- Added TF_OVERRIDE to A_Teleport.

- Overrides the NOTELEPORT flag so actors with velocity don't need to disable it in order to perform A_Teleport, which could be screwed up by a teleporting line or sudden ACS interference.
- Ensure that the result is set to false if it fails prematurely. Wasn't sure if this was needed, but with the upcoming if/else statements, better safe than sorry.
This commit is contained in:
MajorCooke 2015-05-01 08:32:07 -05:00
parent 9b128638ea
commit dc00d61f4d
2 changed files with 13 additions and 2 deletions

View file

@ -4249,6 +4249,7 @@ enum T_Flags
TF_NODESTFOG = 0x00000080, // Don't spawn any fog at the arrival position.
TF_USEACTORFOG = 0x00000100, // Use the actor's TeleFogSourceType and TeleFogDestType fogs.
TF_NOJUMP = 0x00000200, // Don't jump after teleporting.
TF_OVERRIDE = 0x00000400, // Ignore NOTELEPORT.
};
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Teleport)
@ -4270,8 +4271,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Teleport)
return;
}
if (ref->flags2 & MF2_NOTELEPORT)
if ((ref->flags2 & MF2_NOTELEPORT) && !(Flags & TF_OVERRIDE))
{
ACTION_SET_RESULT(false);
return;
}
// Randomly choose not to teleport like A_Srcr2Decide.
if (Flags & TF_RANDOMDECIDE)
@ -4293,14 +4297,20 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Teleport)
DSpotState *state = DSpotState::GetSpotState();
if (state == NULL)
{
ACTION_SET_RESULT(false);
return;
}
if (!TargetType)
TargetType = PClass::FindClass("BossSpot");
AActor * spot = state->GetSpotWithMinMaxDistance(TargetType, ref->x, ref->y, MinDist, MaxDist);
if (spot == NULL)
{
ACTION_SET_RESULT(false);
return;
}
fixed_t prevX = ref->x;
fixed_t prevY = ref->y;

View file

@ -199,6 +199,7 @@ enum
TF_NODESTFOG = 0x00000080, // Don't spawn any fog at the arrival position.
TF_USEACTORFOG = 0x00000100, // Use the actor's TeleFogSourceType and TeleFogDestType fogs.
TF_NOJUMP = 0x00000200, // Don't jump after teleporting.
TF_OVERRIDE = 0x00000400, // Ignore NOTELEPORT.
TF_KEEPORIENTATION = TF_KEEPVELOCITY|TF_KEEPANGLE,
TF_NOFOG = TF_NOSRCFOG|TF_NODESTFOG,