ceiling))
{
line_t *other = subSec->firstline->linedef;
if (sec->GetPortalPlaneZ(sector_t::ceiling) < Z() + radius)
{
subsector_t *sub = partner->Subsector;
if (sub != NULL && sub->validcount != ::validcount)
DVector2 refpos = other->v1->fPos() + other->Delta() / 2 + sec->GetPortalDisplacement(sector_t::ceiling);
subsector_t *othersub = R_PointInSubsector(refpos);
if (othersub->validcount != ::validcount)
{
CollectWithinRadius(pos, sub, radius);
othersub->validcount = ::validcount;
collected_ss.Push({ othersub, PosRelative(othersub->sector) });
}
}
}
}
sector_t *sec = subSec->sector;
if (!sec->PortalBlocksSight(sector_t::ceiling))
{
line_t *other = subSec->firstline->linedef;
if (sec->GetPortalPlaneZ(sector_t::ceiling) < Z() + radius)
if (!sec->PortalBlocksSight(sector_t::floor))
{
DVector2 refpos = other->v1->fPos() + other->Delta() / 2 + sec->GetPortalDisplacement(sector_t::ceiling);
subsector_t *othersub = R_PointInSubsector(refpos);
if (othersub->validcount != ::validcount) CollectWithinRadius(PosRelative(othersub->sector), othersub, radius);
}
}
if (!sec->PortalBlocksSight(sector_t::floor))
{
line_t *other = subSec->firstline->linedef;
if (sec->GetPortalPlaneZ(sector_t::floor) > Z() - radius)
{
DVector2 refpos = other->v1->fPos() + other->Delta() / 2 + sec->GetPortalDisplacement(sector_t::floor);
subsector_t *othersub = R_PointInSubsector(refpos);
if (othersub->validcount != ::validcount) CollectWithinRadius(PosRelative(othersub->sector), othersub, radius);
line_t *other = subSec->firstline->linedef;
if (sec->GetPortalPlaneZ(sector_t::floor) > Z() - radius)
{
DVector2 refpos = other->v1->fPos() + other->Delta() / 2 + sec->GetPortalDisplacement(sector_t::floor);
subsector_t *othersub = R_PointInSubsector(refpos);
if (othersub->validcount != ::validcount)
{
othersub->validcount = ::validcount;
collected_ss.Push({ othersub, PosRelative(othersub->sector) });
}
}
}
}
}

View file

@ -102,9 +102,10 @@ void GLWall::SetupLights()
Vector fn, pos;
float x = node->lightsource->X();
float y = node->lightsource->Y();
float z = node->lightsource->Z();
DVector3 posrel = node->lightsource->PosRelative(seg->frontsector);
float x = posrel.X;
float y = posrel.Y;
float z = posrel.Z;
float dist = fabsf(p.DistToPoint(x, z, y));
float radius = node->lightsource->GetRadius();
float scale = 1.0f / ((2.f * radius) - dist);

View file

@ -869,12 +869,6 @@ bool PIT_CheckLine(FMultiBlockLinesIterator &mit, FMultiBlockLinesIterator::Chec
if (tm.thing->Z() < portz && tm.thing->Z() + tm.thing->MaxStepHeight >= portz && tm.floorz < portz)
{
// Actor is stepping through a portal.
/*
tm.floorz = portz;
tm.floorsector = oppsec;
tm.floorpic = cres.line->sidedef[0]->GetTexture(side_t::mid);
tm.floorterrain = 0;
*/
tm.portalstep = true;
return true;
}
@ -2150,7 +2144,7 @@ bool P_TryMove(AActor *thing, const DVector2 &pos,
goto pushline;
}
else if (BlockingMobj->Top() - thing->Z() > thing->MaxStepHeight
|| (BlockingMobj->Sector->ceilingplane.ZatPoint(pos) - (BlockingMobj->Top()) < thing->Height)
|| ((BlockingMobj->Sector->ceilingplane.ZatPoint(pos) - (BlockingMobj->Top()) < thing->Height) && BlockingMobj->Sector->PortalBlocksMovement(sector_t::ceiling))
|| (tm.ceilingz - (BlockingMobj->Top()) < thing->Height))
{
goto pushline;

View file

@ -716,6 +716,7 @@ bool SightCheck::P_SightPathTraverse ()
// step through map blocks
// Count is present to prevent a round off error from skipping the break
int itres;
for (count = 0 ; count < 1000 ; count++)
{
// end traversing when reaching the end of the blockmap
@ -724,15 +725,15 @@ bool SightCheck::P_SightPathTraverse ()
{
break;
}
int res = P_SightBlockLinesIterator(mapx, mapy);
if (res == 0)
itres = P_SightBlockLinesIterator(mapx, mapy);
if (itres == 0)
{
sightcounts[1]++;
return false; // early out
}
// either reached the end or had an early-out condition with portals left to check,
if (res == -1 || (mapxstep | mapystep) == 0)
if (itres == -1 || (mapxstep | mapystep) == 0)
break;
switch (((xs_FloorToInt(yintercept) == mapy) << 1) | (xs_FloorToInt(xintercept) == mapx))
@ -787,7 +788,9 @@ sightcounts[1]++;
//
sightcounts[2]++;
return P_SightTraverseIntercepts ( );
bool traverseres = P_SightTraverseIntercepts ( );
if (itres == -1) return false; // if the iterator had an early out there was no line of sight. The traverser was only called to collect more portals.
return traverseres;
}
/*

View file

@ -57,7 +57,7 @@ CLERW0, 37, 53, iwad
CLERX0, 37, 43, iwad
CLERY0, 38, 30, iwad
CLERZ0, 38, 18, iwad
CLER[0, 38, 12, iwad
"CLER[0", 38, 12, iwad
CPB1A0, 8, 7, iwad
CPB2A0, 7, 6, iwad
CPB3A0, 12, 4, iwad

View file

@ -200,8 +200,8 @@ PGRDW0, 35, 28, iwad
PGRDX0, 35, 28, iwad
PGRDY0, 35, 28, iwad
PGRDZ0, 35, 28, iwad
PGRD[0, 35, 28, iwad
PGRD\0, 35, 28, iwad
"PGRD[0", 35, 28, iwad
"PGRD\0", 35, 28, iwad
PDEDE0, 22, 20, iwad
PDEDF0, 23, 16, iwad
PDEDG0, 23, 15, iwad