mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 06:53:58 +00:00
- Added Blzut3's patch for a real Chex Quest game mode.
SVN r1188 (trunk)
This commit is contained in:
parent
62a9958a9a
commit
dbcc246cf3
47 changed files with 969 additions and 126 deletions
|
@ -1,3 +1,6 @@
|
|||
August 30, 2008 (Changes by Graf Zahl)
|
||||
- Added Blzut3's patch for a real Chex Quest game mode.
|
||||
|
||||
August 29, 2008 (Changes by Graf Zahl)
|
||||
- Fixed: SKIP_SUPER doesn't work for inventory items so it must be
|
||||
disabled for them
|
||||
|
|
|
@ -229,7 +229,7 @@ void CT_Drawer (void)
|
|||
}
|
||||
|
||||
// draw the prompt, text, and cursor
|
||||
ChatQueue[len] = gameinfo.gametype == GAME_Doom ? '_' : '[';
|
||||
ChatQueue[len] = gameinfo.gametype & GAME_DoomChex ? '_' : '[';
|
||||
ChatQueue[len+1] = '\0';
|
||||
if (con_scaletext < 2)
|
||||
{
|
||||
|
|
|
@ -667,7 +667,7 @@ void D_Display ()
|
|||
FTexture *tex;
|
||||
int x;
|
||||
|
||||
tex = TexMan[gameinfo.gametype & (GAME_Doom|GAME_Strife) ? "M_PAUSE" : "PAUSED"];
|
||||
tex = TexMan[gameinfo.gametype & (GAME_DoomStrifeChex) ? "M_PAUSE" : "PAUSED"];
|
||||
x = (SCREENWIDTH - tex->GetWidth()*CleanXfac)/2 +
|
||||
tex->LeftOffset*CleanXfac;
|
||||
screen->DrawTexture (tex, x, 4, DTA_CleanNoMove, true, TAG_DONE);
|
||||
|
@ -2457,24 +2457,6 @@ void D_DoomMain (void)
|
|||
DecalLibrary.Clear ();
|
||||
DecalLibrary.ReadAllDecals ();
|
||||
|
||||
// Patch the game for Chex quest differences
|
||||
if (gameinfo.flags & GI_CHEX_QUEST)
|
||||
{
|
||||
// remove the drop items from the zombie and shotgunguy
|
||||
// (this could be done with a DECORATE lump but would need
|
||||
// as much code to load it.)
|
||||
PClass *info;
|
||||
|
||||
info = (PClass*)PClass::FindClass("Zombieman");
|
||||
if (info) info->Meta.SetMetaInt (ACMETA_DropItems, 0);
|
||||
|
||||
info = (PClass*)PClass::FindClass("ShotgunGuy");
|
||||
if (info) info->Meta.SetMetaInt (ACMETA_DropItems, 0);
|
||||
|
||||
int lump = Wads.CheckNumForFullName("chex.deh", 0);
|
||||
if (lump >= 0) DoDehPatch(NULL, true, lump);
|
||||
}
|
||||
|
||||
// [RH] Try adding .deh and .bex files on the command line.
|
||||
// If there are none, try adding any in the config file.
|
||||
|
||||
|
|
|
@ -393,9 +393,9 @@ void F_TextWrite (void)
|
|||
return;
|
||||
|
||||
// draw some of the text onto the screen
|
||||
leftmargin = (gameinfo.gametype & (GAME_Doom|GAME_Strife|GAME_Hexen) ? 10 : 20) - 160;
|
||||
leftmargin = (gameinfo.gametype & (GAME_DoomStrifeChex|GAME_Hexen) ? 10 : 20) - 160;
|
||||
rowheight = screen->Font->GetHeight () +
|
||||
(gameinfo.gametype & (GAME_Doom|GAME_Strife) ? 3 : -1);
|
||||
(gameinfo.gametype & (GAME_DoomStrifeChex) ? 3 : -1);
|
||||
scale = (CleanXfac != 1 || CleanYfac != 1);
|
||||
|
||||
cx = leftmargin;
|
||||
|
@ -405,7 +405,7 @@ void F_TextWrite (void)
|
|||
}
|
||||
else
|
||||
{
|
||||
cy = (gameinfo.gametype & (GAME_Doom|GAME_Strife) ? 10 : 5) - 100;
|
||||
cy = (gameinfo.gametype & (GAME_DoomStrifeChex) ? 10 : 5) - 100;
|
||||
}
|
||||
ch = FinaleText.GetChars();
|
||||
|
||||
|
|
|
@ -1689,7 +1689,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
|
|||
{
|
||||
int cstype = SBarInfoScript->GetGameType();
|
||||
|
||||
if(cstype == GAME_Doom) //Did the user specify a "base"
|
||||
if(cstype == GAME_Doom || cstype == GAME_Chex) //Did the user specify a "base"
|
||||
{
|
||||
StatusBar = CreateDoomStatusBar ();
|
||||
}
|
||||
|
@ -1712,7 +1712,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
|
|||
}
|
||||
if (StatusBar == NULL)
|
||||
{
|
||||
if (gameinfo.gametype == GAME_Doom)
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
StatusBar = CreateDoomStatusBar ();
|
||||
}
|
||||
|
|
|
@ -41,6 +41,7 @@ void ABasicArmor::Tick ()
|
|||
{
|
||||
switch (gameinfo.gametype)
|
||||
{
|
||||
case GAME_Chex:
|
||||
case GAME_Doom:
|
||||
Icon = TexMan.CheckForTexture (SavePercent == FRACUNIT/3 ? "ARM1A0" : "ARM2A0", FTexture::TEX_Any);
|
||||
break;
|
||||
|
|
|
@ -211,6 +211,10 @@ static void ParseLock(FScanner &sc)
|
|||
{
|
||||
if (gameinfo.gametype != GAME_Strife) keynum=-1;
|
||||
}
|
||||
else if (sc.Compare("CHEX"))
|
||||
{
|
||||
if (gameinfo.gametype != GAME_Chex) keynum=-1;
|
||||
}
|
||||
else sc.UnGet();
|
||||
|
||||
ignorekey = true;
|
||||
|
|
|
@ -262,7 +262,7 @@ AAmmo *AWeapon::AddAmmo (AActor *other, const PClass *ammotype, int amount)
|
|||
|
||||
// [BC] This behavior is from the original Doom. Give 5/2 times as much ammo when
|
||||
// we pick up a weapon in deathmatch.
|
||||
if (( deathmatch ) && ( gameinfo.gametype == GAME_Doom ))
|
||||
if (( deathmatch ) && ( gameinfo.gametype & GAME_DoomChex ))
|
||||
amount = amount * 5 / 2;
|
||||
|
||||
// extra ammo in baby mode and nightmare mode
|
||||
|
|
|
@ -1177,7 +1177,7 @@ void DBaseStatusBar::Draw (EHudState state)
|
|||
{
|
||||
int y, i, time = level.time / TICRATE, height;
|
||||
int totaltime = level.totaltime / TICRATE;
|
||||
EColorRange highlight = (gameinfo.gametype == GAME_Doom) ?
|
||||
EColorRange highlight = (gameinfo.gametype & GAME_DoomChex) ?
|
||||
CR_UNTRANSLATED : CR_YELLOW;
|
||||
|
||||
height = screen->Font->GetHeight () * CleanYfac;
|
||||
|
|
|
@ -225,7 +225,7 @@ void FGameConfigFile::DoGameSetup (const char *gamename)
|
|||
{
|
||||
const char *key;
|
||||
const char *value;
|
||||
enum { Doom, Heretic, Hexen, Strife } game;
|
||||
enum { Doom, Heretic, Hexen, Strife, Chex } game;
|
||||
|
||||
if (strcmp (gamename, "Heretic") == 0)
|
||||
game = Heretic;
|
||||
|
@ -233,6 +233,8 @@ void FGameConfigFile::DoGameSetup (const char *gamename)
|
|||
game = Hexen;
|
||||
else if (strcmp (gamename, "Strife") == 0)
|
||||
game = Strife;
|
||||
else if (strcmp (gamename, "Chex") == 0)
|
||||
game = Chex;
|
||||
else
|
||||
game = Doom;
|
||||
|
||||
|
@ -663,6 +665,18 @@ void FGameConfigFile::SetupWeaponList (const char *gamename)
|
|||
LocalWeapons.Slots[7].AddWeapon ("Mauler");
|
||||
LocalWeapons.Slots[8].AddWeapon ("Sigil");
|
||||
}
|
||||
else if (strcmp (gamename, "Chex") == 0)
|
||||
{
|
||||
LocalWeapons.Slots[1].AddWeapon ("Bootspoon");
|
||||
LocalWeapons.Slots[1].AddWeapon ("SuperBootspork");
|
||||
LocalWeapons.Slots[2].AddWeapon ("MiniZorcher");
|
||||
LocalWeapons.Slots[3].AddWeapon ("LargeZorcher");
|
||||
LocalWeapons.Slots[3].AddWeapon ("SuperLargeZorcher");
|
||||
LocalWeapons.Slots[4].AddWeapon ("RapidZorcher");
|
||||
LocalWeapons.Slots[5].AddWeapon ("ZorchPropulsor");
|
||||
LocalWeapons.Slots[6].AddWeapon ("PhasingZorcher");
|
||||
LocalWeapons.Slots[7].AddWeapon ("LAZDevice");
|
||||
}
|
||||
else // Doom
|
||||
{
|
||||
LocalWeapons.Slots[1].AddWeapon ("Fist");
|
||||
|
|
|
@ -40,9 +40,9 @@
|
|||
|
||||
gameinfo_t gameinfo;
|
||||
|
||||
const char *GameNames[9] =
|
||||
const char *GameNames[17] =
|
||||
{
|
||||
NULL, "Doom", "Heretic", NULL, "Hexen", NULL, NULL, NULL, "Strife"
|
||||
NULL, "Doom", "Heretic", NULL, "Hexen", NULL, NULL, NULL, "Strife", NULL, NULL, NULL, NULL, NULL, NULL, NULL, "Chex"
|
||||
};
|
||||
|
||||
|
||||
|
@ -278,12 +278,12 @@ gameinfo_t ChexGameInfo =
|
|||
"FLOOR7_2",
|
||||
&DoomBorder,
|
||||
0,
|
||||
GAME_Doom,
|
||||
GAME_Chex,
|
||||
100,
|
||||
"F_SKY1",
|
||||
24*FRACUNIT,
|
||||
"xlat/doom.txt",
|
||||
{ "mapinfo/doomcommon.txt", "mapinfo/chex.txt" },
|
||||
{ "mapinfo/chex.txt", NULL },
|
||||
MAKERGB(95,175,87),
|
||||
};
|
||||
|
||||
|
|
7
src/gi.h
7
src/gi.h
|
@ -58,13 +58,16 @@ enum EGameType
|
|||
GAME_Heretic = 2,
|
||||
GAME_Hexen = 4,
|
||||
GAME_Strife = 8,
|
||||
GAME_Chex = 16, //Chex is basically Doom, but we need to have a different set of actors.
|
||||
|
||||
GAME_Raven = GAME_Heretic|GAME_Hexen,
|
||||
GAME_DoomStrife = GAME_Doom|GAME_Strife
|
||||
GAME_DoomStrife = GAME_Doom|GAME_Strife,
|
||||
GAME_DoomChex = GAME_Doom|GAME_Chex,
|
||||
GAME_DoomStrifeChex = GAME_Doom|GAME_Strife|GAME_Chex
|
||||
};
|
||||
#endif
|
||||
|
||||
extern const char *GameNames[9];
|
||||
extern const char *GameNames[17];
|
||||
|
||||
typedef struct
|
||||
{
|
||||
|
|
|
@ -45,6 +45,7 @@ extern FStringTable GStrings;
|
|||
// QuitGame messages
|
||||
#define NUM_QUITDOOMMESSAGES 15
|
||||
#define NUM_QUITSTRIFEMESSAGES 8
|
||||
#define NUM_QUITCHEXMESSAGES 2
|
||||
|
||||
extern const char *endmsg[];
|
||||
|
||||
|
|
|
@ -184,9 +184,12 @@ enum EGameType
|
|||
GAME_Heretic = 2,
|
||||
GAME_Hexen = 4,
|
||||
GAME_Strife = 8,
|
||||
GAME_Chex = 16,
|
||||
|
||||
GAME_Raven = GAME_Heretic|GAME_Hexen,
|
||||
GAME_DoomStrife = GAME_Doom|GAME_Strife
|
||||
GAME_DoomStrife = GAME_Doom|GAME_Strife,
|
||||
GAME_DoomChex = GAME_Doom|GAME_Chex,
|
||||
GAME_DoomStrifeChex = GAME_Doom|GAME_Strife|GAME_Chex
|
||||
};
|
||||
#endif
|
||||
|
||||
|
|
|
@ -81,10 +81,20 @@ void cht_DoCheat (player_t *player, int cheat)
|
|||
// fall through to CHT_GOD
|
||||
case CHT_GOD:
|
||||
player->cheats ^= CF_GODMODE;
|
||||
if (gameinfo.gametype != GAME_Chex)
|
||||
{
|
||||
if (player->cheats & CF_GODMODE)
|
||||
msg = GStrings("STSTR_DQDON");
|
||||
else
|
||||
msg = GStrings("STSTR_DQDOFF");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (player->cheats & CF_GODMODE)
|
||||
msg = GStrings("STSTR_CDQDON");
|
||||
else
|
||||
msg = GStrings("STSTR_CDQDOFF");
|
||||
}
|
||||
SB_state = screen->GetPageCount ();
|
||||
break;
|
||||
|
||||
|
@ -160,7 +170,10 @@ void cht_DoCheat (player_t *player, int cheat)
|
|||
{
|
||||
player->mo->GiveInventoryType (type);
|
||||
}
|
||||
if(gameinfo.gametype != GAME_Chex)
|
||||
msg = GStrings("STSTR_CHOPPERS");
|
||||
else
|
||||
msg = GStrings("STSTR_CCHOPPERS");
|
||||
}
|
||||
// [RH] The original cheat also set powers[pw_invulnerability] to true.
|
||||
// Since this is a timer and not a boolean, it effectively turned off
|
||||
|
@ -191,7 +204,10 @@ void cht_DoCheat (player_t *player, int cheat)
|
|||
cht_Give (player, "ammo");
|
||||
cht_Give (player, "keys");
|
||||
cht_Give (player, "armor");
|
||||
if(gameinfo.gametype != GAME_Chex)
|
||||
msg = GStrings("STSTR_KFAADDED");
|
||||
else
|
||||
msg = GStrings("STSTR_CKFAADDED");
|
||||
break;
|
||||
|
||||
case CHT_IDFA:
|
||||
|
@ -199,7 +215,10 @@ void cht_DoCheat (player_t *player, int cheat)
|
|||
cht_Give (player, "weapons");
|
||||
cht_Give (player, "ammo");
|
||||
cht_Give (player, "armor");
|
||||
if(gameinfo.gametype != GAME_Chex)
|
||||
msg = GStrings("STSTR_FAADDED");
|
||||
else
|
||||
msg = GStrings("STSTR_CFAADDED");
|
||||
break;
|
||||
|
||||
case CHT_BEHOLDV:
|
||||
|
@ -622,6 +641,10 @@ void cht_Give (player_t *player, const char *name, int amount)
|
|||
{
|
||||
type = PClass::FindClass ("Backpack");
|
||||
}
|
||||
else if (gameinfo.gametype == GAME_Chex)
|
||||
{
|
||||
type = PClass::FindClass ("Zorchpack");
|
||||
}
|
||||
else
|
||||
{ // Hexen doesn't have a backpack, foo!
|
||||
type = NULL;
|
||||
|
@ -850,6 +873,10 @@ void cht_Take (player_t *player, const char *name, int amount)
|
|||
{
|
||||
type = PClass::FindClass ("Backpack");
|
||||
}
|
||||
else if (gameinfo.gametype == GAME_Chex)
|
||||
{
|
||||
type = PClass::FindClass ("Zorchpack");
|
||||
}
|
||||
else
|
||||
{ // Hexen doesn't have a backpack, foo!
|
||||
type = NULL;
|
||||
|
|
|
@ -926,7 +926,7 @@ void M_NotifyNewSave (const char *file, const char *title, bool okForQuicksave)
|
|||
//
|
||||
void M_DrawLoad (void)
|
||||
{
|
||||
if (gameinfo.gametype & (GAME_Doom|GAME_Strife))
|
||||
if (gameinfo.gametype & (GAME_DoomStrifeChex))
|
||||
{
|
||||
FTexture *title = TexMan["M_LOADG"];
|
||||
screen->DrawTexture (title,
|
||||
|
@ -952,7 +952,7 @@ void M_DrawLoad (void)
|
|||
//
|
||||
void M_DrawSaveLoadBorder (int x, int y, int len)
|
||||
{
|
||||
if (gameinfo.gametype & (GAME_Doom|GAME_Strife))
|
||||
if (gameinfo.gametype & (GAME_DoomStrifeChex))
|
||||
{
|
||||
int i;
|
||||
|
||||
|
@ -1272,6 +1272,9 @@ void M_LoadGame (int choice)
|
|||
{
|
||||
if (netgame)
|
||||
{
|
||||
if(gameinfo.gametype == GAME_Chex)
|
||||
M_StartMessage (GStrings("CLOADNET"), NULL, false);
|
||||
else
|
||||
M_StartMessage (GStrings("LOADNET"), NULL, false);
|
||||
return;
|
||||
}
|
||||
|
@ -1289,7 +1292,7 @@ void M_LoadGame (int choice)
|
|||
//
|
||||
void M_DrawSave()
|
||||
{
|
||||
if (gameinfo.gametype & (GAME_Doom|GAME_Strife))
|
||||
if (gameinfo.gametype & (GAME_DoomStrifeChex))
|
||||
{
|
||||
FTexture *title = TexMan["M_SAVEG"];
|
||||
screen->DrawTexture (title,
|
||||
|
@ -1401,6 +1404,9 @@ void M_QuickSave ()
|
|||
M_SaveGame (0);
|
||||
return;
|
||||
}
|
||||
if(gameinfo.gametype == GAME_Chex)
|
||||
mysnprintf (tempstring, countof(tempstring), GStrings("CQSPROMPT"), quickSaveSlot->Title);
|
||||
else
|
||||
mysnprintf (tempstring, countof(tempstring), GStrings("QSPROMPT"), quickSaveSlot->Title);
|
||||
strcpy (savegamestring, quickSaveSlot->Title);
|
||||
M_StartMessage (tempstring, M_QuickSaveResponse, true);
|
||||
|
@ -1425,6 +1431,9 @@ void M_QuickLoad ()
|
|||
{
|
||||
if (netgame)
|
||||
{
|
||||
if(gameinfo.gametype == GAME_Chex)
|
||||
M_StartMessage (GStrings("CQLOADNET"), NULL, false);
|
||||
else
|
||||
M_StartMessage (GStrings("QLOADNET"), NULL, false);
|
||||
return;
|
||||
}
|
||||
|
@ -1437,6 +1446,9 @@ void M_QuickLoad ()
|
|||
M_LoadGame (0);
|
||||
return;
|
||||
}
|
||||
if(gameinfo.gametype == GAME_Chex)
|
||||
mysnprintf (tempstring, countof(tempstring), GStrings("CQLPROMPT"), quickSaveSlot->Title);
|
||||
else
|
||||
mysnprintf (tempstring, countof(tempstring), GStrings("QLPROMPT"), quickSaveSlot->Title);
|
||||
M_StartMessage (tempstring, M_QuickLoadResponse, true);
|
||||
}
|
||||
|
@ -1499,7 +1511,7 @@ void M_DrawReadThis ()
|
|||
//
|
||||
void M_DrawMainMenu (void)
|
||||
{
|
||||
if (gameinfo.gametype == GAME_Doom)
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
screen->DrawTexture (TexMan["M_DOOM"], 94, 2, DTA_Clean, true, TAG_DONE);
|
||||
}
|
||||
|
@ -1542,9 +1554,9 @@ void M_DrawHereticMainMenu ()
|
|||
//
|
||||
void M_DrawNewGame(void)
|
||||
{
|
||||
if (gameinfo.gametype & (GAME_Doom|GAME_Strife))
|
||||
if (gameinfo.gametype & (GAME_DoomStrifeChex))
|
||||
{
|
||||
screen->DrawTexture (TexMan[gameinfo.gametype == GAME_Doom ? "M_NEWG" : "M_NGAME"], 96, 14, DTA_Clean, true, TAG_DONE);
|
||||
screen->DrawTexture (TexMan[gameinfo.gametype & GAME_DoomChex ? "M_NEWG" : "M_NGAME"], 96, 14, DTA_Clean, true, TAG_DONE);
|
||||
screen->DrawTexture (TexMan["M_SKILL"], 54, 38, DTA_Clean, true, TAG_DONE);
|
||||
}
|
||||
}
|
||||
|
@ -1553,12 +1565,15 @@ void M_NewGame(int choice)
|
|||
{
|
||||
if (netgame && !demoplayback)
|
||||
{
|
||||
if(gameinfo.gametype == GAME_Chex)
|
||||
M_StartMessage (GStrings("CNEWGAME"), NULL, false);
|
||||
else
|
||||
M_StartMessage (GStrings("NEWGAME"), NULL, false);
|
||||
return;
|
||||
}
|
||||
|
||||
// Set up episode menu positioning
|
||||
if (gameinfo.gametype & (GAME_Doom|GAME_Strife))
|
||||
if (gameinfo.gametype & (GAME_DoomStrifeChex))
|
||||
{
|
||||
EpiDef.x = 48;
|
||||
EpiDef.y = 63;
|
||||
|
@ -1679,7 +1694,7 @@ static void M_DrawClassMenu ()
|
|||
if (ClassMenuDef.numitems > 4 && gameinfo.gametype & GAME_Raven)
|
||||
tit_y = 2;
|
||||
|
||||
screen->DrawText (gameinfo.gametype == GAME_Doom ? CR_RED : CR_UNTRANSLATED,
|
||||
screen->DrawText (gameinfo.gametype & GAME_DoomChex ? CR_RED : CR_UNTRANSLATED,
|
||||
160 - BigFont->StringWidth (text)/2,
|
||||
tit_y,
|
||||
text, DTA_Clean, true, TAG_DONE);
|
||||
|
@ -1738,7 +1753,7 @@ static void DrawHexenSkillMenu()
|
|||
//
|
||||
void M_DrawEpisode ()
|
||||
{
|
||||
if (gameinfo.gametype & (GAME_Doom|GAME_Strife))
|
||||
if (gameinfo.gametype & (GAME_DoomStrifeChex))
|
||||
{
|
||||
screen->DrawTexture (TexMan["M_EPISOD"], 54, 38, DTA_Clean, true, TAG_DONE);
|
||||
}
|
||||
|
@ -1790,6 +1805,10 @@ void M_Episode (int choice)
|
|||
M_StartMessage(GStrings("SWSTRING"),NULL,false);
|
||||
//M_SetupNextMenu(&ReadDef);
|
||||
}
|
||||
else if (gameinfo.gametype == GAME_Chex)
|
||||
{
|
||||
M_StartMessage(GStrings("CSWSTRING"),NULL,false);
|
||||
}
|
||||
else
|
||||
{
|
||||
showSharewareMessage = 3*TICRATE;
|
||||
|
@ -1818,6 +1837,9 @@ static void SCClass (int option)
|
|||
{
|
||||
if (netgame)
|
||||
{
|
||||
if(gameinfo.gametype == GAME_Chex)
|
||||
M_StartMessage (GStrings("CNEWGAME"), NULL, false);
|
||||
else
|
||||
M_StartMessage (GStrings("NEWGAME"), NULL, false);
|
||||
return;
|
||||
}
|
||||
|
@ -1846,6 +1868,9 @@ static void M_ChooseClass (int choice)
|
|||
{
|
||||
if (netgame)
|
||||
{
|
||||
if(gameinfo.gametype == GAME_Chex)
|
||||
M_StartMessage (GStrings("CNEWGAME"), NULL, false);
|
||||
else
|
||||
M_StartMessage (GStrings("NEWGAME"), NULL, false);
|
||||
return;
|
||||
}
|
||||
|
@ -1899,10 +1924,16 @@ void M_EndGame(int choice)
|
|||
|
||||
if (netgame)
|
||||
{
|
||||
if(gameinfo.gametype == GAME_Chex)
|
||||
M_StartMessage(GStrings("CNETEND"),NULL,false);
|
||||
else
|
||||
M_StartMessage(GStrings("NETEND"),NULL,false);
|
||||
return;
|
||||
}
|
||||
|
||||
if(gameinfo.gametype == GAME_Chex)
|
||||
M_StartMessage(GStrings("CENDGAME"),M_EndGameResponse,true);
|
||||
else
|
||||
M_StartMessage(GStrings("ENDGAME"),M_EndGameResponse,true);
|
||||
}
|
||||
|
||||
|
@ -1966,12 +1997,19 @@ void M_QuitGame (int choice)
|
|||
{
|
||||
// We pick index 0 which is language sensitive,
|
||||
// or one at random, between 1 and maximum number.
|
||||
if (gameinfo.gametype & (GAME_Doom|GAME_Strife))
|
||||
if (gameinfo.gametype & (GAME_DoomStrifeChex))
|
||||
{
|
||||
int quitmsg = gametic % (gameinfo.gametype == GAME_Doom ? NUM_QUITDOOMMESSAGES : NUM_QUITSTRIFEMESSAGES - 1);
|
||||
if (quitmsg != 0 || gameinfo.gametype == GAME_Strife)
|
||||
int quitmsg = 0;gametic % (gameinfo.gametype == GAME_Doom ? (gameinfo.gametype != GAME_Chex ? NUM_QUITDOOMMESSAGES : NUM_QUITCHEXMESSAGES - 1) : NUM_QUITSTRIFEMESSAGES - 1);
|
||||
if (gameinfo.gametype == GAME_Doom)
|
||||
quitmsg = gametic % NUM_QUITDOOMMESSAGES;
|
||||
else if (gameinfo.gametype == GAME_Strife)
|
||||
quitmsg = gametic % NUM_QUITSTRIFEMESSAGES - 1;
|
||||
else //Chex quest has 2 messages but one is more likely to show
|
||||
quitmsg = (gametic % NUM_QUITCHEXMESSAGES + 6) > NUM_QUITCHEXMESSAGES ? NUM_QUITCHEXMESSAGES - 1 : (gametic % NUM_QUITCHEXMESSAGES + 6);
|
||||
|
||||
if (quitmsg != 0 || gameinfo.gametype == GAME_Strife || gameinfo.gametype == GAME_Chex)
|
||||
{
|
||||
EndString.Format("QUITMSG%d", quitmsg + (gameinfo.gametype == GAME_Doom ? 0 : NUM_QUITDOOMMESSAGES + 1));
|
||||
EndString.Format("QUITMSG%d", quitmsg + (gameinfo.gametype == GAME_Doom ? 0 : (gameinfo.gametype == GAME_Chex ? NUM_QUITDOOMMESSAGES + NUM_QUITSTRIFEMESSAGES : NUM_QUITDOOMMESSAGES + 1)));
|
||||
EndString.Format("%s\n\n%s", GStrings(EndString), GStrings("DOSY"));
|
||||
}
|
||||
else
|
||||
|
@ -2061,7 +2099,7 @@ static void M_PlayerSetupDrawer ()
|
|||
EColorRange label, value;
|
||||
DWORD color;
|
||||
|
||||
if (!(gameinfo.gametype & (GAME_Doom|GAME_Strife)))
|
||||
if (!(gameinfo.gametype & (GAME_DoomStrifeChex)))
|
||||
{
|
||||
xo = 5;
|
||||
yo = 5;
|
||||
|
@ -2077,7 +2115,7 @@ static void M_PlayerSetupDrawer ()
|
|||
|
||||
// Draw title
|
||||
const char * text = GStrings("MNU_PLAYERSETUP");
|
||||
screen->DrawText (gameinfo.gametype == GAME_Doom ? CR_RED : CR_UNTRANSLATED,
|
||||
screen->DrawText (gameinfo.gametype & GAME_DoomChex ? CR_RED : CR_UNTRANSLATED,
|
||||
160 - BigFont->StringWidth (text)/2,
|
||||
15,
|
||||
text, DTA_Clean, true, TAG_DONE);
|
||||
|
@ -3210,7 +3248,7 @@ void M_Drawer ()
|
|||
if (color == CR_UNTRANSLATED)
|
||||
{
|
||||
// The default DBIGFONT is white but Doom's default should be red.
|
||||
if (gameinfo.gametype == GAME_Doom)
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
color = CR_RED;
|
||||
}
|
||||
|
@ -3241,12 +3279,12 @@ void M_Drawer ()
|
|||
screen->SetFont (ConFont);
|
||||
screen->DrawText (CR_RED, x - 16,
|
||||
currentMenu->y + itemOn*LINEHEIGHT +
|
||||
(!(gameinfo.gametype & (GAME_Doom|GAME_Strife)) ? 6 : -1), "\xd",
|
||||
(!(gameinfo.gametype & (GAME_DoomStrifeChex)) ? 6 : -1), "\xd",
|
||||
DTA_Clean, true, TAG_DONE);
|
||||
screen->SetFont (SmallFont);
|
||||
}
|
||||
}
|
||||
else if (gameinfo.gametype == GAME_Doom)
|
||||
else if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
screen->DrawTexture (TexMan[skullName[whichSkull]],
|
||||
x + SKULLXOFF, currentMenu->y - 5 + itemOn*LINEHEIGHT,
|
||||
|
@ -3398,7 +3436,7 @@ void M_Init (void)
|
|||
|
||||
atterm (M_Deinit);
|
||||
|
||||
if (gameinfo.gametype & (GAME_Doom|GAME_Strife))
|
||||
if (gameinfo.gametype & (GAME_DoomStrifeChex))
|
||||
{
|
||||
TopLevelMenu = currentMenu = &MainDef;
|
||||
if (gameinfo.gametype == GAME_Strife)
|
||||
|
@ -3429,10 +3467,10 @@ void M_Init (void)
|
|||
lastSaveSlot = NULL;
|
||||
strcpy (NewSaveNode.Title, "<New Save Game>");
|
||||
|
||||
underscore[0] = (gameinfo.gametype & (GAME_Doom|GAME_Strife)) ? '_' : '[';
|
||||
underscore[0] = (gameinfo.gametype & (GAME_DoomStrifeChex)) ? '_' : '[';
|
||||
underscore[1] = '\0';
|
||||
|
||||
if (gameinfo.gametype == GAME_Doom)
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
LINEHEIGHT = 16;
|
||||
}
|
||||
|
@ -3494,7 +3532,7 @@ void M_Init (void)
|
|||
ClassMenuDef.numitems = 1;
|
||||
}
|
||||
|
||||
if (gameinfo.gametype & (GAME_Doom|GAME_Strife))
|
||||
if (gameinfo.gametype & (GAME_DoomStrifeChex))
|
||||
{
|
||||
ClassMenuDef.x = 48;
|
||||
ClassMenuDef.y = 63;
|
||||
|
|
|
@ -605,6 +605,7 @@ static bool FindFreeName (FString &fullname, const char *extension)
|
|||
case GAME_Heretic: gamename = "Heretic_"; break;
|
||||
case GAME_Hexen: gamename = "Hexen_"; break;
|
||||
case GAME_Strife: gamename = "Strife_"; break;
|
||||
case GAME_Chex: gamename = "Chex_"; break;
|
||||
default: gamename = ""; break;
|
||||
}
|
||||
|
||||
|
|
|
@ -1374,7 +1374,7 @@ static BYTE BitTranslate[32];
|
|||
|
||||
void M_OptInit (void)
|
||||
{
|
||||
if (gameinfo.gametype == GAME_Doom)
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
LabelColor = CR_UNTRANSLATED;
|
||||
ValueColor = CR_GRAY;
|
||||
|
@ -1658,7 +1658,7 @@ void M_OptDrawer ()
|
|||
if (BigFont && CurrentMenu->texttitle)
|
||||
{
|
||||
screen->SetFont (BigFont);
|
||||
screen->DrawText (gameinfo.gametype == GAME_Doom ? CR_RED : CR_UNTRANSLATED,
|
||||
screen->DrawText (gameinfo.gametype & GAME_DoomChex ? CR_RED : CR_UNTRANSLATED,
|
||||
160-BigFont->StringWidth (CurrentMenu->texttitle)/2, 10,
|
||||
CurrentMenu->texttitle, DTA_Clean, true, TAG_DONE);
|
||||
screen->SetFont (SmallFont);
|
||||
|
@ -2185,7 +2185,7 @@ void M_OptResponder (event_t *ev)
|
|||
{
|
||||
maxitems = 15;
|
||||
}
|
||||
if (gameinfo.gametype != GAME_Doom)
|
||||
if (!(gameinfo.gametype & GAME_DoomChex))
|
||||
{
|
||||
maxitems -= 2;
|
||||
rowheight = 9;
|
||||
|
|
|
@ -82,6 +82,7 @@ xx(StrifePlayer)
|
|||
xx(FighterPlayer)
|
||||
xx(ClericPlayer)
|
||||
xx(MagePlayer)
|
||||
xx(ChexPlayer)
|
||||
xx(ChickenPlayer)
|
||||
xx(PigPlayer)
|
||||
|
||||
|
|
|
@ -1412,7 +1412,7 @@ bool P_LookForPlayers (AActor *actor, INTBOOL allaround)
|
|||
return P_LookForEnemies (actor, allaround);
|
||||
}
|
||||
|
||||
if (!(gameinfo.gametype & (GAME_Doom|GAME_Strife)) &&
|
||||
if (!(gameinfo.gametype & (GAME_DoomStrifeChex)) &&
|
||||
!multiplayer &&
|
||||
players[0].health <= 0)
|
||||
{ // Single player game and player is dead; look for monsters
|
||||
|
|
|
@ -548,7 +548,7 @@ bool P_NewLookPlayers (AActor *actor, angle_t fov, fixed_t mindist, fixed_t maxd
|
|||
return P_NewLookEnemies (actor, fov, mindist, maxdist, chasegoal);
|
||||
}
|
||||
|
||||
if (!(gameinfo.gametype & (GAME_Doom|GAME_Strife)) &&
|
||||
if (!(gameinfo.gametype & (GAME_DoomStrifeChex)) &&
|
||||
!multiplayer &&
|
||||
players[0].health <= 0)
|
||||
{ // Single player game and player is dead; look for monsters
|
||||
|
|
|
@ -321,7 +321,7 @@ static int GibHealth(AActor *actor)
|
|||
return -abs(
|
||||
actor->GetClass()->Meta.GetMetaInt (
|
||||
AMETA_GibHealth,
|
||||
gameinfo.gametype == GAME_Doom ?
|
||||
gameinfo.gametype & GAME_DoomChex ?
|
||||
-actor->GetDefault()->health :
|
||||
-actor->GetDefault()->health/2));
|
||||
}
|
||||
|
|
|
@ -1896,7 +1896,7 @@ void P_ZMovement (AActor *mo)
|
|||
if (mo->z <= mo->floorz)
|
||||
{
|
||||
if ((mo->flags & MF_MISSILE) &&
|
||||
(gameinfo.gametype != GAME_Doom || !(mo->flags & MF_NOCLIP)))
|
||||
(!(gameinfo.gametype & GAME_DoomChex) || !(mo->flags & MF_NOCLIP)))
|
||||
{
|
||||
mo->z = mo->floorz;
|
||||
if (mo->flags2 & MF2_BOUNCETYPE)
|
||||
|
@ -2006,7 +2006,7 @@ void P_ZMovement (AActor *mo)
|
|||
mo->momz = -mo->momz;
|
||||
}
|
||||
if (mo->flags & MF_MISSILE &&
|
||||
(gameinfo.gametype != GAME_Doom || !(mo->flags & MF_NOCLIP)))
|
||||
(!(gameinfo.gametype & GAME_DoomChex) || !(mo->flags & MF_NOCLIP)))
|
||||
{
|
||||
if (mo->flags3 & MF3_CEILINGHUGGER)
|
||||
{
|
||||
|
@ -4025,7 +4025,7 @@ void P_SpawnBlood (fixed_t x, fixed_t y, fixed_t z, angle_t dir, int damage, AAc
|
|||
th = Spawn (bloodcls, x, y, z, ALLOW_REPLACE);
|
||||
th->momz = FRACUNIT*2;
|
||||
th->angle = dir;
|
||||
if (gameinfo.gametype == GAME_Doom)
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
th->tics -= pr_spawnblood() & 3;
|
||||
|
||||
|
@ -4039,7 +4039,7 @@ void P_SpawnBlood (fixed_t x, fixed_t y, fixed_t z, angle_t dir, int damage, AAc
|
|||
}
|
||||
|
||||
// Moved out of the blood actor so that replacing blood is easier
|
||||
if (gameinfo.gametype & GAME_DoomStrife)
|
||||
if (gameinfo.gametype & GAME_DoomStrifeChex)
|
||||
{
|
||||
if (gameinfo.gametype == GAME_Strife)
|
||||
{
|
||||
|
@ -4861,7 +4861,7 @@ void AActor::Crash()
|
|||
if (crashstate == NULL)
|
||||
{
|
||||
int gibhealth = -abs(GetClass()->Meta.GetMetaInt (AMETA_GibHealth,
|
||||
gameinfo.gametype == GAME_Doom ? -GetDefault()->health : -GetDefault()->health/2));
|
||||
gameinfo.gametype & GAME_DoomChex ? -GetDefault()->health : -GetDefault()->health/2));
|
||||
|
||||
if (health < gibhealth)
|
||||
{ // Extreme death
|
||||
|
|
|
@ -344,7 +344,7 @@ static void ParseOuter (FScanner &sc)
|
|||
break;
|
||||
|
||||
case OUT_IFDOOM:
|
||||
if (gameinfo.gametype != GAME_Doom)
|
||||
if (!(gameinfo.gametype & GAME_DoomChex))
|
||||
{
|
||||
ifskip = true;
|
||||
}
|
||||
|
|
|
@ -125,6 +125,11 @@ void SetupPlayerClasses ()
|
|||
newclass.Type = PClass::FindClass (NAME_StrifePlayer);
|
||||
PlayerClasses.Push (newclass);
|
||||
}
|
||||
else if (gameinfo.gametype == GAME_Chex)
|
||||
{
|
||||
newclass.Type = PClass::FindClass (NAME_ChexPlayer);
|
||||
PlayerClasses.Push (newclass);
|
||||
}
|
||||
}
|
||||
|
||||
CCMD (clearplayerclasses)
|
||||
|
|
|
@ -86,7 +86,7 @@ void P_TranslateLineDef (line_t *ld, maplinedef_t *mld)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (gameinfo.gametype == GAME_Doom)
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
if (flags & ML_RESERVED_ETERNITY)
|
||||
{
|
||||
|
|
|
@ -523,7 +523,7 @@ void R_InitSkins (void)
|
|||
|
||||
if (stricmp (sc.String, "heretic") == 0)
|
||||
{
|
||||
if (gameinfo.gametype == GAME_Doom)
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
transtype = PClass::FindClass (NAME_HereticPlayer);
|
||||
skins[i].othergame = true;
|
||||
|
@ -547,7 +547,7 @@ void R_InitSkins (void)
|
|||
transtype = PClass::FindClass (NAME_DoomPlayer);
|
||||
skins[i].othergame = true;
|
||||
}
|
||||
else if (gameinfo.gametype != GAME_Doom)
|
||||
else if (!(gameinfo.gametype & GAME_DoomChex))
|
||||
{
|
||||
remove = true;
|
||||
}
|
||||
|
@ -618,7 +618,7 @@ void R_InitSkins (void)
|
|||
// [GRB] Assume Doom skin by default
|
||||
if (!remove && basetype == NULL)
|
||||
{
|
||||
if (gameinfo.gametype == GAME_Doom)
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
basetype = transtype = PClass::FindClass (NAME_DoomPlayer);
|
||||
}
|
||||
|
@ -849,7 +849,7 @@ void R_InitSprites ()
|
|||
clearbufshort (zeroarray, MAXWIDTH, 0);
|
||||
|
||||
// [RH] Create a standard translation to map skins between Heretic and Doom
|
||||
if (gameinfo.gametype == GAME_Doom)
|
||||
if (gameinfo.gametype == GAME_DoomChex)
|
||||
{
|
||||
R_CreateSkinTranslation ("SPALHTIC");
|
||||
}
|
||||
|
|
|
@ -363,7 +363,7 @@ void R_InitTranslationTables ()
|
|||
}
|
||||
|
||||
// Create the standard translation tables
|
||||
if (gameinfo.gametype == GAME_Doom)
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
for (i = 0x70; i < 0x80; i++)
|
||||
{ // map green ramp to gray, brown, red
|
||||
|
@ -575,7 +575,7 @@ static void R_CreatePlayerTranslation (float h, float s, float v, FPlayerSkin *s
|
|||
bases = s;
|
||||
basev = v;
|
||||
|
||||
if (gameinfo.gametype == GAME_Doom || gameinfo.gametype == GAME_Strife)
|
||||
if (gameinfo.gametype & GAME_DoomStrifeChex)
|
||||
{
|
||||
// Build player sprite translation
|
||||
s -= 0.23f;
|
||||
|
|
|
@ -1267,8 +1267,8 @@ static void S_AddSNDINFO (int lump)
|
|||
}
|
||||
break;
|
||||
|
||||
case SI_IfDoom:
|
||||
if (gameinfo.gametype != GAME_Doom)
|
||||
case SI_IfDoom: //also Chex
|
||||
if (!(gameinfo.gametype & GAME_DoomChex))
|
||||
{
|
||||
skipToEndIf = true;
|
||||
}
|
||||
|
|
|
@ -153,6 +153,22 @@ static BYTE CheatStoneCold[] = { 's','t','o','n','e','c','o','l','d',255 };
|
|||
static BYTE CheatElvis[] = { 'e','l','v','i','s',255 };
|
||||
static BYTE CheatTopo[] = { 't','o','p','o',255 };
|
||||
|
||||
//[BL] Graf will probably get rid of this
|
||||
static BYTE CheatJoelKoenigs[] = { 'j','o','e','l','k','o','e','n','i','g','s',255 };
|
||||
static BYTE CheatDavidBrus[] = { 'd','a','v','i','d','b','r','u','s',255 };
|
||||
static BYTE CheatScottHolman[] = { 's','c','o','t','t','h','o','l','m','a','n',255 };
|
||||
static BYTE CheatMikeKoenigs[] = { 'm','i','k','e','k','o','e','n','i','g','s',255 };
|
||||
static BYTE CheatCharlesJacobi[] = { 'c','h','a','r','l','e','s','j','a','c','o','b','i',255 };
|
||||
static BYTE CheatAndrewBenson[] = { 'a','n','d','r','e','w','b','e','n','s','o','n',255 };
|
||||
static BYTE CheatDeanHyers[] = { 'd','e','a','n','h','y','e','r','s',255 };
|
||||
static BYTE CheatMaryBregi[] = { 'm','a','r','y','b','r','e','g','i',255 };
|
||||
static BYTE CheatAllen[] = { 'a','l','l','e','n',255 };
|
||||
static BYTE CheatDigitalCafe[] = { 'd','i','g','i','t','a','l','c','a','f','e',255 };
|
||||
static BYTE CheatJoshuaStorms[] = { 'j','o','s','h','u','a','s','t','o','r','m','s',255 };
|
||||
static BYTE CheatLeeSnyder[] = { 'l','e','e','s','n','y','d','e','r',0,0,255 };
|
||||
static BYTE CheatKimHyers[] = { 'k','i','m','h','y','e','r','s',255 };
|
||||
static BYTE CheatShrrill[] = { 's','h','r','r','i','l','l',255 };
|
||||
|
||||
static cheatseq_t DoomCheats[] =
|
||||
{
|
||||
{ CheatMus, 0, 1, 0, {0,0}, Cht_Music },
|
||||
|
@ -246,6 +262,25 @@ static cheatseq_t StrifeCheats[] =
|
|||
{ CheatLego, 0, 0, 0, {CHT_LEGO,0}, Cht_Generic },
|
||||
};
|
||||
|
||||
static cheatseq_t ChexCheats[] =
|
||||
{
|
||||
{ CheatMus, 0, 1, 0, {0,0}, Cht_Music },
|
||||
{ CheatKimHyers, 0, 1, 0, {0,0}, Cht_MyPos },
|
||||
{ CheatShrrill, 0, 0, 0, {0,0}, Cht_AutoMap },
|
||||
{ CheatDavidBrus, 0, 0, 0, {CHT_IDDQD,0}, Cht_Generic },
|
||||
{ CheatMikeKoenigs, 0, 0, 0, {CHT_IDKFA,0}, Cht_Generic },
|
||||
{ CheatScottHolman, 0, 0, 0, {CHT_IDFA,0}, Cht_Generic },
|
||||
{ CheatCharlesJacobi, 0, 0, 0, {CHT_NOCLIP,0}, Cht_Generic },
|
||||
{ CheatAndrewBenson, 0, 0, 0, {CHT_BEHOLDV,0}, Cht_Generic },
|
||||
{ CheatDeanHyers, 0, 0, 0, {CHT_BEHOLDS,0}, Cht_Generic },
|
||||
{ CheatMaryBregi, 0, 0, 0, {CHT_BEHOLDI,0}, Cht_Generic },
|
||||
{ CheatAllen, 0, 0, 0, {CHT_BEHOLDR,0}, Cht_Generic },
|
||||
{ CheatDigitalCafe, 0, 0, 0, {CHT_BEHOLDA,0}, Cht_Generic },
|
||||
{ CheatJoshuaStorms, 0, 0, 0, {CHT_BEHOLDL,0}, Cht_Generic },
|
||||
{ CheatJoelKoenigs, 0, 0, 0, {CHT_CHAINSAW,0}, Cht_Generic },
|
||||
{ CheatLeeSnyder, 0, 0, 0, {0,0}, Cht_ChangeLevel }
|
||||
};
|
||||
|
||||
extern bool CheckCheatmode ();
|
||||
|
||||
// Respond to keyboard input events, intercept cheats.
|
||||
|
@ -282,6 +317,11 @@ bool ST_Responder (event_t *ev)
|
|||
numcheats = countof(StrifeCheats);
|
||||
break;
|
||||
|
||||
case GAME_Chex:
|
||||
cheats = ChexCheats;
|
||||
numcheats = countof(ChexCheats);
|
||||
break;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -857,6 +857,10 @@ static void ActorGame (FScanner &sc, AActor *defaults, Baggage &bag)
|
|||
{
|
||||
bag.Info->GameFilter |= GAME_Strife;
|
||||
}
|
||||
else if (sc.Compare ("Chex"))
|
||||
{
|
||||
bag.Info->GameFilter |= GAME_Chex;
|
||||
}
|
||||
else if (sc.Compare ("Any"))
|
||||
{
|
||||
bag.Info->GameFilter = GAME_Any;
|
||||
|
@ -1940,8 +1944,8 @@ static void InventoryPickupflash (FScanner &sc, AInventory *defaults, Baggage &b
|
|||
static void InventoryPickupmsg (FScanner &sc, AInventory *defaults, Baggage &bag)
|
||||
{
|
||||
// allow game specific pickup messages
|
||||
const char * games[] = {"Doom", "Heretic", "Hexen", "Raven", "Strife", NULL};
|
||||
int gamemode[]={GAME_Doom, GAME_Heretic, GAME_Hexen, GAME_Raven, GAME_Strife};
|
||||
const char * games[] = {"Doom", "Heretic", "Hexen", "Raven", "Strife", "Chex", NULL};
|
||||
int gamemode[]={GAME_Doom, GAME_Heretic, GAME_Hexen, GAME_Raven, GAME_Strife, GAME_Chex};
|
||||
|
||||
sc.MustGetString();
|
||||
int game = sc.MatchString(games);
|
||||
|
|
|
@ -286,7 +286,7 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
|
|||
BYTE usedcolors[256], identity[256];
|
||||
double *luminosity;
|
||||
int maxyoffs;
|
||||
bool doomtemplate = gameinfo.gametype == GAME_Doom ? strncmp (nametemplate, "STCFN", 5) == 0 : false;
|
||||
bool doomtemplate = gameinfo.gametype & GAME_DoomChex ? strncmp (nametemplate, "STCFN", 5) == 0 : false;
|
||||
bool stcfn121 = false;
|
||||
|
||||
Chars = new CharData[count];
|
||||
|
@ -2092,7 +2092,7 @@ void V_InitFonts()
|
|||
}
|
||||
if (!(BigFont=FFont::FindFont("BigFont")))
|
||||
{
|
||||
if (gameinfo.gametype == GAME_Doom)
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
BigFont = new FSingleLumpFont ("BigFont", Wads.GetNumForName ("DBIGFONT"));
|
||||
}
|
||||
|
|
|
@ -1412,7 +1412,7 @@ void FWadCollection::RenameSprites (int startlump)
|
|||
|
||||
// When not playing Doom rename all BLOD sprites to BLUD so that
|
||||
// the same blood states can be used everywhere
|
||||
if (gameinfo.gametype != GAME_Doom)
|
||||
if (!(gameinfo.gametype & GAME_DoomChex))
|
||||
{
|
||||
if (*(DWORD *)LumpInfo[i].name == MAKE_ID('B', 'L', 'O', 'D'))
|
||||
{
|
||||
|
|
|
@ -64,8 +64,8 @@ CVAR (Bool, wi_noautostartmap, false, CVAR_ARCHIVE)
|
|||
void WI_loadData ();
|
||||
void WI_unloadData ();
|
||||
|
||||
#define NEXTSTAGE (gameinfo.gametype == GAME_Doom ? "weapons/rocklx" : "doors/dr1_clos")
|
||||
#define PASTSTATS (gameinfo.gametype == GAME_Doom ? "weapons/shotgr" : "plats/pt1_stop")
|
||||
#define NEXTSTAGE (gameinfo.gametype & GAME_DoomChex ? "weapons/rocklx" : "doors/dr1_clos")
|
||||
#define PASTSTATS (gameinfo.gametype & GAME_DoomChex ? "weapons/shotgr" : "plats/pt1_stop")
|
||||
|
||||
// GLOBAL LOCATIONS
|
||||
#define WI_TITLEY 2
|
||||
|
@ -314,6 +314,7 @@ void WI_LoadBackground(bool isenterpic)
|
|||
lumpname = NULL;
|
||||
switch(gameinfo.gametype)
|
||||
{
|
||||
case GAME_Chex:
|
||||
case GAME_Doom:
|
||||
if (gamemode != commercial)
|
||||
{
|
||||
|
@ -688,14 +689,14 @@ static void WI_DrawCharPatch (FTexture *patch, int x, int y)
|
|||
{
|
||||
screen->DrawTexture (patch, x, y,
|
||||
DTA_Clean, true,
|
||||
DTA_ShadowAlpha, (gameinfo.gametype == GAME_Doom) ? 0 : FRACUNIT/2,
|
||||
DTA_ShadowAlpha, (gameinfo.gametype & GAME_DoomChex) ? 0 : FRACUNIT/2,
|
||||
TAG_DONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
screen->DrawTexture (patch, x, y,
|
||||
DTA_Clean, true,
|
||||
DTA_ShadowAlpha, (gameinfo.gametype == GAME_Doom) ? 0 : FRACUNIT/2,
|
||||
DTA_ShadowAlpha, (gameinfo.gametype & GAME_DoomChex) ? 0 : FRACUNIT/2,
|
||||
DTA_Translation, BigFont->GetColorTranslation (CR_UNTRANSLATED), // otherwise it doesn't look good in Strife!
|
||||
TAG_DONE);
|
||||
}
|
||||
|
@ -779,7 +780,7 @@ void WI_drawLF ()
|
|||
if (y < NG_STATSY - screen->Font->GetHeight()*3/4)
|
||||
{
|
||||
// don't draw 'finished' if the level name is too high!
|
||||
if (gameinfo.gametype == GAME_Doom)
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
screen->DrawTexture(finished, 160 - finished->GetWidth()/2, y, DTA_Clean, true, TAG_DONE);
|
||||
}
|
||||
|
@ -809,7 +810,7 @@ void WI_drawEL ()
|
|||
|
||||
// draw "entering"
|
||||
// be careful with the added height so that it works for oversized 'entering' patches!
|
||||
if (gameinfo.gametype == GAME_Doom)
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
screen->DrawTexture(entering, (SCREENWIDTH - entering->GetWidth() * CleanXfac) / 2, y * CleanYfac, DTA_CleanNoMove, true, TAG_DONE);
|
||||
y += entering->GetHeight() + screen->Font->GetHeight()/4;
|
||||
|
@ -1557,7 +1558,7 @@ void WI_drawNetgameStats ()
|
|||
|
||||
WI_drawLF();
|
||||
|
||||
if (gameinfo.gametype == GAME_Doom)
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
// draw stat titles (top line)
|
||||
screen->DrawTexture (kills, NG_STATSX+NG_SPACINGX-kills->GetWidth(), NG_STATSY, DTA_Clean, true, TAG_DONE);
|
||||
|
@ -1675,7 +1676,7 @@ void WI_updateStats ()
|
|||
{
|
||||
WI_updateAnimatedBack ();
|
||||
|
||||
if ((gameinfo.gametype != GAME_Doom || acceleratestage)
|
||||
if ((!(gameinfo.gametype & GAME_DoomChex) || acceleratestage)
|
||||
&& sp_state != 10)
|
||||
{
|
||||
if (acceleratestage)
|
||||
|
@ -1694,7 +1695,7 @@ void WI_updateStats ()
|
|||
|
||||
if (sp_state == 2)
|
||||
{
|
||||
if (gameinfo.gametype == GAME_Doom)
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
cnt_kills[0] += 2;
|
||||
|
||||
|
@ -1710,7 +1711,7 @@ void WI_updateStats ()
|
|||
}
|
||||
else if (sp_state == 4)
|
||||
{
|
||||
if (gameinfo.gametype == GAME_Doom)
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
cnt_items[0] += 2;
|
||||
|
||||
|
@ -1726,7 +1727,7 @@ void WI_updateStats ()
|
|||
}
|
||||
else if (sp_state == 6)
|
||||
{
|
||||
if (gameinfo.gametype == GAME_Doom)
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
cnt_secret[0] += 2;
|
||||
|
||||
|
@ -1742,7 +1743,7 @@ void WI_updateStats ()
|
|||
}
|
||||
else if (sp_state == 8)
|
||||
{
|
||||
if (gameinfo.gametype == GAME_Doom)
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
if (!(bcnt&3))
|
||||
S_Sound (CHAN_VOICE | CHAN_UI, "weapons/pistol", 1, ATTN_NONE);
|
||||
|
@ -1800,7 +1801,7 @@ void WI_drawStats (void)
|
|||
|
||||
WI_drawLF();
|
||||
|
||||
if (gameinfo.gametype == GAME_Doom)
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
screen->DrawTexture (kills, SP_STATSX, SP_STATSY, DTA_Clean, true, TAG_DONE);
|
||||
WI_drawPercent (320 - SP_STATSX, SP_STATSY, cnt_kills[0], wbs->maxkills);
|
||||
|
@ -1956,7 +1957,7 @@ void WI_loadData(void)
|
|||
int i;
|
||||
char name[9];
|
||||
|
||||
if (gameinfo.gametype == GAME_Doom)
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
wiminus = TexMan["WIMINUS"]; // minus sign
|
||||
percent = TexMan["WIPCNT"]; // percent sign
|
||||
|
|
|
@ -944,7 +944,7 @@ static void AddStackInfo (HANDLE file, void *dumpaddress, DWORD code, CONTEXT *c
|
|||
}
|
||||
#endif
|
||||
Writef (file, " ");
|
||||
for (i = 0; i < max*sizeof(void*); ++i)
|
||||
for (i = 0; i < int(max*sizeof(void*)); ++i)
|
||||
{
|
||||
if (!SafeReadMemory ((BYTE *)scan + i, &peekb, 1))
|
||||
{
|
||||
|
|
|
@ -1092,7 +1092,7 @@ void ST_Endoom()
|
|||
if (showendoom == 0) exit(0);
|
||||
|
||||
int endoom_lump = Wads.CheckNumForName (
|
||||
gameinfo.gametype == GAME_Doom? "ENDOOM" :
|
||||
gameinfo.gametype & GAME_DoomChex ? "ENDOOM" :
|
||||
gameinfo.gametype == GAME_Heretic? "ENDTEXT" :
|
||||
gameinfo.gametype == GAME_Strife? "ENDSTRF" : NULL);
|
||||
|
||||
|
|
86
wadsrc/static/actors/chex/chexammo.txt
Normal file
86
wadsrc/static/actors/chex/chexammo.txt
Normal file
|
@ -0,0 +1,86 @@
|
|||
// Renaming and changing messages
|
||||
|
||||
// Mini Zorch -----------------------------------------------------------------
|
||||
|
||||
actor MiniZorchRecharge : Clip 2007
|
||||
{
|
||||
Game Chex
|
||||
inventory.pickupmessage "$GOTZORCHRECHARGE"
|
||||
}
|
||||
|
||||
actor MiniZorchPack : Clip 2048
|
||||
{
|
||||
Game Chex
|
||||
Inventory.PickupMessage "$GOTMINIZORCHPACK"
|
||||
Inventory.Amount 50
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
AMMO A -1
|
||||
Stop
|
||||
}
|
||||
}
|
||||
|
||||
// Large Zorch ----------------------------------------------------------------
|
||||
|
||||
actor LargeZorchRecharge : Shell 2008
|
||||
{
|
||||
Game Chex
|
||||
inventory.pickupmessage "$GOTLARGEZORCHERRECHARGE"
|
||||
}
|
||||
|
||||
actor LargeZorchPack : Shell 2049
|
||||
{
|
||||
Game Chex
|
||||
Inventory.PickupMessage "GOTLARGEZORCHERPACK"
|
||||
Inventory.Amount 20
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
SBOX A -1
|
||||
Stop
|
||||
}
|
||||
}
|
||||
|
||||
// Zorch Propulsor ------------------------------------------------------------
|
||||
|
||||
actor PropulsorZorch : RocketAmmo 2010
|
||||
{
|
||||
Game Chex
|
||||
inventory.pickupmessage "$GOTPROPULSORRECHARGE"
|
||||
}
|
||||
|
||||
actor PropulsorZorchPack : RocketAmmo 2046
|
||||
{
|
||||
Game Chex
|
||||
Inventory.PickupMessage "$GOTPROPULSORPACK"
|
||||
Inventory.Amount 5
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
BROK A -1
|
||||
Stop
|
||||
}
|
||||
}
|
||||
|
||||
// Phasing Zorch --------------------------------------------------------------
|
||||
|
||||
actor PhasingZorch : Cell 2047
|
||||
{
|
||||
Game Chex
|
||||
inventory.pickupmessage "$GOTPHASINGZORCHERRECHARGE"
|
||||
}
|
||||
|
||||
actor PhasingZorchPack : Cell 17
|
||||
{
|
||||
Game Chex
|
||||
SpawnID 142
|
||||
Inventory.PickupMessage "$GOTPHASINGZORCHERPACK"
|
||||
Inventory.Amount 100
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
CELP A -1
|
||||
Stop
|
||||
}
|
||||
}
|
205
wadsrc/static/actors/chex/chexdecorations.txt
Normal file
205
wadsrc/static/actors/chex/chexdecorations.txt
Normal file
|
@ -0,0 +1,205 @@
|
|||
// Doom items renamed with height changes
|
||||
|
||||
// Civilians ------------------------------------------------------------------
|
||||
|
||||
actor Civilian1 : GreenTorch 45
|
||||
{
|
||||
game Chex
|
||||
height 54
|
||||
}
|
||||
|
||||
actor Civilian2 : ShortGreenTorch 56
|
||||
{
|
||||
game Chex
|
||||
height 54
|
||||
}
|
||||
|
||||
actor Civilian3 : ShortRedTorch 57
|
||||
{
|
||||
game Chex
|
||||
height 48
|
||||
}
|
||||
|
||||
actor DeadChexWarrior : DeadMarine 15
|
||||
{
|
||||
game Chex
|
||||
}
|
||||
|
||||
actor DeadChexWarrior2 : GibbedMarine 10
|
||||
{
|
||||
game Chex
|
||||
}
|
||||
|
||||
actor DeadChexWarrior3 : GibbedMarineExtra 12
|
||||
{
|
||||
game Chex
|
||||
}
|
||||
|
||||
// Landing Zone ---------------------------------------------------------------
|
||||
|
||||
actor LandingLight : Column 2028
|
||||
{
|
||||
game Chex
|
||||
height 35
|
||||
}
|
||||
|
||||
actor Spaceship : TechPillar 48
|
||||
{
|
||||
game Chex
|
||||
height 52
|
||||
}
|
||||
|
||||
// Trees and Plants -----------------------------------------------------------
|
||||
|
||||
actor AppleTree : Stalagtite 47
|
||||
{
|
||||
game Chex
|
||||
height 92
|
||||
}
|
||||
|
||||
actor BananaTree : BigTree 54
|
||||
{
|
||||
game Chex
|
||||
height 108
|
||||
}
|
||||
|
||||
actor HangingFlowerPot : Meat2 50
|
||||
{
|
||||
game Chex
|
||||
}
|
||||
|
||||
actor HangingFlowerPot2 : Meat3 51
|
||||
{
|
||||
game Chex
|
||||
}
|
||||
|
||||
actor HangingFlowerPotNonSolid : HangingFlowerPot 59
|
||||
{
|
||||
game Chex
|
||||
-SOLID
|
||||
radius 20
|
||||
}
|
||||
|
||||
actor HangingFlowerPot2NonSolid : HangingFlowerPot2 61
|
||||
{
|
||||
game Chex
|
||||
-SOLID
|
||||
radius 20
|
||||
}
|
||||
|
||||
actor OrangeTree : TorchTree 43
|
||||
{
|
||||
game Chex
|
||||
height 92
|
||||
}
|
||||
|
||||
actor SubmergedPlant : ShortGreenColumn 31
|
||||
{
|
||||
game Chex
|
||||
height 42
|
||||
}
|
||||
|
||||
actor TallFlower : HeadsOnAStick 28
|
||||
{
|
||||
game Chex
|
||||
height 25
|
||||
}
|
||||
|
||||
actor TallFlower2 : DeadStick 25
|
||||
{
|
||||
game Chex
|
||||
height 25
|
||||
}
|
||||
|
||||
// Slime Fountain -------------------------------------------------------------
|
||||
|
||||
actor SlimeFountain : BlueTorch 44
|
||||
{
|
||||
game Chex
|
||||
height 48
|
||||
}
|
||||
|
||||
// Cavern Decorations ---------------------------------------------------------
|
||||
|
||||
actor CavernBat : BloodyTwitch 49
|
||||
{
|
||||
game Chex
|
||||
height 52
|
||||
}
|
||||
|
||||
actor CavernBatNonSolid : CavernBat 63
|
||||
{
|
||||
game Chex
|
||||
-SOLID
|
||||
radius 20
|
||||
}
|
||||
|
||||
actor CavernColumn : TallRedColumn 32
|
||||
{
|
||||
game Chex
|
||||
height 128
|
||||
}
|
||||
|
||||
actor CavernStalactite : Meat5 53
|
||||
{
|
||||
game Chex
|
||||
height 48
|
||||
}
|
||||
|
||||
actor CavernStalagmite : TallGreenColumn 30
|
||||
{
|
||||
game Chex
|
||||
height 60
|
||||
}
|
||||
|
||||
actor NonSolidCavernStalactite : CavernStalactite 62
|
||||
{
|
||||
game Chex
|
||||
-SOLID
|
||||
radius 20
|
||||
}
|
||||
|
||||
// Misc. Props ----------------------------------------------------------------
|
||||
|
||||
actor ChemicalBurner : EvilEye 41
|
||||
{
|
||||
game Chex
|
||||
height 25
|
||||
}
|
||||
|
||||
actor ChemicalFlask : Candlestick 34
|
||||
{
|
||||
game Chex
|
||||
renderstyle translucent
|
||||
alpha 0.75
|
||||
}
|
||||
|
||||
// Who's idea was it to put an invisible thing on E1M4?
|
||||
actor DeadCycloptisCommonus : DeadDemon 21
|
||||
{
|
||||
game Chex
|
||||
}
|
||||
|
||||
actor FlagOnPole : SkullColumn 37
|
||||
{
|
||||
game Chex
|
||||
height 128
|
||||
}
|
||||
|
||||
actor GasTank : Candelabra 35
|
||||
{
|
||||
game Chex
|
||||
height 36
|
||||
}
|
||||
|
||||
actor LightColumn : ShortBlueTorch 55
|
||||
{
|
||||
game Chex
|
||||
height 86
|
||||
}
|
||||
|
||||
actor MineCart : ShortRedColumn 33
|
||||
{
|
||||
game Chex
|
||||
height 30
|
||||
}
|
68
wadsrc/static/actors/chex/chexitems.txt
Normal file
68
wadsrc/static/actors/chex/chexitems.txt
Normal file
|
@ -0,0 +1,68 @@
|
|||
|
||||
// General Pickups ============================================================
|
||||
|
||||
// Health ---------------------------------------------------------------------
|
||||
|
||||
actor GlassOfWater : HealthBonus 2014
|
||||
{
|
||||
game Chex
|
||||
inventory.pickupmessage "$GOTWATER"
|
||||
}
|
||||
|
||||
actor BowlOfFruit : Stimpack 2011
|
||||
{
|
||||
game Chex
|
||||
inventory.pickupmessage "$GOTFRUIT"
|
||||
}
|
||||
|
||||
actor BowlOfVegetables : Medikit 2012
|
||||
{
|
||||
game Chex
|
||||
inventory.pickupmessage "$GOTVEGETABLES"
|
||||
health.lowmessage 25, "$GOTVEGETABLESNEED"
|
||||
}
|
||||
|
||||
actor SuperchargeBreakfast : Soulsphere 2013
|
||||
{
|
||||
game Chex
|
||||
inventory.pickupmessage "$GOTBREAKFAST"
|
||||
}
|
||||
|
||||
// Armor ----------------------------------------------------------------------
|
||||
|
||||
actor SlimeRepellent : ArmorBonus 2015
|
||||
{
|
||||
game Chex
|
||||
inventory.pickupmessage "$GOTREPELLENT"
|
||||
}
|
||||
|
||||
actor ChexArmor : GreenArmor 2018
|
||||
{
|
||||
game Chex
|
||||
inventory.pickupmessage "$GOTCHEXARMOR"
|
||||
}
|
||||
|
||||
actor SuperChexArmor : BlueArmor 2019
|
||||
{
|
||||
game Chex
|
||||
inventory.pickupmessage "$GOTSUPERCHEXARMOR"
|
||||
}
|
||||
|
||||
// Powerups ===================================================================
|
||||
|
||||
actor ComputerAreaMap : Allmap 2026
|
||||
{
|
||||
game Chex
|
||||
}
|
||||
|
||||
actor SlimeProofSuit : RadSuit 2025
|
||||
{
|
||||
game Chex
|
||||
inventory.pickupmessage "$GOTSLIMESUIT"
|
||||
}
|
||||
|
||||
actor Zorchpack : Backpack 8
|
||||
{
|
||||
game Chex
|
||||
inventory.pickupmessage "$GOTZORCHPACK"
|
||||
}
|
19
wadsrc/static/actors/chex/chexkeys.txt
Normal file
19
wadsrc/static/actors/chex/chexkeys.txt
Normal file
|
@ -0,0 +1,19 @@
|
|||
// These are merely renames of the Doom cards
|
||||
|
||||
actor ChexBlueCard : BlueCard 5
|
||||
{
|
||||
Game Chex
|
||||
inventory.pickupmessage "$GOTCBLUEKEY"
|
||||
}
|
||||
|
||||
actor ChexYellowCard : YellowCard 6
|
||||
{
|
||||
Game Chex
|
||||
inventory.pickupmessage "$GOTCYELLOWKEY"
|
||||
}
|
||||
|
||||
actor ChexRedCard : RedCard 13
|
||||
{
|
||||
Game Chex
|
||||
inventory.pickupmessage "$GOTCREDKEY"
|
||||
}
|
89
wadsrc/static/actors/chex/chexmonsters.txt
Normal file
89
wadsrc/static/actors/chex/chexmonsters.txt
Normal file
|
@ -0,0 +1,89 @@
|
|||
|
||||
//===========================================================================
|
||||
//
|
||||
// Flemoidus Commonus
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
actor FlemoidusCommonus : ZombieMan 3004
|
||||
{
|
||||
Game Chex
|
||||
DropItem ""
|
||||
States
|
||||
{
|
||||
Missile:
|
||||
stop
|
||||
Melee:
|
||||
goto Super::Missile
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Flemoidus Bipedicus
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
actor FlemoidusBipedicus : ShotgunGuy 9
|
||||
{
|
||||
Game Chex
|
||||
DropItem ""
|
||||
States
|
||||
{
|
||||
Missile:
|
||||
stop
|
||||
Melee:
|
||||
goto Super::Missile
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Flemoidus Bipedicus w/ Armor
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
actor ArmoredFlemoidusBipedicus : DoomImp 3001
|
||||
{
|
||||
Game Chex
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Flemoidus Cycloptis Commonus
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
actor FlemoidusCycloptisCommonus : Demon 3002
|
||||
{
|
||||
Game Chex
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// The Flembrane
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
actor Flembrane : BaronOfHell 3003
|
||||
{
|
||||
Game Chex
|
||||
radius 44
|
||||
height 100
|
||||
speed 0
|
||||
States
|
||||
{
|
||||
Missile:
|
||||
BOSS EF 3 A_FaceTarget
|
||||
BOSS G 0 A_BruisAttack
|
||||
goto See
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
||||
actor ChexSoul : LostSoul 3006
|
||||
{
|
||||
Game Chex
|
||||
height 0
|
||||
}
|
11
wadsrc/static/actors/chex/chexplayer.txt
Normal file
11
wadsrc/static/actors/chex/chexplayer.txt
Normal file
|
@ -0,0 +1,11 @@
|
|||
// Chex Warrior
|
||||
|
||||
actor ChexPlayer : DoomPlayer
|
||||
{
|
||||
player.displayname "Chex Warrior"
|
||||
player.crouchsprite ""
|
||||
player.colorrange 192, 207 //Not perfect, but its better than everyone being blue.
|
||||
player.startitem "MiniZorcher"
|
||||
player.startitem "Bootspoon"
|
||||
player.startitem "MiniZorchRecharge", 50
|
||||
}
|
64
wadsrc/static/actors/chex/chexweapons.txt
Normal file
64
wadsrc/static/actors/chex/chexweapons.txt
Normal file
|
@ -0,0 +1,64 @@
|
|||
// Same as Doom weapons, but the obituaries are removed.
|
||||
|
||||
actor Bootspoon : Fist
|
||||
{
|
||||
obituary ""
|
||||
}
|
||||
|
||||
actor SuperBootspork : Chainsaw 2005
|
||||
{
|
||||
obituary ""
|
||||
}
|
||||
|
||||
actor MiniZorcher : Pistol
|
||||
{
|
||||
obituary ""
|
||||
inventory.pickupmessage "$GOTMINIZORCHER"
|
||||
states
|
||||
{
|
||||
Spawn:
|
||||
stop
|
||||
}
|
||||
}
|
||||
|
||||
actor LargeZorcher : Shotgun 2001
|
||||
{
|
||||
game Chex
|
||||
obituary ""
|
||||
inventory.pickupmessage "$GOTLARGEZORCHER"
|
||||
}
|
||||
|
||||
actor SuperLargeZorcher : SuperShotgun 82
|
||||
{
|
||||
game Chex
|
||||
obituary ""
|
||||
inventory.pickupmessage "$GOTSUPERLARGEZORCHER"
|
||||
}
|
||||
|
||||
actor RapidZorcher : Chaingun 2002
|
||||
{
|
||||
game Chex
|
||||
obituary ""
|
||||
inventory.pickupmessage "$GOTRAPIDZORCHER"
|
||||
}
|
||||
|
||||
actor ZorchPropulsor : RocketLauncher 2003
|
||||
{
|
||||
game Chex
|
||||
obituary ""
|
||||
inventory.pickupmessage "$GOTZORCHPROPULSOR"
|
||||
}
|
||||
|
||||
actor PhasingZorcher : PlasmaRifle 2004
|
||||
{
|
||||
game Chex
|
||||
obituary ""
|
||||
inventory.pickupmessage "$GOTPHASINGZORCHER"
|
||||
}
|
||||
|
||||
actor LAZDevice : BFG9000 2006
|
||||
{
|
||||
game Chex
|
||||
obituary ""
|
||||
inventory.pickupmessage "$GOTLAZDEVICE"
|
||||
}
|
|
@ -167,3 +167,11 @@
|
|||
#include "actors/strife/templar.txt"
|
||||
#include "actors/strife/zombie.txt"
|
||||
#include "actors/strife/sigil.txt"
|
||||
|
||||
#include "actors/chex/chexmonsters.txt"
|
||||
#include "actors/chex/chexkeys.txt"
|
||||
#include "actors/chex/chexammo.txt"
|
||||
#include "actors/chex/chexweapons.txt"
|
||||
#include "actors/chex/chexitems.txt"
|
||||
#include "actors/chex/chexdecorations.txt"
|
||||
#include "actors/chex/chexplayer.txt"
|
||||
|
|
|
@ -37,6 +37,10 @@ QUITMSG20 = "fine! just kill and run!";
|
|||
QUITMSG21 = "you can quit...\nbut you can't hide...";
|
||||
QUITMSG22 = "whaaa, what's the matter?\nmommy says dinnertime?";
|
||||
|
||||
// Quit Chex messages
|
||||
QUITMSG23 = "Don't give up now...do\nyou still wish to quit?";
|
||||
QUITMSG24 = "please don't leave, we\nneed your help!"; //7 times as likely to show
|
||||
|
||||
LOADNET = "you can't do load while in a net game!\n\npress a key.";
|
||||
QLOADNET = "you can't quickload during a netgame!\n\npress a key.";
|
||||
QSAVESPOT = "you haven't picked a quicksave slot yet!\n\npress a key.";
|
||||
|
@ -1301,3 +1305,75 @@ BBA_SCROTUM = "%o suffered scrotum separation";
|
|||
BBA_POPULATION = "%o volunteered for population control";
|
||||
BBA_SUICIDE = "%o has suicided";
|
||||
BBA_DARWIN = "%o received the Darwin Award";
|
||||
|
||||
// Chex Quest Strings
|
||||
CHUSTR_E1M1 = "E1M1: Landing Zone";
|
||||
CHUSTR_E1M2 = "E1M2: Storage Facility";
|
||||
CHUSTR_E1M3 = "E1M3: Experimental Lab";
|
||||
CHUSTR_E1M4 = "E1M4: Arboretum";
|
||||
CHUSTR_E1M5 = "E1M5: Caverns of Bazoik";
|
||||
|
||||
CE1TEXT =
|
||||
"Mission accomplished.\n"
|
||||
"\n"
|
||||
"Are you prepared for the next mission?\n"
|
||||
"\n"
|
||||
"\n"
|
||||
"\n"
|
||||
"\n"
|
||||
"\n"
|
||||
"\n"
|
||||
"Press the escape key to continue...";
|
||||
|
||||
CE2TEXT = "You've done it!";
|
||||
CE3TEXT = "Wonderful Job!";
|
||||
CE4TEXT = "Fantastic";
|
||||
|
||||
CLOADNET = "you can't do load while in a net quest!\n\npress a key.";
|
||||
CQSPROMPT = "quicksave over your quest named\n\n'%s'?\n\npress y or n.";
|
||||
CQLOADNET = "you can't quickload during a netquest!\n\npress a key.";
|
||||
CQLPROMPT = "do you want to quickload the quest named\n\n'%s'?\n\npress y or n.";
|
||||
CNEWGAME = "you can't start a new quest\nwhile in a network quest.\n\npress a key.";
|
||||
|
||||
CNIGHTMARE = "Careful, this will be tough.\nDo you wish to continue?\n\npress y or n.";
|
||||
|
||||
CSWSTRING = "this is Chex(R) Quest. look for\n\nfuture levels at www.chexquest.com.\n\npress a key.";
|
||||
|
||||
CNETEND = "you can't end a netquest!\n\npress a key.";
|
||||
CENDGAME = "are you sure you want to end the quest?\n\npress y or n.";
|
||||
|
||||
GOTCHEXARMOR = "Picked up the Chex(R) Armor.";
|
||||
GOTSUPERCHEXARMOR = "Picked up the Super Chex(R) Armor!";
|
||||
GOTWATER = "Picked up a glass of water.";
|
||||
GOTREPELLENT = "Picked up slime repellent.";
|
||||
GOTBREAKFAST = "Supercharge Breakfast!";
|
||||
GOTCBLUEKEY = "Picked up a blue key.";
|
||||
GOTCYELLOWKEY = "Picked up a yallow key.";
|
||||
GOTCREDKEY = "Picked up a red key.";
|
||||
GOTFRUIT = "Picked up a bowl of fruit.";
|
||||
GOTVEGETABLESNEED = "Picked up some needed vegetables!";
|
||||
GOTVEGETABLES = "Picked up a bowl of vegetables.";
|
||||
GOTSLIMESUIT = "Slimeproof Suit";
|
||||
GOTZORCHRECHARGE = "Picked up a mini zorch recharge.";
|
||||
GOTMINIZORCHPACK = "Picked up a mini zorch pack.";
|
||||
GOTPROPULSORRECHARGE = "Picked up a zorch propulsor recharge.";
|
||||
GOTPROPULSORPACK = "Picked up a zorch propulsor pack.";
|
||||
GOTPHASINGZORCHERRECHARGE = "Picked up a phasing zorcher recharge";
|
||||
GOTPHASINGZORCHERPACK = "Picked up a phasing zorcher pack.";
|
||||
GOTLARGEZORCHERRECHARGE = "Picked up a large zorcher recharge.";
|
||||
GOTLARGEZORCHERPACK = "Picked up a large zorcher pack.";
|
||||
GOTZORCHPACK = "Picked up a Zorchpak!";
|
||||
GOTLAZDEVICE = "You got the LAZ Device!";
|
||||
GOTRAPIDZORCHER = "You got the Rapid Zorcher!";
|
||||
GOTSUPERBOOTSPORK = "You got the Super Bootspork!";
|
||||
GOTZORCHPROPULSOR = "You got the Zorch Propulsor!";
|
||||
GOTPHASINGZORCHER = "You got the Phasing Zorcher!";
|
||||
GOTLARGEZORCHER = "You got the Large Zorcher!";
|
||||
GOTSUPERLARGEZORCHER = "You got the Super Large Zorcher!";
|
||||
GOTMINIZORCHER = "Picked up a Mini Zorcher.";
|
||||
|
||||
STSTR_CDQDON = "Invincible Mode ON";
|
||||
STSTR_CDQDOFF = "Invincible Mode OFF";
|
||||
STSTR_CFAADDED = "Zorch Added";
|
||||
STSTR_CKFAADDED = "Super Zorch Added";
|
||||
STSTR_CCHOPPERS = "... Eat Chex(R)!";
|
||||
|
|
|
@ -558,3 +558,58 @@ Lock 51 Strife
|
|||
Mapcolor 150 150 150
|
||||
}
|
||||
|
||||
//
|
||||
// Chex Locks
|
||||
//
|
||||
|
||||
Lock 1 Chex
|
||||
{
|
||||
ChexRedCard
|
||||
Message "$PD_REDC"
|
||||
RemoteMessage "$PD_REDCO"
|
||||
Mapcolor 255 0 0
|
||||
}
|
||||
|
||||
|
||||
Lock 2 Chex
|
||||
{
|
||||
ChexBlueCard
|
||||
Message "$PD_BLUEC"
|
||||
RemoteMessage "$PD_BLUECO"
|
||||
Mapcolor 0 0 255
|
||||
}
|
||||
|
||||
|
||||
Lock 3 Chex
|
||||
{
|
||||
ChexYellowCard
|
||||
Message "$PD_YELLOWC"
|
||||
RemoteMessage "$PD_YELLOWCO"
|
||||
Mapcolor 255 255 0
|
||||
}
|
||||
|
||||
Lock 129 Chex
|
||||
{
|
||||
ChexRedCard
|
||||
Message "$PD_REDK"
|
||||
RemoteMessage "$PD_REDO"
|
||||
Mapcolor 255 0 0
|
||||
}
|
||||
|
||||
|
||||
Lock 130 Chex
|
||||
{
|
||||
ChexBlueCard
|
||||
Message "$PD_BLUEK"
|
||||
RemoteMessage "$PD_BLUEO"
|
||||
Mapcolor 0 0 255
|
||||
}
|
||||
|
||||
|
||||
Lock 131 Chex
|
||||
{
|
||||
ChexYellowCard
|
||||
Message "$PD_YELLOWK"
|
||||
RemoteMessage "$PD_YELLOWO"
|
||||
Mapcolor 255 255 0
|
||||
}
|
||||
|
|
|
@ -1,3 +1,37 @@
|
|||
skill baby
|
||||
AmmoFactor 2
|
||||
DamageFactor 0.5
|
||||
EasyBossBrain
|
||||
SpawnFilter "Baby"
|
||||
PicName "M_JKILL"
|
||||
Key i
|
||||
|
||||
skill easy
|
||||
EasyBossBrain
|
||||
SpawnFilter "Easy"
|
||||
PicName "M_ROUGH"
|
||||
Key h
|
||||
|
||||
skill normal
|
||||
SpawnFilter "Normal"
|
||||
PicName "M_HURT"
|
||||
Key h
|
||||
|
||||
skill hard
|
||||
SpawnFilter "Hard"
|
||||
PicName "M_ULTRA"
|
||||
Key u
|
||||
|
||||
skill nightmare
|
||||
AmmoFactor 2
|
||||
FastMonsters
|
||||
DisableCheats
|
||||
RespawnTime 12
|
||||
SpawnFilter "Nightmare"
|
||||
PicName "M_NMARE"
|
||||
MustConfirm "$CNIGHTMARE"
|
||||
Key n
|
||||
|
||||
// MAPINFO for Chex Quest
|
||||
|
||||
clearepisodes
|
||||
|
@ -7,7 +41,7 @@ episode e1m1
|
|||
|
||||
// Registered/Retail Episode 1
|
||||
|
||||
map E1M1 lookup HUSTR_E1M1
|
||||
map E1M1 lookup CHUSTR_E1M1
|
||||
levelnum 1
|
||||
titlepatch WILV00
|
||||
next E1M2
|
||||
|
@ -18,7 +52,7 @@ par 30
|
|||
sucktime 1
|
||||
music D_E1M1
|
||||
|
||||
map E1M2 lookup HUSTR_E1M2
|
||||
map E1M2 lookup CHUSTR_E1M2
|
||||
levelnum 2
|
||||
titlepatch WILV01
|
||||
next E1M3
|
||||
|
@ -29,7 +63,7 @@ par 75
|
|||
sucktime 1
|
||||
music D_E1M2
|
||||
|
||||
map E1M3 lookup HUSTR_E1M3
|
||||
map E1M3 lookup CHUSTR_E1M3
|
||||
levelnum 3
|
||||
titlepatch WILV02
|
||||
next E1M4
|
||||
|
@ -40,7 +74,7 @@ par 120
|
|||
sucktime 1
|
||||
music D_E1M3
|
||||
|
||||
map E1M4 lookup HUSTR_E1M4
|
||||
map E1M4 lookup CHUSTR_E1M4
|
||||
levelnum 4
|
||||
titlepatch WILV03
|
||||
next E1M5
|
||||
|
@ -51,7 +85,7 @@ par 90
|
|||
sucktime 1
|
||||
music D_E1M4
|
||||
|
||||
map E1M5 lookup HUSTR_E1M5
|
||||
map E1M5 lookup CHUSTR_E1M5
|
||||
levelnum 5
|
||||
titlepatch WILV04
|
||||
next EndGame1
|
||||
|
@ -68,20 +102,20 @@ music D_E1M5
|
|||
clusterdef 1
|
||||
flat FLOOR4_8
|
||||
music D_VICTOR
|
||||
exittext lookup E1TEXT
|
||||
exittext lookup CE1TEXT
|
||||
|
||||
clusterdef 2
|
||||
flat SFLR6_1
|
||||
music D_VICTOR
|
||||
exittext lookup E2TEXT
|
||||
exittext lookup CE2TEXT
|
||||
|
||||
clusterdef 3
|
||||
flat MFLR8_4
|
||||
music D_VICTOR
|
||||
exittext lookup E3TEXT
|
||||
exittext lookup CE3TEXT
|
||||
|
||||
clusterdef 4
|
||||
flat MFLR8_3
|
||||
music D_VICTOR
|
||||
exittext lookup E4TEXT
|
||||
exittext lookup CE4TEXT
|
||||
|
||||
|
|
Loading…
Reference in a new issue